Was it intentional that the number of players would dictate the maximum number of Anti-Pirate actions during a Player turn? As it stands, in a two player game only 1 AP action can be performed. Where in a five player game 4 AP actions could possibly be performed. This would appear to change the game dynamic quite a bit depending on the number of players as the more players the more havoc can be invoked each turn. Can anyone comment on how differing number of players affects the AP interaction.
Michael



































