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Steve Archbold
United Kingdom
Kingston-upon-Thames
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Tannhäuser » Forums » Reviews
A Review of Tannhauser
This game has a high heft factor, you get a lot in the box for the money, A large two-sided map board, ten very well painted miniatures, character sheets, loads of counters and a beautiful rule book. The artwork is lovely, and very evocative of the (imaginary) period. The rule book is especially good, and is an easy read, describing events and ideas in the game first, rather than launching straight into the game sequence, which makes it very easy to learn. All the rules are summarised in red, making it easy to scan for rules clarification during play.

Although it initially looks like another minis game such as Star Wars Miniatures (which I really like as well), it has it's own uniqueness to make it worth looking at. The first thing you notice is the board, which is overlaid in a series of circles in various colours. Each colour represents an area such as a room or corridor, and if two minis are on the same colour, then they can see (and shoot at) each other. No more complicated line of site. Some areas of colour are smaller than others, neatly representing the restricted view in a dark corner or a dingy corridor. Combat is decided by D10s, you roll the number of dice equal to your Combat value, and have to get equal or better than your target's Stamina value. The target makes a saving throw in a similar manner, which neatly allows for the various characters to be represented in a simple manner. This all makes the game flow well, and when you're familiar with the rules you can play very quickly.

Another interesting feature of the game is the way you can customise your character's equipment. Each person has four spaces on their character card, and there are various tokens to represent different weapons, equipment and abilities. Each token has a picture of the associated character on it, each character having three sets of three tokens, along with a special weapon unique to them. When you're familiar with the game these tokens may be switched around, allowing you to customise your troops to suit your style of play. There are also several crate tokens on the map which can be opened for extra goodies, and Fantasy Flight are releasing extra tokens via download from their website on a monthly basis.
As well as specific missions you can play the game as all-out "kill 'em all", as well as "Capture the Flag" and "Domination" games, familiar to those players of video games.
There are extra characters on the way and along with the download elements and the more usual expansions there's a lot of future in this game.
Alex Martinez
United States
Dallas
Texas
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I'm glad to hear you enjoyed the game, but for me, it just didn't work. Actually, it worked fine. As a game, it's not terrible, but it didn't strike me as very good either.

The pathfinder system seems more of a flaw than an asset to me. Several times during my game, I had enemy characters I couldn't attack because the combination of minimum range requirements and the fact that the doors are always closed meant it was pretty much impossible to bring my big guns to bear. Also, with only two maps available in the base game, there's not much variety available.

I lost, but didn't care. And my opponent won and felt the same way.

I usually like FFG games, and I don't often agree when others say their games are underdeveloped. But maybe because this is an import game, I think that (for the price) Tannhauser is definitely not woth the money. It's a very basic game, and there's just not much meat going on here. The different gameplay options really don't result in a different game, the ability to pick different equipment doesn't really give many more choices, and the static maps mean after a few games with the basic game, you'll feel like you're playing the same game over and over again.

Meh. Glad you enjoyed it. Didn't hate it, but almost every other game in my collection would always be preferrable.
Henrik Schmidt
Germany

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I do like the game. The pathfinding system is great and there is a lot of tactics in it. Minimum range of weapons is a good idea as it forced players to look for good positions and not just walk in and kill.

Customization of characters is a nice idea but there are certain sets of items which are just not worth to be picked. Therefore you end with the same set most of the time.

Downside is that there are only two maps and that there is no real story behind the combats.
Greg S.
United States
Unspecified
California
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patron09
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Thanks for this review. It was very helpful.
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