geek
We're trying to reach 3000 New Supporters by the end of 2008!
BoardGameGeek Supporter Drive
300 600 900 1200 1500 1800 2100 2400 2700 3000 3300
   
562 New Supporters - Support BGG Now!
Recently Viewed
Hot Games
Dominion
Agricola
Axis & Allies Anniversary Edition
Android
Battlestar Galactica
Pandemic
Settlers of Catan, The
Race for the Galaxy
Le Havre
Titan
Puerto Rico
Power Grid
Ghost Stories
Lost Cities: The Board Game
Wasabi!
Apples to Apples
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Arkham Horror
Carcassonne
Twilight Struggle
Stone Age
Exalted: War for the Throne
Ticket to Ride
Sorry! Sliders
Through the Ages: A Story of Civilization
Space Alert
War of the Ring
Red November
Descent: Journeys in the Dark
Last Night on Earth: The Zombie Game
Tigris & Euphrates
Risk
Mad Gab
Galaxy Trucker
BattleLore
Scrabble
Caylus
StarCraft: The Board Game
Formula D
Race for the Galaxy: The Gathering Storm
El Grande
Twilight Imperium 3rd Edition
Age of Empires III: The Age of Discovery
A Touch of Evil, The Supernatural Game
Munchkin Quest
World of WarCraft Miniatures Game
Hannibal: Rome vs. Carthage
Guess Who
Railroad Tycoon
Clue
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
1 Posts
Subject: A Nice Addition
New Thread | Printer Friendly | Subscribe | Bookmark
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
TS S. Fulk
flag
Game Designer
Munchkin Cthulhu 3: The Unspeakable Vaults adds 56 cards to the Lovecraftian Munchkin game. Nothing remarkable was added to the game (like madness cards in MC2), but the artwork by Goomi (http://www.macguff.fr/goomi/unspeakable/) breathes new life into the game. There is nothing wrong with John Kovalic's illustrations, but the after umpteen Munchkin games, they have gotten a little stale. Goomi's illustrations (some taken directly from his comic strip) are well worth the cost of the mini-expansion.

But what about the game play? First the Goth rule from the original MC is thinned out even more, since there are no monsters that end in goth in this set (there was only one in MC2). To make up for that, there are several cards like Nightgaunts which allow anyone who has Nightie-Gaunts (from MC) to join the fight. A house rule to expand the Goth rule to include all monsters that end in oth instead, would make the Goth rule more fun.
Other than this there is nothing terrible new in MC3. There are a couple of cards that require a die rule to see if they work, and there are two permanent mutations.

Still the fun factor is quite good. Feed Friends to Cthulhoo, Yum Yum, and Crunchy Cultists are all good for a laugh, but I think the main reason I'll keep it in my deck is the artwork.

tssfulk
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.