meowsqueak wrote:
I don't think Lifeboats is deep (unless you fall overboard) or subtle at all. I'm curious why you think this?
All power to you for telling it as you see it.
meowsqueak wrote:
I think it's a pretty, well, shallow game of bluffing and area majority, with a little bit of negotiation (but not much). Control levels appear very low. It's fun though I suppose.
However I can't see how you can draw these conclusions.
Shallow Game? Lifeboats has had me racking my brain trying to twist solutions and strategies far more than it should then. The decisions over who to side with, who to vote for, which man to plop over the side and when to play Captain cards are all intertwined and the thought processes extremely complex. I doubt you could make a meaningful PC version of the game as the AI would be too dependant upon the interaction between players.
Area Majority?? Its very rare for one player to hold sway over a boat. Only a player with friends on board prevents his man from being thrown over. This aspect of the game is almost pure negotiation and diplomacy.
Not Much Negotiation??? In all the games I have played we have had to use a timer or a time keeper to limit negotiation, otherwise people tend to haggle for ever.
Low Control Levels????? I'm not sure that I understand what that means but you can't be a passenger in this game. Just surfing the results without trying to steer or influence them is missing the entire thrust of what this game is all about.
Lifeboats extracts the full range of negotiation techniques from each player, cajoling, reasoning, barguining, threatening. Its a great game to just watch as a spectator if you have dynamic players trying to twist every drop of sweat out of a deal. If simplified slightly I've always thought it would be a good exercise to use on those management training days to teach negotiation techniques and to guage how effective people are.
Your summary and disillusionment are poles apart from the reactions I have witnessed when I have played this and I'm tempted to say that you might benifit from trying this with a different group.
A while back I was struggling with viable approaches to this game and splurged this;
http://www.boardgamegeek.com/thread/244072More questions than answers but there's enough to ponder here to justify the game as suitably deep rather than shallow.
Last edited on 2008-05-29 04:33:45 CST (Total Number of Edits: 1)