geek
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
261
28 Posts
1 , 2  Next »   | 
New Thread | Printer Friendly | Subscribe  | Bookmark
Your Tags: Add tags
Popular Tags: [View All]
Branko K.
flag
Avatar
Agricola » Forums » Reviews
So, what sucks about Agricola?
You read the rules. You were drowned in hype and raving reviews. You are annoyed by the pre-order hold-up and are suffering from withdrawal symptoms even though you never really played Agricola. Perhaps you even took a crash course in German..This game must be great, or at least very good - so many people simply cannot be wrong.

Is there anything bad in this game or is it all composed from yummy gaming goodness?

Well, I got here a raging crowd of people who have issues with Agricola and they keep banging at my door, insisting I let them raise those issues in orderly fashion. They also want to hear my opinion for some reason. Actually, it's not much of a crowd, really. But still, they are kinda loud. And not completely unreasonable.

Good thing I'm wearing my direct-2-BGG-transcriber with me.

OK folks, you can come in. You can start. Yes, you in the "Don't own Black Ops? Sucks to be YOU!" T-shirt.

1. This game is a multiplayer solitaire if I ever saw one.
Is this game really a multiplayer solitaire? Well, yes it is. And it isn't. It really depends on the point of view. On one hand your main task is to build up your farm, and you do it by repeatedly selecting one from a current set of available actions. On the other hand, what actions are currently available mostly depends on other players - so in that way interaction is heavy, although indirect. In my opinion - if in the game you can get pretty worked up over other players' actions, the game can't really be called MS.

OK, now you with a gallon-sized Starbucks cup.

2. This game is frustrating. I constantly want to do something and the actions keep getting taken away. I am not amused.
Yes, the game can be frustrating, especially to a certain type of player. If you are one of those players who like to devise a great strategy and absolutely hate to tweak it, change it or - God forbid - forfeit it completely, this is not a game for you. As one guy in some other thread said - in Agricola you don't need just plan A, you often need plans A, B, C and D or you'll end up pretty irritated. Personally, I don't get frustrated with Agricola that much, but I DO think that with more player sometimes it does feel you keep getting the shorter end of the stick.

Umm.. the guy with fake Vulcan ears, what do you hate about Agricola?

3. The theme sucks. Farming in 17th Century? Come on. I swear, one of these days someone will make a 5-hour game about german politics.
I disagree. The theme is great and one of the biggest reasons why this game is beloved by many. There's something hopelessly romantic in developing one's farmland as opposed to battling Orcish hordes, orchestrating space battles or building complicated railroad networks. Really, one must love the setup - there's Mom and Dad, see, they live in small wooden house and they want to raise livestock, grow grain and have children. They also have to eat or they'll be forced to beg for food. Simple and unbelievably approachable.
That said, I must say I have issues with the components - the wooden bits, to be exact. I like wood and everything, but they clash so much with the theme it's incredible - I am 100% sure there will be loads and loads of people who would probably enjoy Agricola immensely, but will get totally put off by the abstract chips and the cubes. Seriously - would you rather play with cute FIMO model animals or cubes? Would there really be so many FIMO modelers if everyone was satisfied with cubist sheep? In my personal opinion, if the game by default shipped with animeeples for animals, meeples for farmers and nicer components for grain and vegetables, the game would be even more popular - especially in family environments. Sure, a real gamer is above cutesy sheeps and cows.. but frankly, cubes suck.

Hey, speaking of real gamers, one just came in.

4. There's just too much in the luck of draw. I hate when the winner is obvious in the first fifteen minutes of the game, yet it draws out for another hour.
Ah, the cards. You either 'lovem or 'hatem. The inevitable fact is that, with such a big pool of cards any notion of a balanced game is thrown out the window - you just cannot balance that many combos. Personally, I love this - I'd take variety over perfect balance every day. And I don't really buy the argument that the winner can always be apparent very early - sure, if you have an experienced player with a killer hand playing against a new guy who still mixes up wood and clay it's no contest, but I really doubt that the issue of "obvious winner" comes up THAT often. However, I didn't really play that many games with Agricola veterans so perhaps if your opponents are skillful gamers and Agricola hits the table very often this issue can bother you. But even then - I think the effect of the cards CAN be mitigated. Also, I still have to see a game where one gets a truly killer hand.

