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Jason Dobry
(DISCLAIMER: This is more of a rant than a review, but when I read reviews, I sometimes prefer a direct appraisal of the game's fun factor rather than an autopsy on the mechanics. The rules are posted elsewhere on this site, anyway.)

Don't buy this game.

Don't let a friend talk you into trying this game.

Don't accept money or favors to take this game off someone's hands.

I saw this and freaked. Lovecraft? Innsmouth? I'm so there! Holy Cthulhu, 40 bucks...

But, I figured, it's Lovecraft, so it will surely be awesome. Instead, it's an abomination, and not in a cool Cthulhu Mythos way. Think of it more in a "claw your eyes out, set yourself and fire, run screaming into the street punching yourself in the head, and get hit by a garbage truck" kind of way.

The game:

One player controls the human, the other one to four players control the Deep Ones trying to track him down so they may sacrifice him to their mighty Dagon. The human player uses secret movement to travel around the board (pretty much a simple grid) and pick up weapons, have encounters, and find his missing friends.

The combat system is simple and straightforward, as is the game itself. Nothing really wrong with that; Tigris and Euphrates has a simple system and enjoys a level of depth unseen in most games.

Well, that's just it. There's simply no depth here. It only took one play of T & E, Arkham Horror, Puerto Rico, chess, Last Night on Earth or (insert your favorite strategy game here) to see there's some level of depth here. Sure, some of those games involve more luck than others, but they at least take some time to "figure out."

The board is tiny, the strategic locations are simple in scope and will never move, and the "hidden movement" system is just a watered down version of Fury of Dracula. I might give Innsmouth's combat system the edge over Fury of Dracula, but that's about it.

But, I regret. I mean, digress.

The components:

This is where the $40.00 I spent on this game became a grim joke. Now, if the gameplay were at all interesting, I could forgive such shoddy construction, but seeing as how playing this game is about as fun as shoving jagged glass tubes into my urethra, it's time for some payback.

First: Go ahead and look at the cover. I hope you love it, because parts of it are featured in about 70% of the cards. They just cropped pieces of the foreground and used little fuzzy images from the background in the cards, the tokens, it's EVERYWHERE and it would be hilarious if I weren't forty dollars poorer. For the love of Shub-Niggurath, every single one of the Deep One players' cards proudly brandishes the EXACT SAME ARTWORK. They didn't even bother to flip it or rotate it or focus on a different portion of the art. It's almost as if they were in the final month of development and just said, "Ah, f*** it. Let's get some beer."

Other cards use mirror images or the same art, and the rare examples of individual art were most likely drawn in MS Paint. Again, I could forgive all of this if the game play was worth a freaking damn, but I shelled out FORTY DOLLARS, an amount that could have preordered Kingsport Horror, for this shlock instead.

Maybe it's good this game defies anyone to play it more than once; the cards simply won't hold up under such stringent demands. After one play--and I'm a total freak about responsible card handling--the cards already showed edge wear. They're thin, too light, and cheap. I have made better cards than this on my effing Lexmark printer at home.

Second: The board.

Meh. A simple city map with some crudely drawn icons. It's easy to use and functional, but I don't know where their marketing department gets off calling it a "beautifully illustrated game board." Oh wait, it's because they want my FORTY DOLLARS.

I hate you, Twilight Creations, for wrecking Lovecraft's mythos, for burning my money, and for wasting one hour of my life. At least it was short, but if you want a quick diversion, go buy T & E, Puerto Rico, or Carcassonne. Sure, they lack some of the flavor, but you'll use your brain, the components are above the level of a fifth grade shop project, and you won't utter a mid-game prayer to be eaten by ants Yog Sothoth.

Appendix

Other Games you can buy for $40.00

Arkham Horror, Dunwich Horror, Kingsport Horror, or both Curse of the Dark Pharoh and King in Yellow

Power Grid

Carcassonne and several expansions

Twilight Imperium: Shattered Empire

Any Descent expansion

Axis and Allies

Pretty much any "Eurostyle" board game

Last Night on Earth or its expansion, Growing Hunger

Fury of Dracula and a couple of beers.

35 Decks of playing cards (each one will be a demigod compared to the flaccid things Twilight Creation calls "cards")

10 copies of Candyland or Chutes & Ladders

90 one-inch screws to put in a shoe box and then shake around to make some noise.



Last edited on 2008-04-23 08:49:35 CST (Total Number of Edits: 9)
John Heath
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Re: Another first time play becomes a first time review
my roomates LOVE this game, and I don't know how long I'll be able to continue making excuses to avoid it. Everything I've read is fairly negative, and it doesn;t even look like much fun. I say "Fury of Dracula is better" they respond "CTHULHU!" And now they won't play any of my games because I don't want to play theirs. -sigh-

Thanks for tellin it like it is!
Philip
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08
Re: Another first time play becomes a first time review
Thanks the for the review warning. This one is on the shelves of my FLGS and was tempting me. You've helped save me $40 that I can go spend on another, better game.
Richard Campbell
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060708
Why did you spend $40.00 when you could have gotten it from Thought Hammer for $25.00. That's what I don't understand.
Jason Dobry
An excellent question. It was an emotional impulse buy and I now regret it. That said, the game isn't even worth $25. Anything more than $17.50 is theft for reasons I've already described.
Last edited on 2008-04-23 09:21:33 CST (Total Number of Edits: 1)
Jim Black
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I actually felt burned by Zombietown, so I held off and picked it up on Ebay for $25 (including shipping).

