Tsuro
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The Game of the Path(s?)
This is my first review, any comments would be helpful. Thanks.
Tsuro is an incredibly simple tile-laying game where opponents take turns creating an ever growing path as they attempt to avoid hitting each other and the edge of the board.
ArtworkThe first thing I noticed about this game is how nice the the board and the pieces look. The path times themselves aren't much to speak of, but the board looks very cool as does the dragon card and they even went all out for the English instructions...if I spoke one of the other languages, I'd probably be annoyed.
Game PlayThis should be a very quick, light game and it is, but inevitably there is always someone at the table who takes way too long to strategize, but it's still quick. How many other 8-player games can you finish in 10 minutes? The only trouble with game play is that it's really not very much fun for two people, there simply isn't enough impending doom. It's also fun to refer to falling off the edge of the board as dying. The rules don't do this but it came naturally to my group.
StrategyNo matter how much time you spend thinking about what you're going to do next, you're always at the mercy of the cards you draw. This makes for a decent mix of luck and strategy.
PhilosophyThe most interesting aspect of the game to me is that it gives us westerners a real glimpse into the eastern mind. It's quite a simplistic view, to be sure, but the basic differences between western and eastern philosophy are right here on display. In the west(we call it west, but it really came from Greece, go figure), philosophy is most interest in the end or the conclusion of a journey. As a result, western games declare winners who have achieved an end result. In the east, they are much more interested in the journey itself, so we see in Tsuro that the winner is the one who has nut reached the end, but continued the journey. This is not much more than a dime store philosophy lesson, but it is to me the most intriguing aspect of the game.
OverallIn my situation, I find it quite hard to get a lot of people to play a game together and this allows that more than others. It's great fun for people no matter their level of interest in gaming. It also allows a wide range of ages. (I have nephews that are 6 and 4 and they love it)