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Shane Walsh
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Pandemic » Forums » Reviews
6 Reasons To / Or Not To Buy Pandemic : A Review

This is my first shot at a review and because of the format I have chosen to use it may very well all end in tears if my "review" is shot down in flames ...
Anyway , here goes ...

There seems to be a fair number of excellent reviews and session reports which deal with the rules , gameplay and mechanics with regard to this game . Hopefully my "review" will help you to decide whether you should bother to save the world from virulent disease or not ..

6 Reasons To Buy Pandemic :

]
1) Thematically It's Strong : With outbreaks of disease and epidemics occurring - players striving in the roles as Medics , Scientists , Researchers and the like to find a cure and stop the spread of the infectious diseases (i.e.cubes)it does have strong elements of saving the world from apocalyptic disaster . Give the coloured cubes a name (i.e. Ebola Virus , A.I.D.S., Avian Bird Flu and Mad Cow Disease) like we have and it's even more thematic .

2) Replayability : Start game setup means that each scenario is different - the roles the players receive mesh in different ways meaning each game requires different tactics - the initial spread of diseased cities requires a differing plan - and the appearance of cards throughout the game skews gameplay significantly each time . Add the option of playing with fewer players (easier) or more "Epidemic" cards (harder) and you can make this as (relatively - but not very easy) or as devilishly difficult as you like .

3) It Scratches A Little Scratched Itch : There are a number of co-operative games out there and in truth I cannot comment on them as I have not played any of these . Suffice to say that my impression from my time at BGG is that this a category which could always do with more options . Pandemic delivers . Getting the table talk and group think thing going is a wonderfully different and refreshing slant to gaming . I love competitive gaming but this is a delightful and satisfying itch to scratch too .

4) Family Gaming Is Fun : I have a wife and 2 children aged 12 and 9 and this has been a hit - the 9 year-old generally takes one of the easier roles (Medic or Operations Expert)and again the sense of co-operation involved just sits oh so well with a mad gaming father who wants to integrate board gaming into as many aspects of family fun times as he can ! Again , in this respect , Pandemic delivers .

5) Time Is Of The Essence : You soon realize that this is true as you play the game - thus providing one of it's delicious challenges - but it is also true literally because the game (give or take 10 minutes or so) rarely takes more than an hour .

6) Theatre And Tension : Like the plot of an intriguing novel there are twists and turns , moments of tension and in most games a buildup of events to the endgame where you all win OR all lose . I've played around 15 games now and whilst we have had our head handed to us on a platter on some occasions and also had a (relatively comfortable) victory in a few -most games are "down to the wire" affairs where just one more move/card/action may have been enough to save us all . Theatre - yes as the plot thickens . Tension - definetly !

6 Reasons Not To Buy Pandemic :

1) Beware The Significant Other : This game CAN be hijacked if you or your spouse/relative/gamer friend is strongly opinionated . Groupthink is a plus here but it can be destroyed by someone who has a tendency to ride roughshod over others .

2) It's A Small World After All : Well the board is - anyway . At game setup and when there are many diseased cities in a small area the board can be crowded and difficult to examine . Sorry but this a design flaw that could have been easily avoided .

3) Err ...

4) Ummm ...

5) Ahhhh ...

6) It's Time Consuming : That's because one game soon is followed by another and another and ...


So , should you splash out on Pandemic ? Maybe I'm not to be trusted because I've been well and truly infected ...!!!
Last edited on 2008-07-04 00:43:39 CST (Total Number of Edits: 1)
Brad N
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Nice review. Personally, I like your format as I am usually looking for those things that the reviewer likes and dislikes about the game. And, you just get straight to the point in that regard. I now own Pandemic too and agree with your comments on the game. This one is very good!
Shane Walsh
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bnordeng wrote:
Nice review. Personally, I like your format as I am usually looking for those things that the reviewer likes and dislikes about the game. And, you just get straight to the point in that regard. I now own Pandemic too and agree with your comments on the game. This one is very good!


Thanks for your kind words Brad for my first review - you will love Pandemic , I'm sure .

I may also be persuaded to submit more 5/6/7/8 Reasons To / Not To Buy a "Certain Game" ...

