geek
The Hotness
Games|People|Company
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
13
14 Posts
New Thread | Printer Friendly | Subscribe  sub options | Bookmark
Your Tags: Add tags
Popular Tags: [View All]
Warren Cheung
Canada
Vancouver
BC
flag msg tools
Avatar
mbmbmbmb
In the Year of the Dragon » Forums » Reviews
Nitpicking In the Year of the Dragon Part I
This review will focus on a game purchaser's impressions after "cracking the plastic" and the physical components of the game.

Actions speak louder than words: I've played the game all of exactly once, and I snagged the last copy in the store after because of that impression. Despite all the niggles I mention, I'm very happy with the purchase.

Pre-First Impressions:
star Rulebook is available online at the Rio Grande Games website
Looked straightforward and clear.
star Good buzz from those who had played previously.
star Box has a nice heft - not ultra-heavy like Agricola, but far from empty.
halfstar Price is reasonable - it's not an amazing deal (Days of Wonder games probably have better price/weight ratio and are also in about the same price range, and Prophecy is probably the current leader there being both cheaper and stuffed with heavy bits) but it's post USD crash, it's (just) under the magic $50 mark at my FLGS. Cheaper than Caylus, Cuba, about on par with Amyitis, Notre Dame, and definitely more expensive than Mykerinos.
halfstar Not initially a fan of the theme, but it grew on me when I realised I didn't have any chinese-themed games in my library.
nostar All the bits look a bit...small

My plan/hope: This game would fill the "quick but gamer's game" pseudo-hole in my library, rather than Notre Dame which didn't grab me. Plus, an appropriate buy around Chinese New Year. Worried that it wouldn't be good value for money, due to the small playing pieces

The Main Event: Arrived at the local game store. My friend was immediately snatched into a newly opened Through the Ages game - I was happy to help punch out and finally play ItYotD. After a tense game, I was firmly convinced that this was a game I'd definitely want to play again. Another gamer waffled and decided against buying the last copy in store, so I was happy to help out in his stead. I brought my new toy home, and then punched/bagged everything before going to sleep :)

First, the rules:
star Full colour
star Lots of pictures and diagrams
star Helpful summary notes on the right hand side
nostar A rather important note is lost on p.4, since it is typeset in the same italics as the examples (this will be important later).

Having read the rules beforehand, and also having the resident "pro explainer" explain the game, my first play was pretty smooth.

The Box:
Size is slightly smaller in all dimensions than my copy of Taj Majal. Depth is about the same as my copy of Race for the Galaxy, but wider and taller.
star Box seems fairly solid and opened easily

The Wood:
The game comes with tall wooden cylinders, to mark a player's score, and standard flat wooden discs, to mark a player's cumulative "person value".
star Scoring cylinders are clearly different from the flat circular "people track" markers
halfstar It might have been more intuitive to have a meeple for the person track

The Board:
"German-cut" board that folds into quarters. Size is about the same as the Taj Majal board, and has the Alea logo tiled on the back.
star Scoring track goes around the outer edge, with the 100 looping onto the 0 space. Scoring cylinders fit easily along the track, with room for a couple to share a space.
star The board is functionally very effective - places for all the "in play" gaming pieces (scoring, people track, persons to hire, action tiles, events)
halfstar Feels solid, and lies nearly flat...but not completely. Might rectify itself (get broken in?) with use
nostar Graphically, the board is basically a glorified tablecloth - some geometric patterns I've seen on chinese carpets with dragons on top. All the spaces are appropriately sized, but not much more other than that.
nostar The colour scheme is basically red on red.
nostar No real attempt to distinguish all the various spaces on the board (lost opportunity to use evocative artwork, like maybe some kind of calendar for the event track, or symbols to distinguish the Score vs Person track). The first two events (peace) are printed on the event track, so it is possible to infer that the spaces at the top must be for the people (but the building levels, rice and fireworks form supplies off-board)