OK now you, the weirdo with heavy mascara..

5. Leave little FIMO animals alone.. LEAVE THEM ALONE! I'm serious!
Moving on...

Hey, there's only one guy left. I can take him. No problem. Yo, you with the six-pack of Heineken. What's your problem?

6. Playing Agricola is like attending church. It's just not that fun - everyone is quiet, solemn. OK, someone grunts occasionally, but that's it.
Yep, when you add up and draw the line, Agricola is really a medium/heavy Eurogame, and those games by nature aren't really a party material nor a way to get you and your friends screaming and jumping from excitement. You can hardly expect that years from now you will remember that session where you managed to acquire 10 vegetables and 6 cows and have renovated your house to stone in the very last round. So if you really want to play a nerve-wrecking and exciting game, look elsewhere. Agricola is merely a nicely designed and richly packed gaming engine interpreted as a farm-building game. It's not meant to be for everyone. Some folks like drama, some like thrillers. Some even dig Steven Seagal flicks. If you don't enjoy Agricola, odds are Eurogames simply aren't your thing - it's hardly the fault of the game.

There it is. I've cleared out my home from these pesky Agricola raiser-issuers, and now I can finally talk why I really dig this game.

You see.. wait, why is this red light on my direct-2-BGG-transcriber blinking? Nevermind. Where was I... OK, let me start with the rules.

In the box, you get the following comp.. <TRANSMISSION ENDED>

-googoo-
--- --
- --
-
John Earles
flag
Avatar
070809
The only thing that sucks about Agricola is that I am still waiting on my pre-order.

[tap, tap, tap]

Must be patient.

[tap, tap, tap]
Matthew Smith
flag
Avatar
060708
A very unique and clever review. And, I actually learned something that other reviews hadn't covered -- the playing experience. It's good to know this game isn't going to result in a Galaxy Trucker-like experience, where players are laughing, cheering and groaning as meteors crash into ships and slavers make off with your astronauts. Sometimes a nice, quiet brain-burner game is called for. However, some players would consider that boring, so they need to know that going into a game of Agricola.
Kris Verbeeck
flag
Avatar
I've read a lot of things about Agricola. But I can't recall reading that there is a problem whith a runaway leader caused by a killer combo of cards.

I agree with you that the game can't be balanced because of all the cards however it is my understanding that the game gives you chances to reduce the benefit immensly of your opponents cards by tactical play.


the characters in your Q&A were well chosen. thumbsup
James Bentley
flag
Avatar
08
Well, I'm anxiously awaiting the arrival of Agricola, and even though I've never played it other than the flash solo version, I'm already convinced from the session reports that it's a blast.

And I LOVE attending my church...it's lively, friendly and FUN. (Bono Baptist Church, Godley, TX)

:)
Last edited on 2008-05-15 07:18:57 CST (Total Number of Edits: 1)
JAE
flag
Avatar
0408
about player interaction:

If you play with Deck I, you will have significant player interaction.
That is, after all, why they call it the interactive deck...
Mark W
flag
Avatar
0708
baba44713 wrote:
There's something hopelessly romantic in developing one's farmland as opposed to battling Orcish hordes, orchestrating space battles...


Wow, which definition of "romantic" are you using? :surprise: :)
Adam Di Gleria
flag
Avatar
05070809
>>>Wow, which definition of "romantic" are you using?

Have you even seen a female orc? :shake:

I'll take the nice family and a farm.
Last edited on 2008-05-15 09:21:16 CST (Total Number of Edits: 1)
11. Thou shalt not play worker placement games.
flag
Avatar
06070809

    Your points 1 and 2 seem to be at odds with each other.

             Sag.


Big Guy
flag
Avatar
0809
It sure didn't feel like solitaire to me when so-and-so kept taking every action I wanted every turn. Argh!!!
Malcolm
flag
Avatar
0708
Sagrilarus wrote:

    Your points 1 and 2 seem to be at odds with each other.

             Sag.




eh?

you think?
jon dee
flag
Sagrilarus wrote:

    Your points 1 and 2 seem to be at odds with each other.

