Gameplay (35 out of 35): There are much better reviews of the mechanics of Lost Cities and that is not one of my strong points as a reviewer. What I want to say is that Lost Cities has a lot in common with most wargames in that each requires the same mindset to play, and that mentality is risk management. You don't exactly know the outcome of any of your moves so in your head you have to calculate odds and decide which is more favorable path.
In the case of wargames the most famous example of this is the Combat Resolution Table or CRT in which the strength of opposing units is matched to come up with odds like 1-1 or 3-2. Lost Cities is another example of similar thinking because you have to either discard (and give the opponent a chance to draw a card he needs) or play a card in front of you for possible points in the future. Often you don't have the right cards in your hand, so you read into the situation what information you have, draw up a plan and hope for the best. This is similar in wargames, where you pick a battle to fight, and hopefully it is the one you can not just win but get a great return for your risk. Then again you might get burned. And that is the fun part of it all.
Combine the simple play of Lost Cities with the thrill of risk management and you have a game I rarely tire of playing. Objectively there are better games. Chess is a better game, a better test of skill but I hate the game. It all feels decided, no chaos to it, no risk management. So I'd rather play Lost Cities because the mental process of calculating odds and choosing the best possible path is something I enjoy.
Components (10 out of 10): Being a fan of adventure stories, I love the card art and theme. I know it is tacked on, but I don't care. I don't want to play with symbols, I want to play with cool pictures that evoke some kind of mood and the art for Lost Cities does that for me.
Originality (3 out of 5): I'm undecided on how to rate this part of the game. In a lot of ways it feels like it is just a mental math exercise, and not necessarily original. I don't know how to rate this category, which I use in other reviews, but here I'll give it a favorable rating. Was there a game like it before 1999?
Overall (48 out of 50): I would suggest Lost Cities to other wargamers who are not turned away by the lack of theme. The reason I love many non-wargames like Lost Cities and Lord of the Rings is because each is unpredictable and requires me to manage my plans while considering the factors that are both in and out of my control. That is the charm of Lost Cities.
Last edited on 2008-05-01 09:25:48 CST (Total Number of Edits: 2)










