The Cardboard: (or the "maybe I was spoiled by Prophecy" section)
Cardboard tokens are used to designate each of the people that can be hired, the rice, fireworks, privileges and yuan (money) you have, the actions that can be taken, the events in the year and the buildings you own.
star Tokens come on five cardboard flats - tons of cardboard pieces!
star Action cards are made out of cardboard (rather than being straight cards) - a page out of the Puerto Rico/San Juan book. These are nice and large, just a bit smaller than the cards. Actually, if they were a bit bigger (i.e. size of the cards), they would be a perfect fit for the card well in the insert.
star Cardboard tokens are used as money - circular "yuan" coin pieces with a square hole punched in the middle in easily distinguished gold and silver colour, for 3 and 1 yuan denominations. It might have been nice to have the 3 yuan pieces slightly larger.
star Small octagonal tokens denote each unit rice or fireworks. Rice tokens are green, and have a picture of a bag of rice, whereas fireworks show a single firework on a purple background. Easily distinguished by colour and picture, although it might have been nice to have these different shapes as well (hexagons? squares?)
halfstar Lots of punching. The cutting was not up to the "fall out of the sprues at the lightest touch" level that I've seen in other games - the yuan pieces came out easily, whereas the privileges took some coaxing, but none of my pieces ended up ripped.
halfstar Glossy finish, with "sharp"/clean-cut edges/corners - I prefer linen-texture and the more rounded feel. Tokens feel solid - cardboard appears to be good quality - but I'd prefer it to be a touch thicker just for improved ease of picking up.
halfstar Tokens are all of serviceable size, but I'd prefer them a touch larger - especially the people you can hire and the event tokens, which are 1.25in (~3cm) square. The event tiles could have been a different size (and/or shape) than the people tokens, and would have benefited from having little reminders as to what happened (e.g. 4 yuan symbols on tribute, 3 medicine bowls on contagion, etc.)
halfstar I had my reservations about the palace pieces, but they do stack very nicely.
nostar Far too few of the privilege tokens (two big, five small), especially since they are supposed to be unlimited (this is the important note on p.4 of the rulebook).

Plastic:
halfstar Generic looking insert has a spot for the board and a well for the cards
nostar Would have preferred better wells to store the tokens
halfstar Baggies were a good idea, but the plastic seals on mine were too solid - most of them tore when I tried to open them.
halfstar Plastic stands for the dragon tokens made them easy to retrieve (but giant dragon meeples would have been of course much cooler). The dragon pieces fit snugly in them - have to use a bit of strength to get it done, but nothing like the "jaws of life" level of power needed for the Arkham Horror character stands.
halfstar Large amount of space between the top of the insert and the box lid once everything is punched. Placing the cardboard sprues underneath the insert props it back up to the right height

Cards:
halfstar smaller "german-sized" cards - I prefer the larger playing card size.
halfstar finish is perfectly serviceable (not sticky), but not textured
nostar player aids are printed on one of these cards, and are between 2x and 3x too small. It's not technically illegible (it's physically possible to bring it up to your nose and squint), but this size is totally unacceptable.

Artwork and Theme:
star Language independent
halfstar Each of the different types of persons have a nice full-colour illustration, but the experienced vs. non-experienced versions of the same person are only differentiated by their abilities. It would have been definitely nifty to have "heroes" as the experienced version (if not a lot more work and would really need to be bigger pieces and artwork to pay off)
halfstar The pictures on the persons match the action cards, but it would have been nice to get the same info on your hiring cards (with the person value/icons) - a missed opportunity
halfstar A bit of confusion between the privileges (parchment) and the books. It would have been better to choose something more different for the privileges - maybe monuments/statues (but too close to builder?) or artwork/murals?
nostar Person value is not a very thematic concept - the way it fits in with the military characters makes it maybe military prowess, or the size of your army?
nostar The art on all the actions are nice and appropriate, but it would have been better to have some kind of symbology summarising the events (especially given the state of the reference card)

The game (First Impressions only here):
star Lots of optimization to think through, with delicious uncertainty from what other players will do
star Lots of jockeying for the turn order à la Power Grid
star Lots of tough decisions - better to lose people and score points or pay big to save them ... but what about the next event?
halfstar Some definite confusion between the "do your action" phase and the "hire a person" phase - every now and then someone would try to hire a person instead of taking the resource or vice versa.


So overall, what is my impression so far? The components are "good", but niggles abound everywhere which firmly keep it from being "excellent". Most of these are simple style preferences, but it does spill over into usability: most of the pieces and the cards would have benefited from being larger, with the player aid being basically unusable due to its microscopic size, and more of the "unlimited" privilege pieces would have been appreciated. Quality appears to be in line with other Alea offerings that I've seen (Puerto Rico, Notre Dame), although definitely cannot compete with a Days of Wonder release.

The game itself seems to be top-notch...but more on that after a couple more plays.
Last edited on 2008-02-28 02:29:40 CST (Total Number of Edits: 13)
Nick Fisk
United Kingdom
Stoke on Trent
Staffordshire
flag msg tools
Avatar
0506070809
mbmbmbmbmb
Nice summary.

