I played both parts of the second expansion together in a single game a couple of weeks ago, and I hated it.
To me, Thurn & Taxis is a nice game, with a smooth rhythm. Pick up a card, put down a card, maybe declare a route.
The first expansion (Power & Glory) was great. Basically a new map with a couple of minor twists. The rhythm remained.
This second expansion was a pain.
The Officials: Every turn, you had to remember to pick up one of those little tiles to say you'd chosen a particular official. Yeah, I know you don't technically
have to use an official, but now there's an incentive to use him anyway. Every few turns, you'd then have to interrupt the game for everyone to return tokens and claim their little prize (like a free card). Fiddly and distracting. And people seemed to discard the face up cards more often - not to change the cards so much as to get their little badge.
The Carriages: another interruption. Another little thing to remember. Everytime someone declared a route we had to check to see what towns hadn't had offices placed, then move the corresponding carriage. Only two carriages actually arrived in Rome, and it gave a 1/3/8/9 points spread, which felt both random and significant. I don't really see how this introduces a new strategy to the game - I mean, should I really now be considering my routes based on what towns I
don't open an office in?
Maybe we were just having an "off" day, but this expansion just felt like a pile of sand thrown into a well-oiled machine.
Last edited on 2008-03-31 15:18:43 CST (Total Number of Edits: 2)