Would this be a worthwhile exercise ?? ....
Seiya V
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I liked the format of your review, and I think it would be great if you also included more about what you don't like about pandemic. :laugh:

I know 3-6 were intended to be a joke (and honestly its hard to find negative things to say about this game) but it does make it one sided for people who have never played the game.
Shane Walsh
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seiyaaa wrote:
I liked the format of your review, and I think it would be great if you also included more about what you don't like about pandemic. :laugh:

I know 3-6 were intended to be a joke (and honestly its hard to find negative things to say about this game) but it does make it one sided for people who have never played the game.


Thanks for your kind words but as you accurately said it IS hard to find negative points with Pandemic .

Yes , points 3 to 6 were meant to be lighthearted but for me this how I see this clever game - 6 positives balanced by 2 negatives . I will write similiar reviews on other games and they will have less/more positives and/or negatives dependent on how I perceive those games to be from my unique(misguided/twisted perspective)!!!
Nicolas Guay
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I liked your review format as well as the humour in it

Well done,
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Brad N
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6 seems like a good number and I'm not sure the "how many" reasons is important as long as you have included the information you think will be valuable to others. So, 5/6/7/8 would be okay as far as I'm concerned. Being concise yet fairly complete is a challenge, but I think you did it well with this one.

One minor not on formatting is that I think it might be easier to scan and read if you bolded the lines that read "6 Reasons To Buy Pandemic :" and "6 Reasons Not To Buy Pandemic :". Just a thought.
Blake Phillips
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Well done - appreciate the time effort you put into this review. I don't always enjoy a rules rehash though it can be useful. I think in this case it was not needed. I agree with the map size problem that you mentioned but I think the problem is not the map so much as the over sized pawns and research facilities. I don't mind the cube size - when they get stacked up it just adds to the delicious tension that you mentioned in your review. But I think research facilities and pawns of 1/2 the size would have been better. Like this:


Photo by Miguel Marques

This is my only gripe though and it is MINOR. I have played this game 15 times in the last week. Last night my wife and I played 2 games - we actually won on the easy level... she was done but I was not... so I played two more at the regular level - solo - with 3 characters. Besides Up Front, which I have just discovered in the last month, I have not had this much fun since I first broke out Battlelore.
Last edited on 2008-07-03 12:43:08 CST (Total Number of Edits: 5)
Francis K. Lalumiere
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Nice review. And I like the format just fine: I'm one of those who don't think a review should include a cut & paste of the entire rulebook.
So thanks!
Ice Hensley
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Quote:
6) It's Time Consuming : That's because one game soon is followed by another and another and ...


Most definitely. We haven't been able to play just one game yet.
Jeff Block
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Yaboo wrote:
Well done - appreciate the time effort you put into this review. I don't always enjoy a rules rehash though it can be useful. I think in this case it was not needed. I agree with the map size problem that you mentioned but I think the problem is not the map so much as the over sized pawns and research facilities. I don't mind the cube size - when they get stacked up it just adds to the delicious tension that you mentioned in your review. But I think research facilities and pawns of 1/2 the size would have been better. Like this:


Photo by Miguel Marques


That's fantastic! Where did you get the smaller pieces?

Although I've read arguments about how the big pawns are preferred, the research stations are waaaay too big for their usefulness (magnified when the city is infected).
Barry Roy
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Unfortunately, the people who I play games with (wife and sons) do not abide lengthy rules explanations. Literally, the game must be playable upon opening. Does this fit that criteria? I hope so, I really want to get it.
Darren Dolder
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Don't worry Barry. I found everything very well explained in the rules and apart from a little blip with the "share knowledge" action have never had any problems at all.

As it plays very well solo, this is a game you can play a couple of times yourself, so that you are really comfortable when introducing it to new players.

If you can actually find anywhere that has a copy , just buy it. A really good cooperative game.
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Port Power 1914 wrote:

3) Err ...

I love this game and it has been a great family hit. With that said I might try to suggest a #3. I find that this game suffers from a general problem that comes with co-op games where you are playing against a system.

