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Craig Phillips


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Tsuro » Forums » Reviews
The Game of the Path(s?)
This is my first review, any comments would be helpful. Thanks.

Tsuro is an incredibly simple tile-laying game where opponents take turns creating an ever growing path as they attempt to avoid hitting each other and the edge of the board.

Artwork
The first thing I noticed about this game is how nice the the board and the pieces look. The path times themselves aren't much to speak of, but the board looks very cool as does the dragon card and they even went all out for the English instructions...if I spoke one of the other languages, I'd probably be annoyed.

Game Play
This should be a very quick, light game and it is, but inevitably there is always someone at the table who takes way too long to strategize, but it's still quick. How many other 8-player games can you finish in 10 minutes? The only trouble with game play is that it's really not very much fun for two people, there simply isn't enough impending doom. It's also fun to refer to falling off the edge of the board as dying. The rules don't do this but it came naturally to my group.

Strategy
No matter how much time you spend thinking about what you're going to do next, you're always at the mercy of the cards you draw. This makes for a decent mix of luck and strategy.

Philosophy
The most interesting aspect of the game to me is that it gives us westerners a real glimpse into the eastern mind. It's quite a simplistic view, to be sure, but the basic differences between western and eastern philosophy are right here on display. In the west(we call it west, but it really came from Greece, go figure), philosophy is most interest in the end or the conclusion of a journey. As a result, western games declare winners who have achieved an end result. In the east, they are much more interested in the journey itself, so we see in Tsuro that the winner is the one who has nut reached the end, but continued the journey. This is not much more than a dime store philosophy lesson, but it is to me the most intriguing aspect of the game.

Overall
In my situation, I find it quite hard to get a lot of people to play a game together and this allows that more than others. It's great fun for people no matter their level of interest in gaming. It also allows a wide range of ages. (I have nephews that are 6 and 4 and they love it)
Steve Bachman
United States
Colonie
New York
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Nice review. What I like most about Tsuro, and the primary reason I bought it, is that it can be played with folks of all ages. Like Hey! That's My Fish!, I can play this with my wife and young sons as well as with a group of adults.

The thing is, Tsuro is not an "eastern" game as you write, however. I am pretty sure the designer is a westerner and rethemed his original Squiggle Game with an intriguing back story from China. Although the story is fascinating, I'm not sure much of it is actually fact-based.
Diane H
United States

Michigan
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This game was discovered browsing BGG and I am very glad to have it in my collection. It is a fun little game for all ages, plays quick and you don't have to go over the rules all the time. Some games if you play infrequently, you almost have to relearn, this isn't one of them. Cool, little game. Keep reviewing OP!
Nate Johnson
United States
Vernon Hills
Illinois
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This is a game my son (5-years old) loves, but also a great filler at game days where it always devolves into situations of "I will die regardless, but . . . if I do this, I can take you down with me!" And dragging others down to share your doom is always good fun.
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