geek
We're trying to reach 3000 New Supporters by the end of 2008!
BoardGameGeek Supporter Drive
300 600 900 1200 1500 1800 2100 2400 2700 3000 3300
   
561 New Supporters - Support BGG Now!
Recently Viewed
Hot Games
Dominion
Agricola
Axis & Allies Anniversary Edition
Android
Battlestar Galactica
Pandemic
Settlers of Catan, The
Race for the Galaxy
Le Havre
Titan
Puerto Rico
Power Grid
Ghost Stories
Lost Cities: The Board Game
Wasabi!
Apples to Apples
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Arkham Horror
Carcassonne
Twilight Struggle
Stone Age
Exalted: War for the Throne
Ticket to Ride
Sorry! Sliders
Through the Ages: A Story of Civilization
Space Alert
War of the Ring
Red November
Descent: Journeys in the Dark
Last Night on Earth: The Zombie Game
Tigris & Euphrates
Risk
Mad Gab
Galaxy Trucker
BattleLore
Scrabble
Caylus
StarCraft: The Board Game
Formula D
Race for the Galaxy: The Gathering Storm
El Grande
Twilight Imperium 3rd Edition
Age of Empires III: The Age of Discovery
A Touch of Evil, The Supernatural Game
Munchkin Quest
World of WarCraft Miniatures Game
Hannibal: Rome vs. Carthage
Guess Who
Railroad Tycoon
Clue
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
14
7 Posts
New Thread | Printer Friendly | Subscribe | Bookmark
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
flag
Avatar
Introduction

I play games with a lot of different groups of people. In almost all groups, I'm the one responsible for supplying and explaining the games. Because of this I have to think carefully which games I bring to which groups. These considerations for, in this case, Railroad Tycoon will be the heart of this review. Hopefully this will give you some insight in whether Railroad Tycoon is suitable for your specific group.

Information

Railroad Tycoon (RRT) is a 2-6 player game which inherits its name from the famous Sid Meier and its gameplay from the Age of Steam series. The players, as Railroad Barons, vie for logistical and financial supremacy in the eastern part of the US. The players start without money, but can issue shares to get funds. Share provide a one-time $5000,- but cost $1000,- per turn in dividend as well. Creating links by connecting cities, the Barons can deliver goods from point A to B. Goods score points, and points determine income, although with diminishing returns. The game ends when a pre-determined amount of cities have been emptied of all goods.

The rules are no bigger than a couple of pages and very easy to grasp. Combined with marginal setup time and playing time of around two hours, RRT is a nice and fast game to play.

The components of RRT are very nice. The-board-is-huge. It doesn't fit on our dinner table, so we have to store everything on the board itself. Strangely enough that never is a problem because there's plenty of room. That in turn raises the question why in the name of all that's holy the board had the be so big in the first place?! ... but I digress. The goods are plain coloured wooden cubes, and each player has a stash of plastic trains to signify ownership of a link. The shares and cards are made of plastified cardboard, which is quite nice. Unfortunately the paper money is a bit ... plain-ish.

The game has an expansion out which I haven't picked up yet. Glenn Drover, the co-designer of RRT, designed the expansion but licensing didn't allow for keeping the RRT title.

What will "they" think of Railroad Tycoon?
Note that the stars indicate preference/attitude and not quantity, i.e. 1 star for playing time for a eurogamer means a dislike for duration for this game (i.e. too long). More stars equals more positive on a given subject. Of course caveat emptor and YMMV, because this classification is highly subjective. This means that these ratings are based on my opinion and experiences and may not correspond with others. Please leave some constructive feedback and I'll adjust the ratings accordingly.

