mikoyan wrote:
Also, I'm not sure if we misunderstood the rules, but it sounds like if you have an army occupying an entity but don't actually control the territory, both players get resources for that territory.
If I recall correctly (rules not with me at the moment), nobody gets the resources in this situation... at least I'm definitely sure that the occupying army DEFINITELY DOESN't cause they don't have a resource marker of their own in that territory... (unless they decided to "sack" the place and replace the marker to their own colour on the next turn)
Edit: comments incorrect... corrected in post below
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The winner is the first player that gets 4 wonders or heros (or combination?) or builds the Pyramids. This is probably my biggest complaint about the game. It seems that just as everything is rolling, someone is about to win and there's no much you can do about it.
Yes, I agree with you here... that's why we now play it by increasing the resource requirements to build the pyramid to 13 from 12 resources (one doesn't have to expand too far to obtain just 12 different resources... this forces everyone to expand a little further beyond their national borders to gain that elusive 13th resource. It also forces Egypt to become a little more confrontational since they will need to occupy more territories to gain that extra 13th card...as they can simply convert tax to reources as you correctly stated above)
Edit: sorry, may be referring to the expansion set which has a 13th resource..
If we want to keep the game going a little further still, we increase the total wonders/heroes by ONE more too, to 5...
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There is enough here to call it Civ Lite but it doesn't have that epic feel to it. The Wonders are nice but there's not enough variation to give different feelings to the civilizations. Some of the civilizations seem unbalancing, but not overly so. While this game can be played with 3 players, it seems that there is the problem of two players going to war and the third ends up winning.
With 2 players, the best way is to play with a smaller map region and the 2 nations being adjacent, not the whole board..
3 players, has the problem you mentioned, and this too can be resolved by shrinking the map borders a little too. But really the game really shines with 4+ players.
As for the 'epicness', and 'lack of variations' and 'unbalanceness'... I couldn't agree more with Josh, to say that one should play with the expansion. These days when we play we only play with the expansions... Greece still has it a little tough, but it's a good challenge... maybe make the more experienced player play Greece.
In both the base and expansion game though, if the Commerce Leader isn't aggressive with the trading session, it becomes very easy for Egypt to run away with the game. I can assure you that that is not a fault/unbalanceness with the game, but rather something that the group should/needs to learn from and play differently next time, if this happens in your game sessions.
Otherwise, quite a nice review
Last edited on 2008-07-18 00:40:58 CST (Total Number of Edits: 1)