I played with 4 players and we all enjoyed and felt that there was some strategy to it (such as the Hero attacking Deep Ones on Spawn points, thus denying them more reinforcements next turn). And some of these guys are fairly hardcore: one of them is a competitive Magic player, and two of them have won world championships in other card games. So, it can be a hard bunch to please.

I think though, that the reduced cost, and the fact that I already knew what to expect from the components based on Zombietown (these components are actually a lot better than Zombietown in my opinion.) really kept me from being disappointed.

I had already read the rules before I bought it, so I knew it wasn't going to have the complexity of Arkham Horror. To me, it's an interesting game that is fun with 4-5 players (two would suck, three I'm not sure about) and plays in about 30 minutes. The strategy is not super in-depth, but there are some choices that can make the difference between winning and losing.
delattre alain
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in fact with two player the deep one player must play with all the four color, 15 card max in hand and be allowed to play 3 card a turn
and the game works very well

the only thiink i agree with you it's i don't realy feel the MYTH
but the game is great and more strategical than it seem at first glance

Richard Campbell
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060708
could you use the miniatures in other games?
Joe Baptist
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RichardC wrote:
could you use the miniatures in other games?


You could. I'm not sure if you'd want to.

You could also use meeples, wooden cubes, or chess pawns as miniatures in other games.
Brad Redfield
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0708
"Think of it more in a "claw your eyes out, set yourself and fire, run screaming into the street punching yourself in the head, and get hit by a garbage truck" kind of way."

That's what I thought about your "review". Save the rants for your personal comments- if you don't like a game just don't post about it. The way people have been going on about Innsmouth Escape I was expecting it to be so bad I'd been putting off playing it for over a week since I got it.

Played it last night. Three times. Was not only suprised but pleasently suprised. Components equal/slightly better quality then Zombietown, game is simple to learn but with some good strategy elements.
If this game was trying to compare to Arkham Horror I'm sure they would have put "compares to Arkham Horror" on the box... goo
Last edited on 2008-05-07 10:54:23 CST (Total Number of Edits: 2)
Jason Dobry
I'm glad you enjoyed the game, Brad! It's fortunate for Twilight Creations that they've successfully lowered you standards with Zombietown enough as to make you enjoy the rest of the mediocre games.

Look, if the game cost, say $20, I would not have ranted. But as a person on a limited budget that can only buy a game here and there, it was incredibly frustrating to blow said budget on such shoddy, poorly deveoloped, and overpriced schlock.

As for your "if you don't like a game just don't post about it," give me a break. What the **** is the point of this site if it's not to inform potential buyers of existing buyers' opinions? Yes, yes, it was a "rant," not strictly a clinical "review," but that's why I inserted the disclaimer. Gamers have an OBLIGATION to post bad reviews and yes, even rants, about poor or mediocre games. Would you go to a movie review site that published only positive reviews? Would you buy a gaming magazine that wrote only glowing articles?

You would? Oh. Hey, do you want my copy of Innsmouth Escape? I'll sell it to you for thirty bucks.
Brad Redfield
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0708
If you bothered to read the rules and regulations shown to you before you came here you may have caught that it was OK to say you don't like a game, just not to moan and rant about it like a baby because you blew all of your money on it in a moment of thoughtless retail therapy.

My objection to your review was not to do with your slating of Innsmouth Escape(if it was well justified I could agree with your point of view at least), and your point that good and bad reviews should both be available to gamers is right and I totally agree. What I don't agree with are pointless and selfish rants that shouldn't have even made it onto the site.

Most people are on a "limited budget" as far as boardgames are concerned, and I'm sure most people have at some time or another spent it on what they consider to be a poor game. But not everyone shares the same view of the same games. Maybe instead of insulting people who like a game you don't you should turn your opinions towards supporting the games you enjoy playing instead. I don't like Cluedo, but it doesn't mean I'm going to go onto its threads and slag off the game and the designers- I just stay clear and look at games I actually like or am interested in. goo
Dan Panamaroff
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Hey, he already warned us that this was going to be a rant.

Besides, if a game is good, then the good reviews will drown out the bad.

Besides, after being disappointed by Zombie Town, I appreciate the warning.

And I LIKE the zombie genera.
Jason Dobry
Moaning? Ranting? Yes, I already admitted and preambled that it was a rant, but I believe the point of my "pointless" rant was clear. The game is subpar. Furthermore, I justified my assessment of the game with its superficial gameplay and shoddy production value.

I didn't insult anyone, save for maybe the designers and for one or two very abstract barbs at people that play the game--you attacked me first.

Meh. Flame war. Great.

And I slag the designers, thank you very much. THEY put this price tag on the game. THEY made crap cards that start to disintegrate after ONE playthrough. THEY made these choices. What, I'm supposed to cut them some slack for selling overpriced dreck?

No, I considered it my mission to warn others. Yes, I wrote it in a more light-hearted rant style, mostly because I'm tired of reading the "blah blah blah mechanic" and "blahblahblah pieces" reviews. Don't like it? Then take your own advice and just avoid it.
Last edited on 2008-05-21 02:50:10 CST (Total Number of Edits: 1)
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