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Introduction/Topic
In this game you take the role of a medieval prince trying to strengthen the power and prestige of your court. In order to achieve this goal you have to take care of your court in a lot of meanings (buildings, landscape, civil rights,...) to attract as many people and artists as possible to live there.

Components
The box comes fully packed with a lot of material of high quality, both the different boards (scoring board and the boards for the players) and the other gaming material (buildings and landscape tiles, cards and markers) is manufactured really well.
In the version published by Pro Ludo also two expansions to the basic game are part of the package.

Gameplay
The game lasts for seven rounds, whereas each round is divided into two phases (Auction and Action). After the last round the game ends immediatly and the winner is the player with the most prestige points. In the first phase of each round (Auction) each player bids for some specific tiles (landscapes and builders, but also prestige cards) he needs to extend his palazzo on his playing board. In the second phase (Action) you can buy (and place) buildings, get certain bonus cards and most important, get professionists to complete some "works" at your court. Depending on the building- and landscape tiles on your playing board, as well as some other influences, this brings different (and overall most of the) prestige points necessary to win the game.

Conclusion
The game is great. It is easy to learn, medium complex and the rules are quite clear. It is very well balanced which makes every decision really hard, but also gives you the chance to plan ahead and work on a strategy which might lead to victory. The influence of luck is kept quite low and even if there is not too much interacting between the players, there are also some mechanism integrated in gameplay taking care of this matter - and so the game overall plays really fluently and is exciting. Beside that it has a manageable amount of playing time (and just a little downtime for each player) ensuring that it will be played quite often - believe me.

Last edited on 2008-02-14 00:41:45 CST (Total Number of Edits: 1)
William Shields
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artproducts wrote:
It is very well balanced which makes every decision really hard


Um... no it isn't. Its All About The Jesters [tm].

Concentrate on getting jesters and you'll see that either you roll over your opponents or that bidding gets to 1000+ (whereas everything else--possibly excluding Recruiting cards--will go for 200).
Last edited on 2008-03-21 04:21:15 CST (Total Number of Edits: 1)
Stephen Groves
flag
hagin wrote:
artproducts wrote:
It is very well balanced which makes every decision really hard


Um... no it isn't. Its All About The Jesters [tm].

Concentrate on getting jesters and you'll see that either you roll over your opponents or that bidding gets to 1000+ (whereas everything else--possibly excluding Recruiting cards--will go for 200).


So, what you are saying is that the auctions balances the game, correct?
William Shields
flag
sevorges wrote:
So, what you are saying is that the auctions balances the game, correct?


Thats the line I hear often from fans. By that argument, pretty much any auction game is "balanced" (by the players) but that doesn't fly with me. Anyway my argument isn't that PoF isn't balanced. It's that its one dimensional, unimaginative and boring.
 
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