This game grows on me more each time we play.

Quote:
halfstar It might have been more intuitive to have a meeple for the person track


You can't stack meeples easily (without lying them down, of course), and stacking on the person track is very important.


Quote:
nostar Far too few of the privilege tokens (two big, five small), especially since they are supposed to be unlimited


Interesting ... We've never even come close to running short of these guys.


N.
Luca Iennaco
Italy
Torino
flag msg tools
Avatar
0405060708
mbmb
Moviebuffs wrote:
Quote:
nostar Far too few of the privilege tokens (two big, five small), especially since they are supposed to be unlimited

Interesting ... We've never even come close to running short of these guys.

Same here.
Thomas Taylor
United States
San Diego
California
flag msg tools
Avatar
patron070809
mbmbmbmbmb
I agree, the game seems about 75% of the size it should be.
Warren Cheung
Canada
Vancouver
BC
flag msg tools
Avatar
mbmbmbmb
Moviebuffs wrote:
Nice summary.

This game grows on me more each time we play.

Quote:
halfstar It might have been more intuitive to have a meeple for the person track


You can't stack meeples easily (without lying them down, of course), and stacking on the person track is very important.



Yes, I was imagining them lying down because of the stacking issues, but I can see how people would want to stand them up, and then you'd get meeples standing on meeples, precariously balanced meeple structures, knocking over the meeple on your space and then standing your meeple on it, bad "meeple-on-meeple action" jokes...

Hmmm...I think I'm back to thinking meeples are a cute idea.

This was actually originally prompted by the setup to my only game of ItYotD, and thinking about what might be a more intuitive shape for the marker. While setting up, one of the players who had played before said "Wait wait wait - I can explain this game. First you put these cylinders here" (placed on the people track) "and then you put these discs here" (placed on the scoring track) "... and okay! You guys can pick up the rest as we go along!" Then the person who was actually explaining the rules to us started with "Actually, those two things are in the wrong place..."

Moviebuffs wrote:


Quote:
nostar Far too few of the privilege tokens (two big, five small), especially since they are supposed to be unlimited


Interesting ... We've never even come close to running short of these guys.


N.


The game comes with three (oops, correction) of the large privilege tokens (two dragons on them) and five of the smaller ones (one dragon). We had mistakenly missed the rules note so we were playing with limited resources, but in our 5er game, two of the large privileges were bought in the first half of the game, and the people who had played before also mentioned that running out of privileges had happened before. Anyways, there definitely isn't an overabundance of them (there are a lot of those building levels for example!)

Intuitively, having so few of the privilege markers makes you think that they are limited, and really, they could have probably made say four less building levels and had 8 more privilege markers. Or maybe it's a rulebook mistake...

It's easy for me to speculate, but I'd put in another cardboard punchout sheet, making all the tokens larger and including a couple more spare tokens and the player aids in a readable size.

And thicker, and linen textured. You're looking at something that would probably weigh more than Colosseum, at this rate. This did prompt me to edit and mention the price point. Sadly, I don't imagine ItYotD getting a print run like a DoW game...

(edited the privilege count re followup post. There are 3 large privileges, not 2)
Last edited on 2008-02-12 16:36:04 CST (Total Number of Edits: 2)
Werner Baer
Germany
Karlsruhe
Baden
flag msg tools
Avatar
0506070809
mbmbmbmbmb
warrenac wrote:
The game comes with two of the large privilege tokens (two dragons on them) and five of the smaller ones (one dragon). We had mistakenly missed the rules note so we were playing with limited resources, but in our 5er game, both the large privileges were bought in the first half of the game, and the people who had played before also mentioned that running out of privileges had happened before. Anyways, two is definitely too few, since you've almost run out before anyone's bought any :P

There should be 3 of the large privileges, not 2. At least they are there in the german edition, and the number is mentioned in the component overview in the (german) rules.

In my 7 games, it has hapened once that a player wanted to buy a 4th large privilege. That was in my second game. In my last 2 games, a total of 1 large privilege was bought.
Dan Poole
United States
Goldsboro
North Carolina
flag msg tools
Avatar
040506070809
mbmbmbmbmb
Personally, I think this is an excellent game. Most all of the "niggles" have been non-issues with us.
Aaron Cappocchi
United States
Los Angeles
California
flag msg tools
Avatar
patron04060708
mbmbmbmbmb
It's not enough. :shake: My only game so far (5 players), they ran out well before the end and we treated them as limited resources.

