Re:Risk Variant: Settlement Risk
MarkMeredith11 (#23783),
Interesting! for as many years as i have played Risk, this sounds like it has merit - with only 3 new armies every turn it would take a bit to claim a bigger country and so negating the luck of placement in prime areas...
I am assuming the answer to the above is that you don't get cards until you run into owned territories?
I LIKE THE IDEA OF A DISTINCT BEGINNING PHASE OF BUILD UP, AND COUNTRY GRABBING, UNTIL YOU REACH EACH OTHER (oops damn caps key) - also allows players to play a style, go straight toward the other player and thwart their gains, or just make your own claims...
i also like the idea that only starting with 3 armies means it would be a long time before you you have an ammased army, unless you sacrifice land grabbing to go after the other guys territories and start getting cards earlier than the other guy
then their is the initial placement by randomness which can make a different game depending on distance from each other etc. some times you would start int he same country!
like like like! I think this would really be great on the LOTR Risk board

thanks for the idea Mark! I would sure like to hear some more ideas form others!