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Peter Mal
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0506
Condottiere » Forums » Reviews
Why You Should Include Condottiere in Your Game Collection
Condottiere is simply a very portable and deep game that scratches a whole lot of itches.

If you like Area Control and/or Light War games, you will enjoy Condottiere. The challenge with these games however is that they often take a few hours (think Shogun, El Grande, Imperial, Struggle of Empires).

I am not going to get into the rules, but rather share why you should include Condottiere in your game collection.

1. Sometimes, you have the itch to play something like the afore mentioned games, but don't have the time. Condottiere scratches that itch.

2. It leaves you wanting to play again. When a game is done, you immediately feel the need to convince the group to play again.

3. It is very competitive/confrontational. I like games where there is direct interaction and confrontation. With Condottiere, this is definitely the case. Players must talk to each other, encourage moves, discuss hands, but most importantly battle. While the card-play for battle is fairly straight forward, the mental game is what makes the card-play-battle mechanic a gem. When you are in a battle, you need to think about whether you will have cards for the next battle, what your current opponent might have left, what they might not have and ultimately make choices on this information.

4. Poker Reference. This game has been compared to poker in some ways. While I love poker, I don't think that it is a fair or altogether accurate comparison. This is important for those of you sitting on the fence, because if you want to play poker, you'd just play poker. Or, if you hate poker, then you are probably purposefully staying away from this game. Whatever your stance is, please know that the only way this game resembles poker is in that there are cards and there is bluffing. One could say that this game is like Risk because there is a map or like El Grande because there are colored cubes.

5. Size. One of the reason's this game appeals to me is it's size. While I love "monster games" with all of the bits and pieces, and the huge board, this game has appeal because so much can fit in that tiny box (about the size of a mac 'n cheese box). There is a board, a bunch of cards, two pawns and enough control markers for 6 players.

6. Price. Related to size, is the price. While FFG lists this game's MSRP as $19.95, I was able to pick it up for less than this at my FLGS. Price is important for those looking to build/round out their game collection.

7. Scalability. It seems that there are not that many games of this size/price/type that are playable for 6 players. While the box says 2-6 players, I would suggest that 3-6 is optimal.

8. Easy to Teach. I have been able to teach this game in about 5 minutes. This is important if it comes up as a "filler" where time is a factor or if you are teaching game newbies who lack attention spans when things get more complex than Scrabble or Connect Four. You may even want to use this as a "gateway" game.

9. Complexity and Satisfaction. Sometimes, "fillers" fail to provide a complex enough gaming experience to satisfy that itch. I believe this is one of Condottiere's strengths. In a short amount of time, 3-6 players can experience a deeply engaging gaming session. When the battles are over and even when the game is over, you will be left second guessing your moves, strategies and wondering what you should have done and what you will do differently next time.

All of these reasons have made Condottiere a prized game in my collection and one that will continue to come out with all types of gamers.
Mike Holyoak
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070809
thumbsupExcellent review!thumbsup
I too enjoy this game quite a bit.
I'm a big fan of area control games, and the only other "light" area-control game I've found to be this satisfying is Dynasties, but it is only for 2 players.

I stayed away from this game for awhile, because it sounded to much like Iliad (not a bad game, but I already had it).

I'm glad I finally picked Condottiere up, for all the reasons you so eloquently stated.

I second this as an excellent, strategic "filler."
nicola taruffi
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Nice review, I strongly agree with all the points forementioned!
Best 2008 buy insofar!
New king of "Beer and Pretzel" boardgame, tied with another big hit with my friends, Colossal Arena.
Hey, even girls like this gem too! This is another plus!

PS: one thing I don't agree, I think 6 players is way too much. The sweet number is 4.
5 or 6 players, Citadels all the time!
Last edited on 2008-03-25 05:39:08 CST (Total Number of Edits: 1)
Ward Vanden Berghe
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I agree completely, little gem, high potential, easy yet deep.
Marshall Miller
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While I like your review, I do have one comment. The best quality for a filler, to me, is that you can remember all the rules if you don't play it for a while. From reading the rules (haven't played a game yet) there seemed like a lot of cards with different effects. I may change my mind after I play a game or two, but it seems like it would take a while to explain all the cards.
Peter Mal
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0506
That may be important, but if you have a lot of games, even the easiest may need rule review.

