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In the Year of the Dragon » Forums » Reviews
A Euro With A Body Count
I know Euro games aren't supposed to be about violent conflict, so I was delighted to find out that In the Year of the Dragon from Rio Grande has an atrocious number of deaths, often in fairly ugly ways. It's still a Euro game, so you don't get to kill your fellow players, but you sure can run up a body count of tax collectors and hookers.

Each player in this game represents a Chinese prince doing his best to get through what has to be the worst year ever. January and February go fine, and then everything goes to Hell in a handbasket. There are famines, plagues, and Mongol invasions. And while your country is being torn to pieces by internal and external strife, the emperor still wants his taxes and the citizens still want their festivals. It's a giant balancing act just keeping everyone alive, much less paying your bills.

At the beginning of every turn, you get a chance to up your revenue, improve your stores, or just impress the emperor with your wit and classic charm. The problem is, if you want to do the same thing as one of the other princes, the emperor has a 'doing the same thing as another prince' tax, and he gets to bill you. You can gather rice, make fireworks, put on a military parade, collect taxes or other things that are boring in American games but are the bread and butter of European games.

Then you hire people. At first you don't get to kill them - if you can fit them in a palace, they're fine, and they'll work for you as well as they know how. Farmers will let you gather more rice, healers will combat the plague, and whores (known in the game as 'court ladies') will make the emperor like you more. There are nine different kinds of people to hire, from soldiers and tax collectors to monks and scholars. Every one of them has a different job, and none are unimportant in your quest to come out ahead of the other princes.

The problem with hiring people is that you can wind up with one hell of a housing shortage. If you don't have room in a palace, you have to fire one of your people who is already there. Then the guy you just fired goes and hangs himself in the attic. Nothing says, 'Ameritrash' like a tax collector stretching his neck from a ceiling beam, but I swear this is a Euro game. Some people might say, 'hey, the game doesn't say you kill him!' Oh yeah? Well, if that's the case, explain why the guy is permanently removed from the game. He's out of the employment pool. It doesn't matter if he winds up getting rolled for his spare change and left to die in a pool of his own blood, or if he falls on his sword - either way, he's not looking for work any more.

After you hire people, then Something Happens. For two months, that Something is peace, which means nothing happens, but after that it gets interesting. You've got three dangerous events and two that aren't as bad, and each one happens twice. The safer events aren't even all that safe - if you can't pay your taxes, you have to behead one of your helpers for failing to pull in the required revenue. The emperor is really a dick like that.

It's funny, though, Mongol invasions are less threatening than famine. Apparently these are limp-wristed Mongols, because only the person with the fewest warriors loses anyone, and even then they only lose one person. And you can choose who has to stay behind to have the Mongols cut out his liver and eat it with fava beans. I like to use the scholars for that. Frigging academics.

Famine and plague are the worst. You can lose lots of helpers to famine or plague. If you don't have enough rice, your already-anorexic 'court ladies' starve to death and wind up being food for nearby hungry rats - and then the emperor is not quite as impressed with them. And if the plague hits and you don't have enough healers, you get to choose which of your employees winds up with a terminal case of hepatitis A. It could be a lot of them, so it's not a bad idea to bolster the ranks with enough doctors to tell everyone to wash their hands after they leave the toilet.

To simulate each prince's ability to manage his little corner of the kingdom, players earn victory points at the end of every round and at the end of the game. So if you have scholars earning you victory points all the time, it might be worth letting them live when the Mongols come and instead giving up the fireworks tech - especially if you have enough fireworks for the big Dragon festival. You can shoot off the fireworks while the Mongols cut off his head.

Even though there's a really kick-ass body count in In the Year of the Dragon, it's still pretty obviously a Euro game. There's a victory point scoring track. There's almost no luck. It's really hard to screw your opponents. It's all strategy and decision making, and no positioning or tactics. You never roll dice, and when you play cards, you get to look at your whole deck first. But then it's got a very good theme, and one that sticks to the rules very well. It's like a compromise - rope in the Ameritrashers with a high body count and cool theme, and keep the Euro gamers around with a little resource management and tough decision-making.

I was skeptical when I read the rules for the game, but after just a couple games, I've found myself a pretty big fan of In the Year of the Dragon. Especially once the bodies started piling up.

Summary

Pros:
Lots of strategy
Tons of planning and forethought
Bodies stacked up like cordwood
Virtually no luck at all

Cons:
Rules are confusing - you have to play it a couple times to get the hang of it
Extremely punishing for early game mistakes
Last edited on 2008-08-21 21:11:45 CST (Total Number of Edits: 1)
tim Tim TIm TIM TIMMY!!
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great review as always, thanks for sharing.
Euro with a body count, very cool!
Seth Jaffee
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Quote:
if you can't pay your taxes, you have to behead one of your helpers for failing to pull in the required revenue. The emperor is really a dick like that.

He's a bigger dick than you make him out to be... he demands a head for each Yuan you can't afford to pay him, for a maximum of four heads!

Great review by the way! I really enjoyed it :)

Also a great game, for anyone who doesn't know.
Houserule Jay
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Great review! I really like all the added humour that enhances the theme...

VixenTorGames wrote:
If you don't have room in a palace, you have to fire one of your people who is already there. Then the guy you just fired goes and hangs himself in the attic. Nothing says, 'Ameritrash' like a tax collector stretching his neck from a ceiling beam, but I swear this is a Euro game.


Good visual!

VixenTorGames wrote:
He's out of the employment pool. It doesn't matter if he winds up getting rolled for his spare change and left to die in a pool of his own blood, or if he falls on his sword - either way, he's not looking for work any more.


