geek
The Hotness
Games|People|Company
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
29
11 Posts
New Thread | Printer Friendly | Subscribe  sub options | Bookmark
Your Tags: Add tags
Popular Tags: [View All]
Kevin Gordon
United States
Meridian
Idaho
flag msg tools
mbmbmbmbmb
Nexus Ops » Forums » Reviews
Nexus Ops in a Nutshell
All of my nutshell reviews aim to offer a brief but helpful explanation of each board game. I touch on what I consider to be the most important aspects of the game at hand as well as give a quick view of gameplay.

I reccently saw a copy of this on clearance and remembered reading some positive things about it. I bought it and recently had my first play. Here's a brief review:

Overview

The year is 2315. Rubium, a very valuable energy source, has been found on the moon of an unnamed planet. Several corporations have been sent to this moon in order to mine the rubium. The largest concentrations seem to be around the moon's monoliths. It is around one of these monoliths that the game takes place. Each player takes control of one of the corporations. They soon discover that the moon is home to several different alien creatures, which the enlist as part of their army. The race to mine the rubium soon turns ugly as war breaks out between the corporations.

Components

For the most part, spectacular! The miniatures are a high quality plastic that is very durable. The different alien creatures are sculpted very well. They're even kind of a transparent, flourecent hybrid that adds well to the futuristic theme. The board is made up of cardboard hexes (not dissimilar to Settlers of Catan). These hexes are of high quality, a step above Settlers I'd say. For each corporation there is a summary sheet that is designed very nicely and gives all the necessary information in an easy-to-figure-out fashion. The one complaint one may have would be with the cards. They are a little thinner than the standard card stock. But all in all I was very impressed with the bits!

Gameplay

Each corporation has a home base that includes 3 hexes, each with a rubium mine. All hexes with a rubium mine that are controlled by a single player earn that player rubium at the end of their turn. Rubium is used to purchase units at the beginning of the turn. The turn phases are as follows:

Deploy: Purchase and place units. Newly purchased units must be placed on one of the three home base hexes.

Move: Each unit may move one hex. Some units have special movement.

Explore: Every hex has a tile upside down on it. If your movement led you to a hex with a still upside down tile on it you flip it over. It may be a rubium mine (which can give you extra rubium at the end of the turn), an alien creature (which you place on the board and becomes a part of your army immediately), or a combination of both.

Fight: If you have any units in the same hex as another player a round of battle occurs.

Income: Gain rubium for each mine you control.

Draw: You always draw one secret mission card at the end of your turn. If you have sole control of the large monolith you also receive two energize cards, which give you very useful bonuses.

This sequence is followed each turn. The battles are similar to Axis & Allies with some units hitting on a roll of 2-6 and other hitting only on 6s. There is a battle sequence which is followed which allows the most powerful units to attack first and so on down the order until the humans attack last. If after a full round of battle there are still units from each side left then the battle still ends. It's not like Risk where you can continue to attack until you decide to stop. I really like this feature. It allows for much quicker battles and less time waiting for others' turns to end.

If you completely eliminate an enemy from a hex during the battle phase you get a victory point mission card. You may also be able to play secret mission VP cards from your hand for achieving certain conditions. Game plays to 12 VP. Whoever gets there first is the winner.

Overall

I REALLY liked this game. Obviously with dice luck will play a factor, but there is plenty of strategy to go around. Deciding which units to buy and where to deploy them and who to attack are just the tip of the iceberg. Do you go after your opponents mine even though it is heavily guarded? Do you try and control the monolith to get the extra two energize cards? Will you try and knock of the opponent on the monolith or let someone else do it? I've only played it once, but I can't wait to play it again!

I give it an 8.5

Thanks for reading!

Edit: added header
Last edited on 2008-08-10 15:00:58 CST (Total Number of Edits: 2)
Grey
United States
Chattanooga
Tennessee
flag msg tools
Avatar
patron0809
mbmbmbmbmb
I really like this game, too. It's nice to see someone else appreciates it. I find that between the theme (some people just don't like Sci-Fi) and the light (too-light?) wargame feel, I have a hard time getting people interested in playing. They're missing out. It's the wargame equivalent of a filler.
Last edited on 2008-06-11 15:52:08 CST (Total Number of Edits: 1)
Will
Argentina
Buenos Aires
flag msg tools
designer
Avatar
patron07
mbmbmbmbmb
I love this game too, the only problem I have is that people tend to dislike the advantage the Monolith provides, mainly because I usually ran straight into it and defend it with everything I have :D

Anyway, I think it is a great light strategy game, easy to explain and with cool plastic pieces :D
Last edited on 2008-06-11 16:35:15 CST (Total Number of Edits: 1)
William Payne
United States
houston
Texas
flag msg tools
Avatar
I am the Rubium King! koo koo kachooo!
Kevin Gordon
United States
Meridian
Idaho
flag msg tools
mbmbmbmbmb
willdesigns wrote:
I love this game too, the only problem I have is that people tend to dislike the advantage the Monolith provides, mainly because I usually ran straight into it and defend it with everything I have :D

Anyway, I think it is a great light strategy game, easy to explain and with cool plastic pieces :D


That's interesting because I really like the advantage of the monolith. It adds another layer of strategy I think. Do you use your units defending the monolith or put them to use attacking your opponents? How many rounds do you allow the monolith to go uncontested before you decide to challenge the opponent that's on there? I like it!