The game becomes less compelling with more plays. Since you are fighting against a system instead of another player the more times you play the better you become at beating the system. Unfortunately the game does not really improve its play with continued use (yes ramp up the difficulty- I know - doesn't help). It uses the same strategies again and again. I found that after 3 or 4 plays that I had the system down and it really lost a lot of its lustre.

I think Arkham Horror and to a lesser extent Shadows make up for this by making the game system very complex. It takes a long time to get through ALL of the Arkham horror cards. I have played that one 4 times and I have barely scratched the surface of the details.

Because the pandemic system has little variability it quickly becomes obvious. Is there a way to bring back the thrill of discovery if you have played pandemic 15-20 times?
Last edited on 2008-07-03 15:01:41 CST (Total Number of Edits: 1)
John W
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BarryRoy wrote:
Unfortunately, the people who I play games with (wife and sons) do not abide lengthy rules explanations. Literally, the game must be playable upon opening. Does this fit that criteria? I hope so, I really want to get it.
Absolutely not -
there are quite a few rules and procedures to go through.

The game is not as simple as most people get across here.

If your group is as hardcore against complexity as you describe, this would be a stretch for them.

But they probably were just soured on REALLY long rules explanations (which you should have known before doing, and should have noticed while doing).
If they accept SOME rules explanation, they will likely be OK with Pandemic, because they get playing fast enough.
Simon Harris
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Yaboo wrote:

But I think research facilities and pawns of 1/2 the size would have been better. Like this:
{clipped great photo}
This is my only gripe though and it is MINOR.

I too have a *slight* gripe with the board size but interestingly, one of the first things one of my friends said when I broke out this game for the first time last night was "oh great ... decent sized pieces I can actually pick up", so at least someone appreciates them.
:D
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Dangit now I might have to pick up this game.
Francis K. Lalumiere
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BarryRoy wrote:
Unfortunately, the people who I play games with (wife and sons) do not abide lengthy rules explanations. Literally, the game must be playable upon opening. Does this fit that criteria? I hope so, I really want to get it.

Opinions vary on this one. Why don't you decide for yourself?
Here's what you'll need to explain when you teach the game to a new player.

1. On your turn, you execute four actions. Then you draw two "player" cards. Then you flip however many infection cards the game requires you to (two at the beginning of the game) and add one cube of the appropriate color to each of those two cities.
Then it's the next player's turn.

2. So what are the possible actions? Four "move" actions and four "special" actions (for a total of eight different actions).
a) Move from one city to another city directly connected to it with a line on the board.
b) Play a card to move to the city of the same name.
c) Play the card of the city you're in to move to any city on the board.
d) Move directly from one research center to another
e) Play the card of the city you're in to build a research center there.
f) Remove a disease cube from the city you're in.
g) While at a research center, play five cards of the same color to cure a disease.
h) If you and another player are in the same city, that city's card can be transfered from you to the other player or vice-versa.

3. Outbreaks: when a fourth cube of a given color is to be added to a city, instead, add a cube to each city connected to the "outbreak" city. Then move the outbreak marker down one notch.
One outbreak can trigger another, but the same city cannot outbreak twice in the same turn.

4. Infection: when you draw an infection card as part of your hand, reveal it. Immediately take the card at the *bottom* of the infection deck, add three cubes to that city, shuffle that card into the infection discard pile, and put the whole pile back on top of the discard deck.
Then move the infection level marker up one level: soon you'll be flipping three infection cards at the end of each turn instead of two...
(And then four...)

5. The game ends when you run out of "player" cards, when you run out of cubes in one color, or when you hit your eighth outbreak.

That's pretty much it. Some little twists you could explain as you go along (like what happens to a "remove cube" action once the cure has been found), and you'd need to brief each player as to his or her special ability before the game begins. (Very easy)

So there you have it, Barry. You be the judge!


Last edited on 2008-07-03 18:59:42 CST (Total Number of Edits: 1)
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BarryRoy wrote:
Unfortunately, the people who I play games with (wife and sons) do not abide lengthy rules explanations. Literally, the game must be playable upon opening. Does this fit that criteria? I hope so, I really want to get it.