[EDIT: That's re: the privilege tokens, of course. Other than that I quite liked the game.]
Last edited on 2008-02-12 17:06:44 CST (Total Number of Edits: 1)
Jeff Binning
United States
Rollinsville
Colorado
flag msg tools
0506070809
mbmbmbmbmb
We've run out of privilege tokens once, and just used a couple of the many extra palace pieces, one per "dragon", depending on which privilege was bought.
Daniel Corban
Canada
Newmarket
Ontario
flag msg tools
Avatar
patron06070809
mbmbmb
Since we are nitpicking:

This is not the Alea I know. I am not sure if the "made in czech republic" on the box has anything to do with it but I immediately noticed a few things.

The generic insert. I thought we would never see the generic "Traders of Genoa" (which wasn't custom made for that game, either) insert ever again, but here it is. Absolutely useless. You would never be able to use it like you can other Alea inserts, such as Ra, Puerto Rico, Princes of Florence, or Taj Mahal.

Worst plastic bags, ever. It was nice of them to include a few plastic bags. Maybe this was acknowledging that the insert was useless? However, these bags are the cheapest bags I have ever seen. Did we need a "THIS IS NOT A TOY" idiot label? The first bag I tried to open literally ripped.

Spurs on the cardboard components? What happened to the Alea counters that gently fell out of their frames? They have been replaced by the kind which are held in place by four spurs and have the possibility of tearing when you punch. This style also leaves you with components that have little spurs on each side. Take a close look at your Ra, Princes of Florence, or Puerto Rico components. You will see they have not even a hint of having once been held in place by cardboard.

World's smallest player aids. This needs no further explanation.

In spite of all these minor nitpicks, this game is by far one of the most enjoyable games I have played in a long, long time. It's nice to once again have a game that I want to play over and over.
Bruno Valerio
Portugal
Caxias - Oeiras
flag msg tools
Avatar
patron070809
mbmbmbmbmb
It's a great game and so far we were never short on tokens.

:wow:
Warren Cheung
Canada
Vancouver
BC
flag msg tools
Avatar
mbmbmbmb
I forgot about the cardboard punching - made a note above, but basically: the money was really easy to punch, the tiles pretty much came apart with a bit of bending. The more complex shapes like the privileges had me applying strength, but everything came out without tearing.

Benjamin Parker


Connecticut
msg tools
mb
Quote:
I agree, the game seems about 75% of the size it should be.


Hm... I don't think I agree. thinking it's a personal choice, but I tend to like smaller games. It allows me to have more of the game in my area of focus, rather than scan 90% of the time... Different feels for different gamers :)

Apart from that, I pretty much agree with everything else you've said. Nifty thread!
Warren Cheung
Canada
Vancouver
BC
flag msg tools
Avatar
mbmbmbmb
brdparker wrote:
Quote:
I agree, the game seems about 75% of the size it should be.


Hm... I don't think I agree. thinking it's a personal choice, but I tend to like smaller games. It allows me to have more of the game in my area of focus, rather than scan 90% of the time... Different feels for different gamers :)



I updated a bit on exactly what I'd like larger, but elaborate here as well. I too like that you don't need much personal room to play, but an extra quarter inch here and there wouldn't have hurt much in terms of space taken up. Specifically, my reasons for bigger tokens is:

Action cards: The size is fine, but if they'd been just a little bit larger, they'd fit exactly in the card holder in the insert.

People tokens: Since the experienced/younger versions of each person is only distinguished by their person value and icons, it would be nice if these were larger to be easily seen from across the board.

Event Tokens: It would have been nice to include some reminders about the events (4 yuan on the tribute, 3 medicine bowls on contagion, etc...)

Rice/Fireworks/Privileges: Fine, but larger is always easier to pick up.

I also mentioned some confusion that cropped up in my second game between privileges (parchment) and books. I suggested a couple alternative themes for the privileges - maybe monuments/statues or artwork/murals?

Nitpicking is fun, but what I really want to do is play again ;) Especially since I just discovered that I was taught the initial setup wrong - we had the experienced persons on the bottom row, when you're supposed to take the younger ones. That could result in much more staggered starting positions on the person track...and makes the first event that much harder to tackle. Then again, I won't be hosed out the experienced rice harvester...
Last edited on 2008-02-15 04:02:40 CST (Total Number of Edits: 1)
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.