On a side note, I played my second game today. This time we had 3 instead of 4 and I think we all agreed 3 was a little better. Next time we have four I might try out the team variant the rulebook includes.

Anyway, thanks for commenting everyone!
Joe Geerkin
United States
Buffalo (Eden)
New York
flag msg tools
Avatar
patron08
mbmbmbmbmb
I like the game. I bought and would have kept it if it wasn't for one thing. The pieces stunk, literally.

I thought about keeping it just to be part of the class action lawsuit but the smell made me sell it.
Will
Argentina
Buenos Aires
flag msg tools
designer
Avatar
patron07
mbmbmbmbmb
kevster wrote:
willdesigns wrote:
I love this game too, the only problem I have is that people tend to dislike the advantage the Monolith provides, mainly because I usually ran straight into it and defend it with everything I have :D

Anyway, I think it is a great light strategy game, easy to explain and with cool plastic pieces :D


That's interesting because I really like the advantage of the monolith. It adds another layer of strategy I think. Do you use your units defending the monolith or put them to use attacking your opponents? How many rounds do you allow the monolith to go uncontested before you decide to challenge the opponent that's on there? I like it!

On a side note, I played my second game today. This time we had 3 instead of 4 and I think we all agreed 3 was a little better. Next time we have four I might try out the team variant the rulebook includes.

Anyway, thanks for commenting everyone!


The first thing I do is create humans and try to grab as much as I can. The second units I create are the rock striders and use those and any other I have found in the initial tiles to seize control of the monolith. I know that 2 turns are enough for a big advantage since the energy cards alone can help you win enough battles by the surprise of the attacks. Truth is once the monolith is under my control there is nothing anybody can do there, but the strategy in this case is to make me lose enough territories that they will force me to remove units from the monolith to reinforce the area. There is when the Monolith advantage ends. It's like the queen in Chess. Many people does not know what to do if they lose it, but in the school they tough us to play without the queen to add value to the strategy beyond the strong resources so as long as you are not too dependant on one strategy you have a change to win. More when you play with more than 2 players, since there the main strategy should be to defeat as fast as possible the strongest opponent. Usually I am hit so hard by the rest of the opponents that with luck I can hold my position and lose first, but since this game uses dice lady luck has a strong presence and sometimes the numbers doesn't count if your units can't hit. :P

That is why I love this game. I think anybody has the possibility to win if they are not fearful of sacrificing troops but I have to recognize the power of Monolith's advantage.
Last edited on 2008-06-11 23:46:54 CST (Total Number of Edits: 1)
Kevin Gordon
United States
Meridian
Idaho
flag msg tools
mbmbmbmbmb
josgeerkin wrote:
I like the game. I bought and would have kept it if it wasn't for one thing. The pieces stunk, literally.

I thought about keeping it just to be part of the class action lawsuit but the smell made me sell it.


I've heard this complaint from others too. It's funny though because the smell really doesn't bother me. I actually kind of like it :)
Jeremy Yoder


msg tools
Avatar
mbmbmbmbmb

josgeerkin wrote:
I like the game. I bought and would have kept it if it wasn't for one thing. The pieces stunk, literally.

I thought about keeping it just to be part of the class action lawsuit but the smell made me sell it.



For what it's worth, I stood all the pieces individually on a flat surface and had a fan blow fairly hard on them for about 24 hours. After that, the stink was almost completely gone.

Chris Hawks
United States
Twin Cities
Minnesota
flag msg tools
Avatar
mbmbmbmbmb
kevster wrote:
Next time we have four I might try out the team variant the rulebook includes.


We tried the team variant last time we played. It was a lot of fun! Definitely better than individual 4-player Nexus Ops. (Though 20 VPs seemed awfully high. We stopped early -- at 12 -- for dinner.)
Kevin Gordon
United States
Meridian
Idaho
flag msg tools
mbmbmbmbmb
Salt-Man Z wrote:
kevster wrote:
Next time we have four I might try out the team variant the rulebook includes.


We tried the team variant last time we played. It was a lot of fun! Definitely better than individual 4-player Nexus Ops. (Though 20 VPs seemed awfully high. We stopped early -- at 12 -- for dinner.)


Good to hear! Thanks for letting me know.
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.