The rules cover four pages but with very large type and including a number of examples, so I wouldn't rate the game as complex. Indeed, I had the game up and running about 10 minutes after opening the box, and had no need to reference the rules after about the fourth or fifth turn. I think some complexity might emerge via the co-operative aspect of the game, particularly when trying to work out how different player abilities can usefully interact and what the best course of action might be.
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The rules are pretty simple.

I disagree with replayability. As with most "single-player" games, I lose interest once I figured out how to beat the system.
Mike Spoto
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Great review! You captured the essence of the game, and that is the key to a good review!
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Nice review and format. We just played our first game tonight (we got smoked by Outbreaks) but it is only time constraints that stopped us from playing 2 or 3 more games... I think it will become the weekend's obsession.

One rules clarification that I went looking for impacts the following quote (I have added italics to highlight):

weishaupt wrote:
4. Infection: when you draw an infection card as part of your hand, reveal it. Immediately take the card at the *bottom* of the infection deck, add three cubes to that city, shuffle that card into the infection discard pile, and put the whole pile back on top of the discard deck.

By what I have read, you place the used infection cards back on top of the infection draw pile, not the discard pile. This has the effect of repeating cards over the next few moves and re-infecting some cities that are already infected, leading to more and more Outbreaks, even if the disease has been "cured." After tonight's experience with Outbreaks, I will be aiming for complete Eradication in my next game, let me tell you...
Kasey Relford
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Can I just step out on a limb here and say that I might be the only gamer on this infected planet that has yet to find enjoyment in this "game"?

My quotes are there because, as an avid GAMER, this does not quite pass for me as a "game" so much as it does an "activity". Granted, and I'll be honest, I've only played it thrice now...but my favorite part of GAMING is getting into a game, and PLAYING IT. I never feel like I'm playing this game. It's playing me and the 3 other saps who got sucked in by the super-awesome theme that it's wonderfully wrapped up in.

To someone who's yet to play it, here's the synopsis:

Open the box.
Ogle the very nice bits and pretty cards.
Learn the rules, they're very simple.
Play your two futile turns.
Put the game away.
Beg to play it again, so you feel like the sap who bought it got their money's worth.

If you want to try something co-operative *and* fun, try Fury of Dracula or Arkham Horror.
At least if you lose, you'll feel like you deserved the loss. :laugh:

K
Last edited on 2008-07-05 09:21:19 CST (Total Number of Edits: 1)
Jason Wiebe
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drunkenKOALA wrote:
The rules are pretty simple.

I disagree with replayability. As with most "single-player" games, I lose interest once I figured out how to beat the system.

I haven't played this very often - but I think it has decent replayability. The cards, roles, and cities are all "reshuffled" - to me that's random enough to be replayable.
Great game.
We wondered if it would grow old once you "cure all". But it happens so seldom that I don't think anyone has to worry about that! I think out of 8 or so games we have won maybe 2-3 times - and those were with 5 epidemics. It's tough to beat, and that's good otherwise it would not last.
My main complaint is the same - too much stuff on too small a board.
Ah well, it could be a big board with nothing on it.....
Last edited on 2008-07-03 22:01:38 CST (Total Number of Edits: 1)
Steven Duff
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reapersaurus wrote:
The game is not as simple as most people get across here.


Man, I really disagree with this. Taught 2 absolute non-gamers in 10 minutes. "You can do any 4 combos of these things on your turn. 1 Move from here to here (move pawn) 2 play a card, fly to that city (slap card down on table, move pawn) 3 take a cube off a city (remove cube)..." Give 'em the summary card so they don't have to remember it.

You do the complicated stuff of dealing with the epidemic deck, turning over the cards, adding the cubes, dealing with the epidemics. Soon, they'll have that part too, without having had to take the time to teach it beforehand.

Plus, being a co-operative game, you can be talking things over with them the whole time. As their turns come up, you can help summarize what they can do, point out things they may have forgotten, and it doesn't feel like teaching at that point, it's just normal game conversation.

drunkenKOALA wrote:
I disagree with replayability. As with most "single-player" games, I lose interest once I figured out how to beat the system.


I don't see how you can "beat the system". That's like saying you can beat the system at poker.

The game is how the cards come out, in what order, and what decisions you and your fellow players made as those cards came out. It doesn't get old, because the order is different every time.
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