There are only a few different cards and if you forget, one can easily refer to the rules and straighten everything out in a minute or two. In fact there are only 8 special cards.

Bishop
Scarecrow
Surrender
Spring
Winter
Heroine
Courtesan
Drummer
Marshall Miller
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I guess I just need a good player aid...
Peter Mal
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0506
That is a great idea...any takers?
Miguel
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060708
I'm pretty sure there is already a player aid somewhere here, but really, you won't need it. I introduced 4 people to Condottiere last week and after the first battle everyone knew what the cards did. Some of them are so straightforward you don't need to remember:

Scarecrow
Surrender
Winter
Heroine
Courtesan
Drummer

The only ones you need to explain maybe twice are:

Bishop
Spring

Just 2 cards...
Jari Keinänen
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I bought Condottiere to my brother as a Christmas gift last year, and based on my few plays, I have to agree with your review. Especially the first sentence sums it up nicely: "Condottiere is simply a very portable and deep game that scratches a whole lot of itches".

But Condottiere has few two cons which, although, can be forgiven due to the game's looks and price tag.

nostar 2p (like you said: 3-6 is the optimum)
nostar Sum extract sum sum extract double times zero

Two-player game literally sucks. The whole idea of passing gets kinda lost because, when passing, the other player plays rest of hishers cards. And because heshe runs out of cards, new cards are dealt. Passing just gives the other player the opportunity to load the table full of hisher cards.

Playing winter-card could be in some cases suicidial, but the rules also say that you can discard your hand if you have only special cards left; so in 2p game, passing doesn't give a chance to these kind of tactical manouvers. Of course the opponent could also pass and so decide that the next round will be played with the remaining cards (f.ex. in situations when your front line is way much stronger; or just to crush your dreams of having a new handful of cards) but the situations when both passing would be beneficial to the second passer - contra to load your front line with cards - are rare, at least more rare.

Along with bluffing, mathematics are the key mechanic in this game. I wouldn't mind if it would be a mechanic, but it is the mechanic. After placing your card into your tableau you have to name the total strength of your battle line. But, of course, before that you have to silently calculate others' strength in your mind and what the strength would be after you place your card. Cards themselves are rather easy to remember - at least for me, my brother and for my father - but the scoring takes its time. Calculating before it's your turn usually leads to a situation when someone plays spring or winter or such and then confuses your algebra (at least when it was like 3am on Christmas nigt... :laugh: ).

A certain scoreboard would help, but what should it look like? Or my brother should at least throw some notes and pens to the oh-so-nice-and-compact box.

And special thanks to anubis9 for pointing out Dynasties, have to check it out. :meeple:
Last edited on 2008-03-26 12:23:53 CST (Total Number of Edits: 1)
Nomadic Gamer
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Just saw this. They fixed the Bishop! I now have to buy another copy.
:meeple:
Last edited on 2009-03-17 01:11:57 CST (Total Number of Edits: 1)
Ted Groth
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0608
Mease19 wrote:
.... From reading the rules (haven't played a game yet) there seemed like a lot of cards with different effects. I may change my mind after I play a game or two, but it seems like it would take a while to explain all the cards.

Not at all hard to remember all the rules after you have played a game or too. I have an earlier edition, so the bishop and rule is different, and the spring cards, and courtesan card are new. But everything else is easy to remember, and I assume that after playing a few games with the new version these would be easy to remember too.

This is one of my favorite games!
Ted Groth
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koiyu wrote:
Two-player game literally sucks.
Heartily agree! There is no point in playing this as a 2-player game.

Quote:
Along with bluffing, mathematics are the key mechanic in this game. I wouldn't mind if it would be a mechanic, but it is the mechanic.

But it is just addition of small numbers (one through six, or ten) and possibly multiplying some of them by two. And sometimes some cards could be removed, are all the cards set equal to one each. Simple arithmetic. How hard is that? Yes, you have to keep track of how the special cards could change everyone's score, but it isn't really that hard, especially since each player must announce their total after placing a card. It does slow down some players, I admit, but only if they aren't paying attention. Believe me, if you have a larger group, the math gets easier instead of more difficult, because other players will be only too willling to point out possible plays that they would like you to make, and do the math for you to "prove" how it will help you more than the other guy. That is part of the fun!

Note: with 5 or 6 astute players, this game can become much more than a filler!
Last edited on 2009-03-17 02:04:43 CST (Total Number of Edits: 2)
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