1) Euro-gamers
starstarstarstarhalfstar overall :D
starstarstarstarstar learning curve
starstarstarstarstar playing time
starstarstarstarnostar strategy & tactics
starstarstarstarstar luck
starstarstarstarhalfstar participation & downtime
starstarstarstarstar fun-factor
starstarstarstarhalfstar look & feel
starstarstarstarhalfstar chance to hit the table

2) War-gamers
starstarstarhalfstarnostar overall :)
starstarstarstarstar learning curve
starstarstarstarstar playing time
starstarstarhalfstarnostar strategy & tactics
starstarstarstarstar luck
starstarstarstarhalfstar participation & downtime
starstarstarstarnostar fun-factor
starstarstarstarnostar look & feel
starstarstarhalfstarnostar chance to hit the table

3) Ameritrashers
starstarstarstarnostar overall :D
starstarstarstarstar learning curve
starstarstarstarstar playing time
starstarstarstarhalfstar strategy & tactics
starstarstarstarstar luck
starstarstarstarstar participation & downtime
starstarstarstarhalfstar fun-factor
starstarstarstarhalfstar look & feel
starstarstarstarhalfstar chance to hit the table

4) Non-gamers
starstarstarstarnostar overall :D
starstarstarstarnostar learning curve
starstarstarstarhalfstar playing time
starstarstarstarnostar strategy & tactics
starstarstarstarstar luck
starstarstarstarnostar participation & downtime
starstarstarstarhalfstar fun-factor
starstarstarstarhalfstar look & feel
starstarstarstarnostar chance to hit the table

My $0.02 on Railroad Tycoon

RRT is one of my weak spots. I love it, and I'll never pass up on a game to play. Without resorting to superlatives I'd like to state unambiguously that RRT, for me, is the easiest game to explain and teach in my entire collection. Bold statement, but true nevertheless. The few rules you have to explain are depicted on the board as well! Turn structure, possible actions, building costs, and GO! Even the playing time stays well within 3 hours for a 6 player game with new non-gamers. The game plays well, the game scales well, and it's just plain fun. Building track is fun, issuing shares and investing wisely is challenging. Most of all, linking near your opponent to bug him/her or to "steal" some goods or to profit from his/her deliveries is the best.

Now, all praise and glory aside, why did I rate it only an 8 you might ask? Well even though the game is few flaws for its ilk, there are some downsides. First the aforementioned honey-we-need-a-bigger-kitchen-table-no-wait-we-need-a-bigger-kitchen-as-well-board is just too large. A third of it's surface, maybe more, is never even used. Furthermore, the north eastern part must never be dominated by one player or it'll become a landslide victory for that player. The game also lacks some strategic depth that other similar games like Age of Steam can provide.

That said, RRT is a game that will hit the table often, even for non-gamers, and yes even for non-rail-lovers. The max 6 players is also nice because most games cap at 5.
Last edited on 2008-04-27 06:15:54 CST (Total Number of Edits: 2)
Breno Kümmel
flag
Avatar
I've played a 5-player game in which I was the only one in the Northeast (there was a new player with us and he chose a very strange spot to start) and I didn't win. Actually, I came in 3rd place. You don't need a lot of cubes to win, you need some well-positioned ones.

But then again, I've NEVER won this game. I really suck at it.
flag
Avatar
With suboptimally placed cubes, the NE is indeed not that good. In general though it is a good place to look for cheap links.
Rick Holzgrafe
flag
Avatar
060708
The Rails of Europe expansion is smaller and should fit your table nicely, if your table is big enough to hold the base game's board at all. It also plays in less time, and has slightly simpler rules.

I prefer the base game because I actually like the huge board, and because Rails of Europe does not include any equivalent of the Western Link or the big 20-point Major Line bonus. Those elements give the base game a truly epic feel that seems lacking in the expansion. But the expansion is still very good, and I recommend it.
Davido
flag
Avatar
050607
another good review of another favorite game.
technical note: the game board is actually the EASTERN and Mid-western United States (not Western as you stated in the intro).

For me, I think the board, along w/ the bits lends itself to the grand, epic scale of when fortunes were made (and lost) in the quest for expansion. Truly an immersive experience as much as a game, I too will always want to play RRT.
tim
flag
Avatar
08
I love the huge board! I like to pull it out and show it off to people.
flag
Avatar
davido wrote:
another good review of another favorite game.
technical note: the game board is actually the EASTERN and Mid-western United States (not Western as you stated in the intro).

For me, I think the board, along w/ the bits lends itself to the grand, epic scale of when fortunes were made (and lost) in the quest for expansion. Truly an immersive experience as much as a game, I too will always want to play RRT.


:blush:

*edits*

ninja
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.