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Paolo Mori
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For a while I've been thinking about designing and releasing a little expansion for UR, for its small niche of passionate gamers :D. Different ideas have come to my mind, but I would like to know: who would actually be interested in such a thing? And what aspects of the game (other than the ruleset) would you like to be fixed or improved? Let me know.

I am thinking about a very small print run by now, probably handcrafted.
K Neumann
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Yes.
John Brier
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Pa°L° wrote:
I would like to know: who would actually be interested in such a thing?


Totally interested! UR is a fantastic game that is quickly becoming one of my favorites.

Pa°L° wrote:
And what aspects of the game (other than the ruleset) would you like to be fixed or improved? Let me know.


Do you mean the components? I find the components quite satisfactory. If you mean game play I think it is perfect, so much so that I'm curious what you could possibly add in an expansion- care to give us a teaser?

Pa°L° wrote:
I am thinking about a very small print run by now, probably handcrafted.


I'll probably buy it regardless, but hopefully it will not be too expensive for U.S. customers?
Pete Hornburg
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Definately yes! I would offer to help playtest, in fact.
J C Lawrence
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+1.
Pete Gelman
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Count me in! I'm happy to playtest as well.
Philippe D.-P.
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Yes, I would be interested.

It would also be great if there was an official 2-player variant included.
Geo
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+1
Tristan Bailey
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yes, i would
Mo Verdigast
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Yes, I would definitely buy an expansion and would also be happy to playtest. I was also interested in adapting UR to a computer and/or web game.
marc magner
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mo

It is on the web at Mabiweb.com

Mo Verdigast
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easterly1 wrote:
mo

It is on the web at Mabiweb.com



Good to know. I'll check it out.
Paolo Mori
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verandi wrote:
Pa°L° wrote:
I would like to know: who would actually be interested in such a thing?


If you mean game play I think it is perfect, so much so that I'm curious what you could possibly add in an expansion- care to give us a teaser?



Happy that the game play is perfect to you. Rather than 'improved', I would have better said 'twisted'. I was messing around with an idea about (a) giving some more 'civ' flavour (though probably it will never be considered a civilization game), and (b) helping keeping track of the points of the various players.
The idea is a set of 'development' tiles, that during the game are 'bought' by the players and 'paid' with cubes taken by tiles of some colors. These tiles will give a mix of points and special powers.
For example, the 'Irrigation' development tile cost s3 cubes from green tiles, 2 from yellow and 1 from blue, and allows its owner to 'mantain' (ie not to lose cubes) tiles djagonally adjacent to green ones during an Agriculture actions. And maybe it confers also 5 points.

That's the idea. No more points for set, just for development tiles. When a certain tile has been bought, the game is over.

Comments?
John Brier
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