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Breno Kümmel
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Tribune: Primus Inter Pares » Forums » Reviews
Remarkably unremarkable
[This review is after just one play, but I really don't see my rating changing for this game. I started writing this as a session report, but by the time I finished it I realized I had just written a review, so with a few changes, here it goes]

Tribune: Primus inter Pares. It could've been named Tribune: Worker Placement, Set Collection, Hand Management. Hm, maybe that's what the latin stands for. I remember hearing in college that latin tends to be a concise language, so...

After my two gaming buddies explained the game to me, we got going. I was the only one of the three that hadn't played it before, but the other two had only played it once, so there wasn't that big a gap between the players. Knowing the game helps(as it should), but the game's mechanics are so familiar that I didn't have a hard time grasping what to do and when to do it. I actually lost because of a stupid slip: forgot to place a worker to try to take over the purple girls when I had all the cards I needed to do so. My mistake cost me a lot: I would've been the only one with the victory conditions and would definitely be the winner. One more turn, and a failed attempt at getting laurels later, I didn't even meet the criteria (while the other two did) in the next turn, since I lost control of the blue dudes (predictably) and wasn't able to get a hold of a Tribune tile with the purple girls. We still did the scoring, and in case I did meet the criteria, I would've tied in first place. Of course, I would've been the sole winner if I had fought for the purple girls when I had to, but oh well.

The game looks great, usual awesome-metallic-looking FFG standard. The chariot's quite the overdone little bit, but other than that everything's fine.

The thing that really bugged me is how generic this game is. Really. I mean, this is the guy that made Die Macher? I love that game not only because it plays great, but it plays unlike any other game I've got the chance to play. Looking at his other games here on the Geek (Extrablatt, was sticht? and the hilariously named "kunst stucke"), I thought that to him originality was a big deal. Now it seems like it isn't.

It's not a bad game, of course. I definitely was entertained while I played it, it had some interesting decisions, nice interaction, but aside from the clever two-player auction where the winner pays the loser (which is just 1/7th of the "city board"), I've pretty much seen all of this before. Had this been published a few years ago, or outside a already-saturated eurogame market, I could see me getting excited about this game. I almost bought it without playing it just because it was "a new game by the Die Macher guy" (and, like I've often stated here on BGG, with int'l shipping and import taxes games here end up costing 3x as much); right now, I'm just glad one of my friends here in Brasília bought it. I'll get the opportunity to play it once or twice a semester, which for me will be sufficient.

If you don't care about lack of originality and you like worker placement, by all means grab this, you'll be happy with it. Me? I enjoy it when I actually feel like I'm playing a new game when I get to play a new game, so I feel absolutely no need to add it to my collection, even though I'll still say yes when somebody suggests it. My tentative rating for this (remember, I've only played it once) is a 7.5, which right now does seem like a lot after all this complaining about unoriginality, but this still is a balanced, fun and engaging game. Just like a lot other euros I've played before.
William (Andy) Anderson
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Agree with your thoughts. The game does play at it's best with 5 players. Maybe one day you'll get a play with 5. When we get 5 around the table this one will make it out on the table in the future.
Surya Van Lierde is pure Eurosnoot and proud of it!
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Ive played it with 2 once and with 5 twice. With 5 is MUCH better than with 2. I quite like it, but what I miss is some kind of way to influence who gets to start each turn.
Tim Harrison
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The problem I've noticed so far is that the game is incredibly unforgiving. One loss in a blind auction or faction takeover attempt can easily cost you the game.
Steve Bachman
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Nice review. The originality complaint has been stated before, but the thing about it is that if you haven't played the games it is similar to, it will seem original to you, correct? I guess I haven't played too many "worker placement" games yet, so Tribune is on the short list for my next game purchase.

Which games do you feel it is too similar to? Perhaps if I try one of those, my thoughts on the genre will change.

Thanks for the review!thumbsup
Breno Kümmel
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Caylus, Leonardo da Vinci, Age of Empires, and probably every other worker placement game out there that I didn't play, just heard how it works (Pillars of the Earth, stone age, etc).

Out of these 3, I'd say Caylus is better than Tribune, which is better than Leonardo, which in turn is better than Age3. I really didn't like Age 3, its luck factor is too big for a game that hard.
Last edited on 2008-07-24 14:05:39 CST (Total Number of Edits: 1)
Will
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I really can not understand any claims towards Tribune being a solid game. And especially ones that state five players is best. Tribune relies way too heavily on random factors, most of which are dealt in the opening hand, and also given to you in seating position. If you are the fourth or fifth player in a game of Tribune, one thing is almost certain, you will never go first. The cards dealt at the beginning make or break a game. Early power in certain factions can give you a running start that is uncatchable. If you go fourth or fifth and players have already occupied the factions you want- too bad, and the couple gold for seating order (which does nothing for you) is supposed to remedy this? Tribune lasts no time at all, and it really is too random to offer any worthwhile decisions. If you lose a single faction battle your game is toast.

