geek
Recently Viewed
Hot Games
Agricola
Tomb
Le Havre
Battlestar Galactica
Race for the Galaxy
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Settlers of Catan, The
Puerto Rico
Power Grid
Stone Age
Dominion
A Touch of Evil, The Supernatural Game
Race for the Galaxy: The Gathering Storm
Last Night on Earth: The Zombie Game
Warhamster Rally
Arkham Horror
Pandemic
Twilight Struggle
Carcassonne
How to Host a Dungeon
Through the Ages: A Story of Civilization
Axis & Allies Anniversary Edition
Football Strategy
Risk
BattleLore
Tigris & Euphrates
StarCraft: The Board Game
War of the Ring
Galactic Emperor
Descent: Journeys in the Dark
Caylus
Ticket to Ride
Age of Empires III: The Age of Discovery
Twilight Imperium 3rd Edition
Commands & Colors: Ancients
Memoir '44
Shogun
Titan
Galaxy Trucker
World of Warcraft: the Adventure Game
New World: A Carcassonne Game
Brass
Age of Conan - The BoardGame
Halo Interactive Strategy Game
Hannibal: Rome vs. Carthage
Quoridor
Ghost Stories
Memoir '44 - Mediterranean Theater
El Grande
Arkham Horror - The Black Goat of the Woods Expansion
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
3
1 Posts
Subject: Whip crack away!
New Thread | Printer Friendly | Subscribe | Bookmark
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
Rob Robinson
flag
Avatar
This session was restricted to a two player game, comprising the yellow/human charioteers Vs the Black/Hell Hounds of Chaos.

A bumpy start area sees both charioteers sustain a little damage right from the off, but before long they are trundling along nicely at a steady lick of around 3 Whip cards.

A lot of blocking by the yellow chariot keeps the black chariot in check for the first quarter of the track. That is until the black chariot gets irate with the constant blocking and decides to get a little rough, fiercely ramming yellow at every available opportunity.

Eventually yellow gets taken off the track due to a brutal two set Whip attack, and loses out on a few rounds of distance whilst repairs are administered.

Slowly but surely black makes a large gap between him and his opponent, and by the time yellow gets back on circuit black is almost onto the second straight.

Yellow quickly lashes his beasts back into action, spurred on by a Hasten spell. The track now opens out nicely in front of him with barely any hazards between him and his rival.

Black on the other hand faces a tough decision, plough over the next couple of rock littered tiles and take his chariot close to breaking point, or stop and repair? If yellow is to so much as cast a Fireball at the chariot it will be shattered, so wisely black stops and repairs his chariot.

Yellow catches up and casts a Teleport spell to clear one of the two rock tiles. He takes a little damage and gallops onwards.

Blacks chariot returns back onto the track. Whipping his steeds he casts a Transport spell which brings both chariots nose to tail.

The speeds remain steady and low. Both players not wanting to risk any more damage than is absolutely necessary, all their concentration spent on overtaking and blocking.

Suddenly both players have the dame genius idea and begin burning through the deck as quickly as they can. Their plan - 'Discard as many cards as possible (except for a 'blue' Transport) and hope a magic Wild card gets drawn'. This happens to excellent effect and both players then spend the next good few rounds either effortlessly transporting past each other or track hazards.

Blacks luck eventually ran out, and in trailing position he draws no 'Wild' magic cards.

Yellow, having drawn some Whip cards, has to change his plan also, whipping his steeds up to a speed of 5 and simultaneously casting a Hasten spell.

The entire track is now visible.

Black speeds up as much as he can, his frothing beasts biting at the wheels of the leading yellow chariot. His discard round has given him a few decisions to contemplate. He has enough rein cards which would stop yellow making quite a strong block attempt, and enough whip cards to make a ram attack.

In a final attempt Black rams his opponent with 2 sets full of force, which Yellow takes full on the chin. Seemingly oblivious to the huge damage sustained Yellow then lays out a nice hand of 2 Rein cards, Black is now unable to match this and is driven back to the previous tile.

Black slumps back in defeat, his road rage having got the better of him. The 3 Rein cards ideally suited to match, make a simple pass, and possibly block next round.

Yellow cheekily slows his chariot down to 2, refreshes his hand to 7, and trots over the finish line as the adorning crowd showers the triumphant charioteers with a shower of roses.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.