geek
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
18
Mendon Dornbrook
flag
Avatar
0708
Race for the Galaxy » Forums » Reviews
Critical Review (warning: rules summary, description of play, personal rating omitted)
Edit: Before kicking me in the teeth for posting this, allow me to say this: I was wrong about RftG in my speculation.
Before not reading this, consider, I might have something thought provoking to read. Cheers.


Race for the Galaxy has seen a meteoric rise in popularity and rank on BGG since its publication in 2007. At 3,000 users rating the game, it is unlikely to shift downward significantly in the near future. Yet, for all of the praise that Race has received, it is strikingly similar to the lesser ranked San Juan. Race is higher ranked than San Juan for a variety of reasons; however, few of them have anything to do with the quality of the game. Rather, the board game community has become subject to the same marketing forces to which larger consumer markets are; Race for the Galaxy exemplifies this.

Brand Familiarity
The marketing tactic of utilizing brand familiarity is certainly not new and clearly effective within the frameworks of board games. Race for the Galaxy is the reimplementation of an already successful game. While there are differences between San Juan and RftG, the primary mechanisms are the same. Both card games utilize nearly identical mechanisms for drawing cards, playing cards, and creating, notating, and consuming resources.

Because RftG so closely mirrors San Juan it is clear that it purchases some of its popularity by association with an already popular game. This can be seen with a number of other games that re-theme or re-implement an older, popular game. This has been notably demonstrated by other game pairs such as Wallenstein and Shogun, Risk and Risk 2210, Twilight Struggle and 1960, Settlers of Catan and Settlers of Canaan, Carcassonne and all of the different Carcasonne games, etc…

Many of the game pairs feature at least two common elements. Primarily, each game is tweaked mildly in order to make it different from its predecessor. RftG has a simultaneous action selection mechanism that San Juan does not (and more, as well, such as a greater diversity of cards and mechanisms), 1960 is thematically different yet the mechanisms that drive the theme do little to differentiate the feel of the game from TS, etc…

Changing an Image
Broadening market appeal by changing a logo or an image has long been utilized to reach a new market segment (think women in film smoking cigarettes). Each game has been re-themed in order to appeal to either a new market or a more popular market (with maybe the exception of Canaan). Race’s re-theming is representative of the popularity of space as an alternative genre. RftG’s theme is arbitrary. However, despite being a game about farming, it has been injected with exciting space concepts like space combat, exploration, alien races, and the such. Yet, for all of its attempts to be associated with space, a common complaint of the game is that it fails to invoke a space-like feel with the exception that everyone is all alone, billions of miles away from being able to affect the next nearest player.

Because space appeals more broadly than agriculture on the island of Puerto Rico, it is clear to me that San Juan’s re-theming was specifically targeted at broadening the audience of San Juan without substantially investing in the development and promotion of a new game with entirely new mechanisms. The same re-imagining can be seen with Dirk Henn’s Wallenstein turned into Shogun. As the West learns more about the history and culture of Japan (and other Asian countries), it has become an increasingly popular genre to explore. Simply renaming Wallenstein as Shogun sparked new interest in an already respected game, assisting marketers to further saturate the market with the same game. (Frankly, I wouldn't be surprised if the next game we see is Settlers of Japan).

Sequel Power
Mirroring the video game industry, many sequel games (Twilight Imperium, Risk, RftG, Fury of Dracula) have higher production values and are often considered better games than the original. For all of the similarities between RftG and San Juan, Race has a number of additions that are notable improvements. Aesthetically, RftG looks better than San Juan because each card has unique artwork. As far as game improvements are concerned, the complexity and uniqueness of each card tends to keep RftG from feeling as there are no new or good cards remaining in the deck during the late game. Furthermore, the addition of a mechanism for obtaining victory points and diversity of cards provides more methods by which points can be earned. These additions can be generally thought of as improvements because they add richness, depth, and replayability to the game.

Niche Appeal
As a marketing tactic, increasing quality (and cost) is not necessarily an ideal tactic unless targeting a niche market. Race for the galaxy, for all of its appeal to lovers of the space genre, is a niche game. Compared to San Juan it is much more challenging to learn how to play. The large amount of information on each card is almost guaranteed to overwhelm many gamers who are unwilling to invest the cognitive energy into learning and then mastering the game. As a result, RftG is a more challenging and variable game but has less appeal to the previous market of San Juan. This isn’t a large problem as San Juan has already approached saturation within its target audience. RftG will soon reach its saturation point within its own niche market.

Race for the Galaxy is a copy cat game at heart that has borrowed popularity from San Juan and Puerto Rico. While it is a solid game, it is clearly a product of intelligent marketing which will, no doubt, continue to appeal to a large number of BGG users. Still, I can’t help but feel a little used, knowing that the two games are so similar. It feels as though prestige marketing has been introduced to the board game market. Instead of driving a board game of sugar and tobacco, you can soar into the new millennium at the head of an alien battle fleet!
Last edited on 2008-07-24 23:51:08 CST (Total Number of Edits: 1)
David F
flag
Avatar
08
You never have to apologize for omitting rules summary, description of play and personal rating. Heck, I wish more reviews here could be like yours!
Jesse Dean
flag
Avatar
0809
I find that my preference for Race For the Galaxy over San Juan is based on its deeper play rather than its retheming. The game could be about ballet and I would prefer it to San Juan as it stands.

When I became aware of these games, both were available. Why wouldn't I prefer the more strategically interesting one to the less strategically interesting one?
Last edited on 2008-07-24 12:00:41 CST (Total Number of Edits: 1)
Game & Destroy
flag
Avatar
06070809
Ok. This isn't a review of the game. It's a review of the marketing of the game. I would have enjoyed this more if you would have rounded up some info about the actual designer/publisher intentions.

