geek
The Hotness
Games|People|Company
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
1
Phillip Schwarzmann
Finland
Espoo
flag msg tools
Avatar
patron04
mbmbmbmbmb
Die Sieben Siegel » Forums » General
"Die Sieben Siegel" - bound to be another forgotten Dorra gem, sadly.
Okay, so I thought I'd write a little article about "Die Sieben
Siegel" cause I have a feeling it will be one of these great little
cheap gems that sadly gets forgotten (although if RGG picks it up
like someone has mentioned, this may not be the case) - designer
Stefan Dorra seems to have this unlucky curse.

First off, it's yet another trick-taking game. But, it's the best
trick taking game I've ever played and very different than most
others in the genre.

For those of you who enjoy "Spades", you will absolutely LOVE "Die
Sieben Siegel". It removes all the things I don't like
about "Spades" and adds some wonderful twists.

I'll assume that everyone knows about typical trick taking games -
With this game, like "Spades", you need to predict how many tricks
you will take during the round. BUT, the big difference is, you need
to predict how many tricks IN EACH SUIT you'll take...and there are
no partners. Lowest points at the end, wins.

So after all the cards are dealt out (cards are numbered 1-15, but
less cards are used with less than 5-players), each player in order
will decide how many suits they will take that round (there are 5
suits, each in a different color) and take the appropriate
colored 'seal'. For instance, if you think you'll take 1 green trick
and 2 blue tricks, you'll take 1 green seal and 2 blue seals from the
center of the table -OR- you have the option of being the "saboteur"
who won't predict any tricks....he just tries to screw everyone else
up. (only one player per round can be the soboteur)

There are only 3 seals of each suit color (except 5 in red) in the
table, if you want a seal that is no longer on the table, you can
take it from another player. That player in turn takes a white seal
(a 'wildcard' seal) from the center.

Once everyone takes their seals, the game begins like any normal
trick-taking game. The red suit is the trump suit. When a player
wins a hand, they place the appropriate seal back into the center.
For instance, a yellow card is the lead card and a player wins the
hand with the highest yellow card, he then places one of his yellow
seals back in the center. If he doesn't have a yellow seal, he TAKES
a black seal from the center. This will give him points at the end
of the round (you DONT want points).

If, for instance, a yellow card was lead then a player trumps it with
a red card and wins...he can discard a yellow OR red seal.

At the end of the round, players look at how many seals they have in
front of them. 2 points are given for every colored (not white or
black) seal. 3 points are given for every black seal and 4 for every
white seal.

The saboteur starts the round with 4 points and for every black seal
in front of a player at the end of the round, 1 points is taken
away. For instance, Stefu & Mikko each have 1 black seal in front of
them, the saboteur will receive 2 points (4 - 2).

The game ends after 'x' amount of rounds ('x' being the number of
players, 6 rounds with 3 players though).

For spades players, this game is heaven. For people who don't like
trick-taking games, you're not gonna like this one. For those who
want to introduce real gamers into the trick-taking genre...this is
your game.

- Phil
Matthew Ellis
United Kingdom
Manchester
flag msg tools
patron04
mbmb
Re:Forgotten Gem?
Phil,
You've said it all. It's a lovely game. Just as good as the bucket game. Now we only have to persuade the rest of the known Universe to try it...
Matt
Jeremy Avery
Canada
Vancouver / Kamloops
British Columbia
flag msg tools
Avatar
mbmb
Re:Forgotten Gem?
I know, I know, I must be missing something. Everyone else says "I thought this was going to be just another trick-taking game, and then I played it!" I played it and I still think it is just another trick-taking game. I don't see it having any more non-gamer appeal than any other of another trick-taking games. I do think it is one of the best, but it is still fairly straight forward with the only real twist being bidding. It is clever, but the whole game doesn't feel substantially new and different or revolutionary. COntrast that with another game by Steffan Dorra (mentioned in the last article) "Bucket King". Quite a new twist, very fresh and original.

I am not trying to slam Sieben Siegel -- I know there is a market for trick games -- but I don't think it has the kind of universal appeal and "freshness" of Bucket King. I will probably be one of those people that "forgets" about Sieben Siegel. But, then again, I don't like Rage, which is one of the most popular card games ever, :p
Dave Wilson
United States
Pleasanton
California
flag msg tools
Avatar
040506070809
mbmbmbmbmb
Re:Forgotten Gem?
After having played it a few times now, I have to say that I like the bidding on trick color mechanic, and the tokens are a nice way to measure success and tally mistakes, but to me the saboteur component absolutely ruins the game. I recently played a three-player game, and the first bidder would take the saboteur without even looking at their cards. It's a total no-brainer. I admit that previous games, which were four-player, weren't that obvious, but very nearly so. Maybe this is a game that's just best with five?
Michael Van Biesbrouck
United States
Mountain View
California
flag msg tools
Avatar
patron04050708
mbmbmbmbmb
Re:Forgotten Gem?
daw65 (#34260),

This seems to depend on player skill. When you don't take the saboteur, how many points do you typically take? I tended to around 4 (through overestimation of the number of tricks), so the opportunity to mess with other people might be worthwhile. Skilled players can take 0 frequently; the license to sabotage makes life more challenging for these people. If your group has my level of skill then you can increase the cost of the saboteur. Elsewhere, I suggested a method of bidding for the numbr of points to go with the saboteur.
(Mr.) Kim Beattie
United States
Rocklin
California
flag msg tools
Avatar
040506070809
mbmbmbmbmb
Unlikely that RGG will print/re-print this game now that SimplyFun games has released it under the name Zing!

I know the only difference between the two versions is the name, but "The Seven Seals" sounds much more interesting to me than does "Zing!". "Die Sieben Seigel" sounds interesting where "Zing!" sounds mundane. While Zing! was readily available from SimplyFun Games, I made an effort to find a copy of Die Sieben Siegel to buy.
Kevin Wood
United States
Alexandria
Virginia
flag msg tools
Avatar
0405060708
mbmbmbmbmb
I just wrote up a review of the new version.

http://www.boardgamegeek.com/geekforum.php3?action=viewthrea...
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.