Following are the ten topics most characteristically mentioned about this game in 600 user ratings comments on BGG. Hopefully after 60 seconds you'll know if you want to chase more detail.
"RETURN OF THE HEROES" IN TEN WORDS:
(Starting with most mentions above average...)
1. Quests
2. Runebound Second Edition, Talisman, Magic Realm (compared games)
3. Rulebook
4. Fantasy/Adventure Game
5. Characters
6. Experience
7. "Items" (game terminology)
8. "Nameless" (game terminology)
9. "Tasks" (game terminology)
10. "Bag"
RUNNER-UP TOPIC WORDS:
"Heroes", "English Version", "Shadow" (game term), "Lack", "Components", "Encounters", "Glossary", "Replayability", "Modular Board"
CONTEXT:
1. QUESTS
"focus more on quests rather than combat"
"system is solid"
"limited number"
"typically provide only a coordinate to reach and a reward for doing so"
"route planning"
2. RUNEBOUND / TALISMAN / MAGIC REALM
"Lighter/less complicated than runebound"
"like Talisman with all the good stuff removed"
"like Talisman but much improved."
"A simpler version of MAGIC REALM, or an advanced TALISMAN"
"Resembles Magic Realm, but much more approachable."
"quicker than ..."
"better than ..."
"not as good as ..."
3. RULEBOOK
"counterintuitive"
"impossible to look things up"
"conversational-style"
"It takes a while to glean all the tweaks ... but it doesn't matter"
"The rules are much simpler than the awful rulebook may suggest."
4. FANTASY / ADVENTURE GAME
"huge fan of games with an "adventure" feel, and RotH seems to have this."
"fun adventure game with a variable board and non-linear events."
"for people that prefer eurogames"
"one of the best"
5. CHARACTERS
"unbalanced"
"male and female versions of each"
"five different classes"
"build up"
6. EXPERIENCE
"gain experience through killing monsters, but that is not as common as just ferrying chits around"
"a fun experience"
7. "ITEMS"
"collect"
"magic"
"add variety and specialization"
8. "NAMELESS"
NB: The "Nameless" are the six ultimate bad guys. One is chosen at random for each game.
"By the time the Nameless shows up, it is usually defeated fairly easily."
"had errors on them"
9. "TASKS"
"similar"
"always have several to juggle"
"enjoy the system"
10. BAG
"wait for the tile *you* need to come out of the bag"
"a great random mechanic"
RULES COMPLEXITY SCORE:
7 to start a first game .. 61 to be ready to fully plan ahead
(Note: Roughly speaking this is a concept count, not strategic complexity)
(Note: After nine games of Return of the Heroes my wife still asks rules questions... and she's won eight games. With most rules being specifically circumstantial, individual rules have small planning impact.)
Compare:
Ra: 10 .. 14
Chess: 9 .. 12
Settlers of Catan: 12 .. 19
Puerto Rico: 20 .. 31
Ticket to Ride: 11 .. 11
Bohnanza: 9 .. 10
Carcassonne (H&G): 8 .. 11
The Rules Complexity numbers are simply a count of the number of distinct rule concepts you need to learn to participate in the game... the minimum set to get started and the full set to understand where you might be headed. This article includes a detailed discussion.
I hope you enjoy more "10 Word" reviews










































