mhj001 wrote:
Was it intentional that the number of players would dictate the maximum number of Anti-Pirate actions during a Player turn? As it stands, in a two player game only 1 AP action can be performed. Where in a five player game 4 AP actions could possibly be performed. This would appear to change the game dynamic quite a bit depending on the number of players as the more players the more havoc can be invoked each turn. Can anyone comment on how differing number of players affects the AP interaction.
Michael
Yes, the dynamic changes considerably, and this was intentional. With 4-5 players, we wanted the emphasis to be on the Anti-Pirate actions, in order to keep the non-active players involved in the game at all time and minimize downtime. With two players, downtime is much less of an issue, so the pirates took precedence. Three players is right in between.
The game is quite a bit different with fewer players, no question about it. That was intentional.