geek
Recently Viewed
Hot Games
Agricola
Tomb
Battlestar Galactica
Le Havre
Race for the Galaxy
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Puerto Rico
A Touch of Evil, The Supernatural Game
Settlers of Catan, The
Dominion
Stone Age
Last Night on Earth: The Zombie Game
Arkham Horror
Power Grid
Race for the Galaxy: The Gathering Storm
Pandemic
How to Host a Dungeon
Axis & Allies Anniversary Edition
Carcassonne
Twilight Struggle
Reiner Knizia's Decathlon
StarCraft: The Board Game
Risk
BattleLore
Tigris & Euphrates
War of the Ring
Descent: Journeys in the Dark
Through the Ages: A Story of Civilization
Titan
Galactic Emperor
Caylus
Memoir '44 - Mediterranean Theater
Memoir '44
Twilight Imperium 3rd Edition
Galaxy Trucker
Commands & Colors: Ancients
Brass
World of Warcraft: the Adventure Game
Scrabble
Age of Empires III: The Age of Discovery
Age of Conan - The BoardGame
Quoridor
El Grande
Ticket to Ride
Hannibal: Rome vs. Carthage
Shogun
Arkham Horror - The Black Goat of the Woods Expansion
Football Strategy
Halo Interactive Strategy Game
New World: A Carcassonne Game
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
7
1 Posts
Subject: More new players
New Thread | Printer Friendly | Subscribe | Bookmark
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
Merric Blackman
flag
Avatar
My year 9 students arrived at my door during lunchtime today and begged to borrow one of my games to play during the break. I happily pulled out Chrononauts and quickly taught them the rules.

We had two games during the 50 minutes or so available.

The first game was distinguished by a lack of actual patching that held; almost as soon as any linchpin was inverted, someone would restore it. SB and I were happily drawing extra cards - either through the short-lived patches or by selling artefacts. BO & ST were trying to accumulate artefacts more than us, reversing our patches, and having their artefacts stolen from them.

Eventually, a few patches started to stick and all of a sudden, ST declared that he'd won - the last two patches that SB had played in his quest for more cards (he reached 7 cards) had been the very ones he'd needed.

The second game saw a lot more special effects occuring - Discontinuity got played twice in a row, and saw everyone's cards movign two spaces anticlockwise around the table. People popped into the far future, the past, rewound the clock, stole artefacts from people who had already stolen them from them, and made certain that my parents had never met! It was wild and wacky and a lot of fun.

SB won this game by collecting the three artefacts he needed to complete his mission - stealing them from me, or retrieving them from the future.

I really enjoy Chrononauts; it may be a mainly luck-based game, but the theme is excellent.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.