Innsmouth Escape
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Innsmouth Escape after one play
This is a quick review after only one playing. I am posting it because there is so little information up about this game.
A newly released Lovecraftian game? Since it's brand new and doesn't even have 30 ratings yet, I felt I had to "take one for the team" and buy this one blind. The local "team" thanked me, but aren't breaking down doors to buy their own copies.
The game:
The human player attempts to rescue their friends and escape from Innsmouth. The other players try to stop the human player.
The human player uses a combination of three cards from their hand to plot out a hidden move, the deep ones try to stop the human from gaining weapons, releasing captives, or gaining experience that might help him.
The human takes damage from the deep ones, but struggles on in his quest to escape Innsmouth.
All told, it seemed like a low rent version of Fury of Dracula - a lot quicker (mercifully), but not nearly as fun.
Card draw plays a tremendous role in the game. And the most challenging part was keeping track of the grid movement without the deep one players noticing my counting of squares.
The game comes with several small card sets for the human, a deck of cards for the deep ones, a human figure, a ton of deep ones in four colors, a mounted board with a grid city, tokens, and dice.
Components:
The board is sturdy.
The miniatures are okay - nothing to write home about, and certainly one reason that this game costs as much as it does ($40us).
As with many games, the instructions are not entirely clear at first, but became clearer as we played through the first turn.
The cards are thin and seem flimsy. They also have a strong odor.
The counters are counters, and the dice are basic dice.
There is no box insert, and the bags for the components are not resealable. This means everything is now just bouncing around loose in the box - cards, dice, deep ones, and everything else.
I do not feel that this game is a great value. It is an okay game, but nothing great. A bit too fiddly for a "no-brainer" filler, and not deep enough for a main attraction. There are several little things to keep track of, but the game itself does not have the tension needed to make it work.
I have not played the Zombies games, but one of those watching us play Innsmouth Escape told me it was similar in many ways - except that Zombies is more of a budget priced game.
I will probably pull it out on occasion - after all, I need to get my money's worth out of it - but not often.
If you like the theme, and are looking for a quicker game than Arkham Horror or Fury of Dracula, you might want to try it.