Hmmm, either you watch a lot of late night movies or play too much GTA...

VixenTorGames wrote:
It's funny, though, Mongol invasions are less threatening than famine. Apparently these are limp-wristed Mongols, because only the person with the fewest warriors loses anyone, and even then they only lose one person. And you can choose who has to stay behind to have the Mongols cut out his liver and eat it with fava beans. I like to use the scholars for that. Frigging academics.


Another detailed visual...Hey the Scholars are your friends! A main source of points if you will

VixenTorGames wrote:
Famine and plague are the worst. You can lose lots of helpers to famine or plague. If you don't have enough rice, your already-anorexic 'court ladies' starve to death and wind up being food for nearby hungry rats - and then the emperor is not quite as impressed with them. And if the plague hits and you don't have enough healers, you get to choose which of your employees winds up with a terminal case of hepatitis A. It could be a lot of them, so it's not a bad idea to bolster the ranks with enough doctors to tell everyone to wash their hands after they leave the toilet.


Maybe you should be making the movies, I think you have a creative side :p


Okay I do have to disgree with 2 things:

VixenTorGames wrote:
It's all strategy and decision making, and no positioning or tactics.

Rules are confusing - you have to play it a couple times to get the hang of it


Totally lots of strategy and decision making, I'm with ya there BUT there are also quite a bit of tactics at play. The turn order track is VERY tactical and can and will influence your decision making for which guy you hire, you would like to hire a 3 money maker but a 4 lands you on top of someone else, you might take the 4 at least half the time.

Also, the actions can be very tactical as well. You might of wanted the money action but because someone else took it, you now might choose something else to avoid paying for an action.

Rules are really not bad at all, maybe a little hard to visualize without playing but given all the examples I pointed out in your review, you should of had no trouble!


Nice report at any rate.

I also find it hilarious that you love the game because of all the death and destruction! :laugh:
Sweet, the reason a lot of people don't like it...go back and build your train routes I say :devil:

Jay
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VixenTorGames wrote:


Cons:
Rules are confusing - you have to play it a couple times to get the hang of it


Really?? How so, I found the rules to be very clear (with a full careful read), the player aid, although very small with teeny print, to be most helpful, and didn't have any problems with our first game.

So I guess I have to say my experience is quite the opposite to yours on this point.
Corin Friesen
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easterly1 wrote:
VixenTorGames wrote:


Cons:
Rules are confusing - you have to play it a couple times to get the hang of it


Really?? How so, I found the rules to be very clear (with a full careful read), the player aid, although very small with teeny print, to be most helpful, and didn't have any problems with our first game.

So I guess I have to say my experience is quite the opposite to yours on this point.


I've read the rules, and I say the same thing. It is very clear and concise. Clean, clean, clean.
Alan Kwan
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Scissors wrote:
It will also be interesting who pays the most attention during the rules explanation and goes for the "double dragon" privilege straight away.

If one is paying attention to the rules, one should be trying to build lots of palaces, too.

The large privilage is a strong move, but so is building. If the players are not smart enough to build a lot, the large privilage will win. But if the players stretch themselves by trying to build as many as possible, then you'll see that the $6 spent on the large privilage (especially coupled with high-value starting persons) will translate into reduced building ability somehow.
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I played for the first time at Gencon this past weekend. My first game was a 2-player game. Not all that exciting but acceptable when trying to learn the rules.

4 months into my 2nd game i quickly learned 2 very valuable lessons that my initial 2-player game didn't teach me. Influence and money are HUGE!

I decided to purchase the double scroll early in the game(turn 1 i believe), using all my money, thinking...no problem, i'll simply replace it the next turn! Boy was i WRONG! I spent the first 3 months raking in an additional 2 VP's and feeling good about myself. However, I didn't have influence and couldn't get it! I was dead last in influence and dead broke with that damn tax collector looming in month 4 who demands 4 yuan or 4 heads! I paid my tax bill in heads!

To further add insult to injury if any of your palaces ever go vacant, they automatically assume you don't need all those floors and make you subtract a floor.

So here i am, game #2, month 5. I own 2 single floor palaces and NO PEOPLE! WOW!

It was a painful lesson. I do love the game though.

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ekavalauskas wrote:
However, I didn't have influence and couldn't get it! I was dead last in influence and dead broke with that damn tax collector looming in month 4 who demands 4 yuan or 4 heads! I paid my tax bill in heads!



I guess something that you may have overlooked... you can forgo your action to draw up to 3 yuan. (ie the most yuan you can have after doing this is 3)

so there is really no reason to ever lose more than 1 worker to the tax man.
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Rarely you may actually want to lose 2 persons to Tribute in order to perform a more valuable action. For example, if I start the round with $2, and given the choice between building and losing 2 people to Tribute, or passing and losing 1 person to replacement plus 1 person to Tribute, I'll build!
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I would likely agree with that Alan, however when he talks of losing 4 persons and palace degradation.... I find it hard to believe there is any situation where not passing is better then only losing 1 person.
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Yes, I don't understand why, but a number of new players are missing that rule about passing.
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Alan Kwan wrote:
Yes, I don't understand why, but a number of new players are missing that rule about passing.


I would assume, its because everyone focuses on trying to do something that they forget that they don't have to do something??? anyways, when i've taught YotD, I always have to stress several times through out that you can always pass if the options aren't good and you don't have enough yuan to buy a better action. but i do agree that new players forget this option frequently.
EK


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we were not taught that part! I guess i'll read the rules before playing next time to see what else i may have missed. thanks!
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