Tribune is ultimately a drafting game with obvious choices governed by completely random factors and is ridiculously fiddly. It benefits a get in, get out fast strategy, as there is no benefit to holding on to factions beyond the initial bonus. So whoever gets dealt better cards will ultimately win this one each time.

What is so good about this thing? Can someone explain it to me how the decisions in this are anywhere near as interesting as Leonardo, Pillars, or Stone Age? And how the the game is not just an over-produced set- collection card game?

Once in a while there comes a game that completely baffles me in terms of Geeks giving it high regard. I see many fun, interesting games get panned due to some slight niggling thing (usually a randomizer), but then here comes a game like Tribune that too me has nothing original, elegant, or thought provoking and it is heralded. Why?

With this said, I don't mind luck driven games. Or games with high risk-management. I however can not understand games that have the pretense of being something more than they are. Tribune pretends to be more than the sum of it's parts. And that's quite a bit, because Tribune loves it's parts. But all of them are really superfluous.

I will stop my rambling now.
Last edited on 2008-07-24 16:40:51 CST (Total Number of Edits: 1)
Breno Kümmel
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Hm, interesting, frogmind. Maybe I'll get that feeling after a couple more plays (like I did with Age of Empires 3)
Hugh G. Rection
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BrenoK wrote:
I really didn't like Age 3, its luck factor is too big for a game that hard.


Really? The only random elements in Age of Empires III: The Age of Discovery are the discovery tokens/cars, and what buildings/trade goods are available each turn. Everything else in the game, including turn order is completely controlled by the players. I would hardly consider this a luck-driven game. With a full complement of 5 players (6 with the extra color would be insane), the choices to be made each action are painfully difficult because you won't get to act again until each of other players has done something.

As it stands now, I'm still debating whether to add Tribune: Primus Inter Pares to my collection. I'm still reading the reviews, so I appreciate your additional thoughts on it.
Last edited on 2008-07-27 18:38:22 CST (Total Number of Edits: 2)
Darrell Hanning
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I just happened to play my first game of Tribune Saturday night. I was fourth in player order, in a 4-player game, and won.

The concern in worker-placement games often revolves around player order, and some games (such as AoEIII) address this by making next turn order an option for worker placement. This could be done with Tribune, too, by simply placing the first-player coin on the board, and letting people line up workers behind it, as one of their options. Those who do not place a worker on it continue their previous turn order in respect to each other, and after all those who have placed a worker on it.

The other side of the player-order coin is that going later permits you a snapshot of other player's intentions. In worker-placement games, this can mean being able to more easily identify the path of least resistance. Knowing that other players before you are not grabbing that Legate indicates none of them are vying for Legates. Yes, you could butt heads for an office with someone who picks before you, but it isn't your best move unless you have a surplus of them in your hand.

If you're concerned about the random hand at the beginning of the game, I'd recommend you deal out 2 more cards to each person, and then have each player discard 2 of their choice, before shuffling the deck for the start of the game.
Last edited on 2008-07-28 06:52:42 CST (Total Number of Edits: 1)
Breno Kümmel
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Hugh_G_Rection wrote:
BrenoK wrote:
I really didn't like Age 3, its luck factor is too big for a game that hard.


Really? The only random elements in Age of Empires III: The Age of Discovery are the discovery tokens/cars, and what buildings/trade goods are available each turn. Everything else in the game, including turn order is completely controlled by the players. I would hardly consider this a luck-driven game. With a full complement of 5 players (6 with the extra color would be insane), the choices to be made each action are painfully difficult because you won't get to act again until each of other players has done something.

As it stands now, I'm still debating whether to add Tribune: Primus Inter Pares to my collection. I'm still reading the reviews, so I appreciate your additional thoughts on it.


I know it's not a luck driven game, but being that hard a game I found that the awards of the discoveries (which fits the theme, I know) and the possibly unlucky draw of the trade goods can really mess your game up.

I dunno, I'm the only person I know that doesn't like the game.
Darren M
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What I read in the OP's review was that this is a decent game... just not that different or innovative when compared to umpteen other Euro-style games. That's pretty much true of a lot of Euros nowadays and for the last few years. The cube pushing mechanisms are just slightly rehashed over and over again. The formulas work so they are tweaked a bit here and there and repackaged as new games... decent games they may be, but there's often nothing truly innovative or novel in them.

I think there are a slew of these "7.5 games" (decent but in the end unmemorable and unremarkable) being made.

If you have a few worker placement games, a few area control games, a few auction/bidding games... etc... then you pretty much have the Eurogame genres covered. They are all essentially mixes and matches of each other. I'm generalizing fairly broadly here but essentially we all can name off and compare many recent Eurogames with each other and see that large chunks of many of these games have been done (often to death) before.

I'm not saying innovation is dead and we are at the end of an era in gaming because obviously there are plenty of interesting games still being produced but there is a rut that is being fallen into by many designers who are walking the same basic path over and over and not taking a plunge into "less traveled" and more memorable genres.
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