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Subject: What ho Biggles!
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Tom Hilder
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Ace of Aces – Handy Rotary Series
Sopwith Camel vs Fokker Dr 1

“If you can fly a Sopwith Camel you can fly anything”
Biggles


This game is from my deep dark past. It has survived more than 20 years and I still go back and keep playing it. It is the only game that I've had to cover with protective plastic to protect the box and game from enthusiastic players. When I introduce it to people they often struggle at the start to grasp what is happening but then once the light bulb comes on they just want more. What more can I say? The game is Ace of Aces....



1. Introduction

Ace of Aces is a unique air combat game based in WW1. Each player flies a plane, either an Allied Sopwith Camel or a German Fokker Dr 1. The game is played using two books which have a picture of the view from their planes cockpit looking towards their opponent.

At the bottom of the page are the various manoeuvres that you can choose from. Each plane (as there were several different sets available) has its own special “tricks”, such as rotary turns for these babies that emulates the advantage of using their rotary engines to flick the plane around on the right.

Each manoeuvre has a page number underneath which is cross referenced with your opponents choice to come to a final page that is the final outlook from your cockpit. Each player should end up on the same page just to make sure you've got it right! It is really easy and fast. Half the fun is seeing how the system handles combining your move with your opponents.



2.Components

These are great and very unusual for a game; two books and a protective sleeve along with a very thin chart book. The pictures are black and white line drawings that capture the feel of the era perfectly. As I've mentioned, my books and sleeve are covered with clear protective plastic just to survive over 20 years of play.

When you first look at them you may be underwhelmed – but just start playing.... it's like an Indiana Jones film. The glow starts to come out of the pages.... :) Anyway my books haven't come apart at the binding after more than I would think nearly a thousand flights. Pretty good!

3.Rules

The rules are very clearly written and the basic game takes about 2 minutes to explain. There are also rules for advanced play, multiple players and campaigns just in case you get bored or want to extend the system. I've played all and they all work well and are very clear.

4.Fun

Is it fun? You bet! The game plays quickly and involves both players. Decisions are fast and furious. You can almost feel the wind in your face and smell the burning oil. The game plays out in about 20 minutes and it is a great filler. As I've mentioned before one of the interesting things, apart from trying to shoot the other fella down, is watching the system combine the moves and give you the final result. The game is about bluff, tactics and trying to get inside your opponent's head. Sound like fun? Terrific stuff.



5.Replayability

If only these were real flying hours I'd have my pilots license by now. Yes the system is immensely replayable. The main reason for this is that you are playing your opponent and it feels that way – not the system or a gimmick. There are also the options of advanced rules, campaign play, etc. The short time to play is also a great advantage as its easy to squeeze a game in.

6.Conclusion

What more can say? I love it and always enjoy a game. Unfortunately the game is long out of print so can be hard to find. If you want a fast, fun and involving game about WW1 fighter planes look no further.

I'd better go and get my goggles and put my silk scarf on. My plane's ready to go....
Last edited on 2008-06-25 05:02:57 CST (Total Number of Edits: 2)
David Murray
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Game Designer
This one always goes on holiday with us - played whole campaigns on long car journeys.
I totally agree with you on all points concerning this game. I've had my copy for over twenty-five years, and it's always a hit when I introduce it to a new player. Every year I make it my goal to acquire and give away a copy of this game to someone. Gets a little tougher every year. Why isn't anyone reprinting this classic?
Bill Eldard
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IMHO, Ace of Aces is still the King of Aerial Combat Games. I started with the Handy Rotary series (Red book), and added the Powerhouse series (Blue book); they are completely compatible. The dissimilar aircraft battles (red v. blue) are great, pitting maneuverability against speed. When the game emerged in the late '70s, it was extremely innovative, getting the players away from "God's eye" perspectives provided by a gameboard, and putting the player in the cockpit. It is by far the best tactical air non-computer game.
James Lowry
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A wonderful game, and always one of my favorites.

Every once in a while I think, "I should try the intermediate or advanced games." And then common sense kicks in. It's a light, fun, fast game. Don't spoil the mood with details.
Roger Leroux
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040607
Rindis wrote:
A wonderful game, and always one of my favorites.

Every once in a while I think, "I should try the intermediate or advanced games." And then common sense kicks in. It's a light, fun, fast game. Don't spoil the mood with details.


I've tried the intermediate and advanced rules (back in the 80's!), and you're right - the amount of work involved is greater than the pleasure derived!

What is a lot of fun is having multiperson dogfights - but it gets really chaotic! :-)
Dave Noonan
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These games would be great to play-by-email, or better yet via instant messenger.
 
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