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Thomas Scroggs
United States
Chapel Hill
North Carolina
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patron08
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No Thanks! » Forums » Reviews
Review: No Thanks
Summary: A quick, simple game with surprising depth. If you are willing to think about it.

Included: 32 cards numbered 3 through 35. There are also 55 little plastic tokens similar to a cross between a poker chip and tiddlywinks. Production is good; the card are the size and thickness of poker cards and the chips are sturdy, if a little small. You only have enough chips for a 5 player game though, there are no extras. If you end up losing some anything will do in a pinch.

Rules: Start by giving 11 tokens to each player. Put the rest away. Determine who goes first however you want to. (My group liked to flip cards over for each player, lowest number goes first.) Then randomly and secretly remove 9 cards and put them aside.

First player then flips the first card up and considers whether to pass on it or not. If he passes on the card, he places a tokens on it and the next player looks at the same card and considers whether or not they want it. Play continues like this until someone either choses to take the card, or is unable to pass because they are out of tokens. The person who gets the card also gets the tokens on the card.

Rounds continue until all 23 cards have been claimed. Depending on how aggressive your passes are, this will take about 5 or 10 minutes.

The complication, and strategy, is in scoring. If someone manages to get a straight (two or more numbers in sequence) then only the LOWEST card of the straight counts. In addition each token you have removes one from your total score. LOWEST score wins.

Example: I have 5 - 6 - 8 my score is only 13, because the 6 is in sequence with 5, so only 5 counts. With the 7 the entire sequence is worth just 5. If I had 3 tokens left, my final score would be 2.


In playing several rounds, I have come by a little advice.
1. It never pays to screw someone over. Preventing someone from closing a large sequence is not in your best interest. Taking on points to prevent your opponent from losing them is not usually worth it.
2. Sometimes it's good to wait. If there is a card on the table you want, but no one else does, strongly consider passing it. If everyone is going to pass on the card anyway, you end up getting additional tokens as everyone else passes.
3. Watch the number of tokens on a card. Sometimes it is good to take a high number to get a large number of tokens. You can use the tokens to pass later and a large number of tokens can reduce you score.
4. Be aware of you opponents cards. While 9 cards are out of the deck, you should also remember what you opponents have. Don't try to start a sequence when you opponent already has a card in it.

Kris Verbeeck
Belgium
Mol
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patron09
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You should try to interrupt sequences in my opinion.
But so should anyone else. If the game is played as a waiting game The player who has a big low sequence ,interrupted or not will probably win.

Say 7 - 17 with 12 missing. he will have scored 20 negative points. But will have taken coins on the cards because nobody wanted them. These coins make it possible to pass on higher numbered cards.

the strategy I play with is by trying to take a lot of the lowered numbered cards in the beginning. giving me chips to pass on high and giving me the opportunity to make a big sequence.

This won't work all the time however because of the number of cards that are removed from the deck in the beginning.
But 25-29 with the 28 missing is 54 points. And 5- 18 with 9 and 14 missing is only 30 points.

if all players try to play that way a lot of sequences won't be made and then you have the game at it's best. The pay a chip for passing rule makes that you at all times should try to have enough chips in your possession.

So if most decide to play a waiting game go for the big low sequence.
This will force them to take high numbered cards because they don't have the chips to pass.
You will automatically have enough chips

If all are playing the big low sequence or it looks that way . Go for one smaller high sequence and if a low card has some chips on it consider taking it


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