             Sag.




just more reasons to complain ;)
Mr Furious
flag
Avatar
baba44713 wrote:
You can hardly expect that years from now you will remember that session where you managed to acquire 10 vegetables and 6 cows and have renovated your house to stone in the very last round. So if you really want to play a nerve-wrecking and exciting game, look elsewhere. Agricola is merely a nicely designed and richly packed gaming engine interpreted as a farm-building game.


So much for that romantic farming theme...

:snore:
Ben Foy
flag
Avatar
Sagrilarus wrote:

    Your points 1 and 2 seem to be at odds with each other.

             Sag.




Its just like the "New Games" vs "Old Classics" rating discussions.
Marc Beauregard
flag
0708
I like the review, especially the characters, except for one thing:

Leave Chris Crocker Alone!

:p Couldn't resist...
Scott Everts
flag
Avatar
06070809
And about the components. Considering how huge this game appears to be and the first Z-Man printing is already sold out 2 months before it ships, I'd be surprised if some company doesn't do a Agricola Component Upgrade Kit. There are plenty of off the shelf meeple/animeeple parts around. Just make a set and sell it separately. I can see some enterprising company already planning it. If they are afraid of using the name, just call it "Famous German Farming Game Component Upgrade Kit!" Or FGFGCU for short!
Chris Bert
flag
Avatar
baba44713 wrote:
Yes, you in the "Don't own Black Ops? Sucks to be YOU!" T-shirt.


Where can I get one of these T-shirts?
Huzonfirst
flag
Game Designer
Avatar
050708
KrisVerbeeck wrote:
I've read a lot of things about Agricola. But I can't recall reading that there is a problem whith a runaway leader caused by a killer combo of cards.

I believe this is the article by the "real gamer" the OP was thinking of:

http://www.boardgamegeek.com/thread/307192

The author is very much a real gamer, one of the best around. A bunch of us just thought he was way off base in this instance.
Teppo Saarinen
flag
Avatar
I don't have a problem with 3 and 5, and 4 has not happened yet (actually I don't believe it's that common/serious at all). Otherwise these are my thoughts exactly, though not major complaints; they just leave the game with a weak 8 instead of a strong 9. Consequently they've left me thinking that Agricola is somewhat over-hyped; it's a very good game, just not a great game. Friedemann Friese's games spring to mind here; they've always left me with a feeling that with just a few tweaks here and there they would be truly great games.
Jim Miller
flag
Avatar
0708
The sounds of a Agricola game....



Yes, that was the paint drying....:arrrh:
Mateusz Nowak
flag
Avatar
What sucks about Agricola (at least for me personally), is that I've lost all drive about board games waiting for my copy to arrive. Unfortunately I've almost lost all will to browse around BGG and distract myself with other info - I keep checking this game page obsessively, and that's almost all I do bgg-wise. Sad isn't it? :shake:
Branko K.
flag
Avatar
Do what I do - model the FIMO components while you wait. In fact, I have found FIMO modeling to be so much fun I'm afraid the actual game will become pale in comparison.

Also, thanks for all the thumbs up, folks. It's really nice. And a bit intimidating... To think I almost erased the whole thing because I was sure it was gonna get rejected by the BGG stuff..

Now excuse me, I'm off to www.FimoGeek.com . :meeple:

-googoo--
-- ---
---
-
Jim Vanderveen
flag
Avatar
05060708
Quote:
The theme sucks. Farming in 17th Century? Come on. I swear, one of these days someone will make a 5-hour game about german politics.


Love it! :laugh:
Julian Steindorfer
flag
Game Designer
Avatar
the probleme of strong hands can be solved with a pick and draft system

every player gets 8 cards pick one , give the rest to his right site and so on

seen at www.hall9000.de :ninja:

sorry my english is not really good:D

p.s agricola is a great game ,but most players are totally flood over by the mass of possible actions and don´t understand that the can´t play the strategy they would like to play
in my opinion agricola is a symbiosis of strategy and tactic.
Georges Binoir
flag
Nebenerwerbsbauer wrote:
the probleme of strong hands can be solved with a pick and draft system

every player gets 8 cards pick one , give the rest to his right site and so on



+1 ;)

The draft is the best way to egalize chances between all the players !


G.



PS : Come fight with me on http://binoir.labrute.fr

1 , 2  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.