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Daniel Chen
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Thurn and Taxis - All Roads Lead to Rome » Forums » Reviews
Audience expansion Review
The Thurn and Taxis-All Roads Lead to Rome expansion consists of 2 expansions. This review only pertains to the Audience expansion.


The Rules


There are five carriages that are headed to Rome. Anytime a player closes a route and doesn't place a house in the city, the player advances the Rome carriage southward towards Rome. At the beginning of the game, each player places one of his envoys in each of the five carriages. Each of these envoys has a value of 1 to 5 victory points. The carriages will reach Rome at different points in the game. The goal is to be the last person of a particular point value to get an audience. (So if the green player gets their 5-point envoy there first, and then the yellow player gets their second, only the yellow player will get the points).

In the 2-player version, the carriages start halfway down the board, closer to Rome.


The Pieces


As someone has mentioned before, the box is cavernous. The pieces take up maybe one eighth the entire box. The carriages are wood and beautifully painted. The board is colorful and detailed, about a quarter to a third the size of the original board. The envoy cardboard chit pieces are also quite detailed and the artwork is quite nice.


My Opinions


Bear in mind that I've only played the Audience expansion in a 2-player game. My wife and I both felt that the expansion didn't really add much to the game.

There is some strategy to which carriage you should place which envoy. But since all of the carriages reached Rome well before the game ended, none of the envoys were in danger of not scoring points.

Neither of us really let the Rome carriages affect our game play.
Jeff Jackson
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That is what I fear of this part of the expansion - it just becomes ignored due to players more focused on their route and house building. I'm very curious to see what people think of the 2nd part of the expansion where you benefit from selecting different roles each turn!
Last edited on 2008-03-31 12:19:40 CST (Total Number of Edits: 1)
Steve Oksienik
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I purchased this and have yet to play it, but it looks like the Offices of Power part of the expansion is much better and should probably be integrated straight into the game. Relatively simple rules that add an extra layer to the decision making.
Steve Kearon
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I played both parts of the second expansion together in a single game a couple of weeks ago, and I hated it.

To me, Thurn & Taxis is a nice game, with a smooth rhythm. Pick up a card, put down a card, maybe declare a route.

The first expansion (Power & Glory) was great. Basically a new map with a couple of minor twists. The rhythm remained.

This second expansion was a pain.

The Officials: Every turn, you had to remember to pick up one of those little tiles to say you'd chosen a particular official. Yeah, I know you don't technically have to use an official, but now there's an incentive to use him anyway. Every few turns, you'd then have to interrupt the game for everyone to return tokens and claim their little prize (like a free card). Fiddly and distracting. And people seemed to discard the face up cards more often - not to change the cards so much as to get their little badge.

The Carriages: another interruption. Another little thing to remember. Everytime someone declared a route we had to check to see what towns hadn't had offices placed, then move the corresponding carriage. Only two carriages actually arrived in Rome, and it gave a 1/3/8/9 points spread, which felt both random and significant. I don't really see how this introduces a new strategy to the game - I mean, should I really now be considering my routes based on what towns I don't open an office in?

Maybe we were just having an "off" day, but this expansion just felt like a pile of sand thrown into a well-oiled machine.
Last edited on 2008-03-31 15:18:43 CST (Total Number of Edits: 2)
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