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Joe Baptist
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This is a quick review after only one playing. I am posting it because there is so little information up about this game.

A newly released Lovecraftian game? Since it's brand new and doesn't even have 30 ratings yet, I felt I had to "take one for the team" and buy this one blind. The local "team" thanked me, but aren't breaking down doors to buy their own copies.

The game:
The human player attempts to rescue their friends and escape from Innsmouth. The other players try to stop the human player.

The human player uses a combination of three cards from their hand to plot out a hidden move, the deep ones try to stop the human from gaining weapons, releasing captives, or gaining experience that might help him.
The human takes damage from the deep ones, but struggles on in his quest to escape Innsmouth.

All told, it seemed like a low rent version of Fury of Dracula - a lot quicker (mercifully), but not nearly as fun.

Card draw plays a tremendous role in the game. And the most challenging part was keeping track of the grid movement without the deep one players noticing my counting of squares.

The game comes with several small card sets for the human, a deck of cards for the deep ones, a human figure, a ton of deep ones in four colors, a mounted board with a grid city, tokens, and dice.

Components:
The board is sturdy.
The miniatures are okay - nothing to write home about, and certainly one reason that this game costs as much as it does ($40us).
As with many games, the instructions are not entirely clear at first, but became clearer as we played through the first turn.
The cards are thin and seem flimsy. They also have a strong odor.
The counters are counters, and the dice are basic dice.
There is no box insert, and the bags for the components are not resealable. This means everything is now just bouncing around loose in the box - cards, dice, deep ones, and everything else.

I do not feel that this game is a great value. It is an okay game, but nothing great. A bit too fiddly for a "no-brainer" filler, and not deep enough for a main attraction. There are several little things to keep track of, but the game itself does not have the tension needed to make it work.

I have not played the Zombies games, but one of those watching us play Innsmouth Escape told me it was similar in many ways - except that Zombies is more of a budget priced game.

I will probably pull it out on occasion - after all, I need to get my money's worth out of it - but not often.

If you like the theme, and are looking for a quicker game than Arkham Horror or Fury of Dracula, you might want to try it.



John H
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0708
You know, I'll take a "quickie" review like this 9 times out of 10 ... This review tells me everything I want to know about the game in a quick, clear, concise manner, and, frankly, it has more actual analysis and critique than the longer reviews I've read that are 99% re-typed rules and 1% actual review.

Nice work, Joe! I was indeed on the fence about this game, and this review really helps me out. Thanks!
Darrell O
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0708
I agree with John. Great Job. I was going to add this one to my preorder today.

Thanks for saving me the money,
Darrell
Joe Baptist
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It may improve with repeated play, and a better card draw (the deep ones didn't get many interesting cards), but nobody from our first play really wanted to run it again.

If it didn't have as many fiddly things, it could be elegant and simple, and a nice light filler.

It's not a terrible game, but there are other games I'd rather play for the same price (or less).

If they had cut corners on some components (a card board and possibly even counters instead of miniatures), and released this for $15-$20, it would be easy to recommend it as a budget filler game.
Last edited on 2008-03-19 10:17:29 CST (Total Number of Edits: 1)
Adam Di Gleria
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050708
Nice concise review, and fills the niche you set out to.

Speaking of "strong odor" what is up with that? Games didn't used to smell bad when you opened them (I'm looking at you Duel in the Dark and over at you Last Night on Earth). One wonders when our first "Chinese manufacturing chemicals kills gamers" news story will occur. :yuk:
Joe Baptist
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Is it the ink, the material, or the finish?

Maybe the manufacturers just need to air out the components for a while before packaging them.
Rich P
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joedogboy wrote:
The cards are thin and seem flimsy. They also have a strong odor.


Fish, by any chance? ;)
Mike Jones
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060708
TheCollector wrote:
Nice concise review, and fills the niche you set out to.

Speaking of "strong odor" what is up with that? Games didn't used to smell bad when you opened them (I'm looking at you Duel in the Dark and over at you Last Night on Earth). One wonders when our first "Chinese manufacturing chemicals kills gamers" news story will occur. :yuk:


Yeah, there have been quite a few really and somewhat bad ones lately. (I actually started to rate the smell).

DitD tops them. Even after repeated airs there is still a problem. The mold isn't to bad in mine though.
Mike Jones
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060708
What is it with Twilight Creations? I want to like there games, but for the most part they leave you unfulfilled and in many cases wishing to put a gun to your head to bring the game to a close. Don't get me wrong, they are mostly fun for the first 30 minutes, but then they all seem to die.

All Wound Up at least has a 'cute' mechanic to lift it above the rest.

Even with the subpar review, I went to tag it or add it to my wishlist. But, then saw Twilight Creations and that added a whole new level to the review. IS it really only a 30 minute game?
Last edited on 2008-03-19 11:55:03 CST (Total Number of Edits: 1)
Richard Scarry
Guantanamo wrote:
Even with the subpar review, I went to tag it or add it to my wishlist. But, then saw Twilight Creations and that added a whole new level to the review. IS it really only a 30 minute game?
I happen to like Zombietown, but you do realize that Kerry doesn't design all the games they publish, right?
Mike Jones
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060708
caffeinehead wrote:
Guantanamo wrote:
Even with the subpar review, I went to tag it or add it to my wishlist. But, then saw Twilight Creations and that added a whole new level to the review. IS it really only a 30 minute game?
I happen to like Zombietown, but you do realize that Kerry doesn't design all the games they publish, right?


Zombietown was one of those that would not end, in my experience.

And yes, he doesn't design them all, but he does choose what he publishes and that's what I'm talking about. Twilight Creations conjures up a specific feeling no matter who the designer is. Heck, even as a 'fan' of Knizia, I had to double think Gravediggers. Which was good, cause it's got some interesting bidding in it.



Richard Scarry
Guantanamo wrote:
caffeinehead wrote:
Guantanamo wrote:
Even with the subpar review, I went to tag it or add it to my wishlist. But, then saw Twilight Creations and that added a whole new level to the review. IS it really only a 30 minute game?
I happen to like Zombietown, but you do realize that Kerry doesn't design all the games they publish, right?
Zombietown was one of those that would not end, in my experience.
(grin) I know; that's why i made sure to write that not everyone feels similarly. (shrug) I just feel differently. Especially when they also publish games like Easter Island. (BTW, Todd is the "he".)
Last edited on 2008-03-19 12:37:42 CST (Total Number of Edits: 1)
Joe Baptist
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Guantanamo wrote:
What is it with Twilight Creations? I want to like there games, but for the most part they leave you unfulfilled and in many cases wishing to put a gun to your head to bring the game to a close. Don't get me wrong, they are mostly fun for the first 30 minutes, but then they all seem to die.

All Wound Up at least has a 'cute' mechanic to lift it above the rest.

Even with the subpar review, I went to tag it or add it to my wishlist. But, then saw Twilight Creations and that added a whole new level to the review. IS it really only a 30 minute game?


It took us about 30-40 minutes, including looking up the rules as we went.

Our opinion was that with a good command of the rules, it should be more of a 10-30 minute game - again depending on card draws.
Jeff Khoury
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TheCollector wrote:
Nice concise review, and fills the niche you set out to.

Speaking of "strong odor" what is up with that? Games didn't used to smell bad when you opened them (I'm looking at you Duel in the Dark and over at you Last Night on Earth). One wonders when our first "Chinese manufacturing chemicals kills gamers" news story will occur. :yuk:


Well, for this game, it's either death, or the "Innsmouth Look"--take your pick.
Craig Rose