Unless I am mistaken, I'd read that RFtG was the true card version of Puerto Rico, but was seen as much too complex, and thus came the much simpler San Juan. Your review doesn't seem aware of this fact.
John Harley
flag
RtfG traded accessibility for unplayability upon a group of trained players whom largely had played out San Juan.

In the measure of replayability it is objectively superior, and is also exactly meeting a need that was otherwise unfulfilled. It's perfection at filling this need gives it the ranking it enjoys on BGG.

I think the space theme did not particularly help it. Just had to have A theme. Theming and calling it San Juan 2 might have been equally as effective?

There's some harsh undertones in a few of your comments: "a copy cat game at heart" etc... Perhaps you are more upset towards the rating system at BGG than the game itself? Should Puerto Rico be where it is?

Nice post though.
JH
Mendon Dornbrook
flag
Avatar
0708
blindspot wrote:
I'd read that RFtG was the true card version of Puerto Rico


You caught me, I don't read BoardGameNews. However, I did edit out a statement insinuating that RftG is Puerto Rico: Magna Carta. The review is purely from my perspective as a gamer who has spent some time thinking about the game and of what the changes are demonstrative.

Demo_Boy wrote:
There's some harsh undertones in a few of your comments: "a copy cat game at heart" etc... Perhaps you are more upset towards the rating system at BGG than the game itself? Should Puerto Rico be where it is?


I'm not upset about much regarding the game (it's good enough for me to buy an RftG microbadge). I am a little disturbed by the marketing tactics that I see. Mostly, I feel that I'm calling a spade a spade. I'm certainly not going to sing laudatory praises of it for its structure having been taken from another game.
Last edited on 2008-07-24 12:38:55 CST (Total Number of Edits: 2)
Asa Swain
flag
Avatar
0708
As for the structure of RftG, Tom Lehmann did not copy RftG's mechanics from San Juan, he was originally asked by Alea to design San Juan, but another designer's version got chosen instead. Tom's proto-type eventually became RftG, but his design was around even beforer San Juan existed. So I'm afraid your copy-cat hypothesis is mistaken.
∞ Rayito Gauguin ∞
flag
Avatar
0607
This is an interesting article.

It was nearly impossible to ignore the hype machine for this game. And I suspect that more people tried it out based on hype than would have otherwise.

I've never played San Juan. From what I heard it was a simplified version of Puerto Rico. Since I already have Puerto Rico and I already have simpler games, San Juan seemed completely unnecessary.

Quote:
Primarily, each game is tweaked mildly in order to make it different from its predecessor. RftG has a simultaneous action selection mechanism that San Juan does not (and more, as well, such as a greater diversity of cards and mechanisms)

These two aspects, simultaneous actions and a large number of card powers and combos, which you write off as mild tweaks, make RftG feel like a completely different game from Puerto Rico. Again I haven't played San Juan or even read the rules.

Quote:
Race’s re-theming is representative of the popularity of space as an alternative genre. RftG’s theme is arbitrary.

I would have never played RftG without the SF theme. But theme is always arbitrary. It's purely subjective how a games mechanisms and presentation communicate theme. For me, Race for the Galaxy does a good job at such a communication. I think it helps that it feels like real science fiction. Not the watered down family version that periodically pops up in games like Starfarers of Catan or Andromeda or the chromed out "Lord of the Rings in Space" styled space opera where races and factions are easily separated and clumped into groups.

I think RftG came out at a time when people were getting tired of the standard historical and fantasy themes. It's timing was certainly excellent in that regard.

Quote:
While it is a solid game, it is clearly a product of intelligent marketing

The reason the game is popular is because of the solid (and innovative) game design. If the game was terrible or just a boring re-theme the great marketing would have only given more people the opprotunity to hate it.

I initially played Race for the Galaxy for two reasons, the hype and the theme. I couldn't have cared less for the relationship to Puerto Rico. After my first play I thought it was pretty bland and wrote the game off as pure hype. But that night I couldn't get the compelling art and potential card combos and strategies out of my head. Despite the bland experience, it provided me a lot to think about. And thinking about it made me want to play it again. And the spiral continued.

Race for the Galaxy is an homage to Puerto Rico in the same way the Star Wars is an homage to pulp sci-fi. But, like Star Wars, it's much more than a mildly tweaked copy cat product.
Last edited on 2008-07-24 12:49:08 CST (Total Number of Edits: 1)
Mendon Dornbrook
flag
Avatar
0708
quartex wrote:
As for the structure of RftG, Tom Lehmann did not copy RftG's mechanics from San Juan, he was originally asked by Alea to design San Juan, but another designer's version got chosen instead. Tom's proto-type eventually became RftG, but his design was around even beforer San Juan existed. So I'm afraid your copy-cat hypothesis is mistaken.


Yes, there is always a risk that I am engaging in the "post hoc ergo propter hoc" fallacy. Yet the similarities are too close to accept as a product of convergent evolution for me. It seems unlikely that the design of RftG existed as a fully functional game that remained unaltered by the popularity and success of San Juan. Considering the differences in publication dates (approximately 3 years), I feel comfortable maintaining my assertion that RftG is a facsimile of San Juan.
Mendon Dornbrook
flag
Avatar
0708
rayito2702 wrote:
Again I haven't played San Juan or even read the rules.

And, should you play San Juan, you won't need to. I was able to sit down with a group of experienced San Juan players (having only played RftG and PR before) and play with almost no rules explanation. It's not a bad game, by the way, and is certainly accessible to people who don't have the head for more intense games. As for dismissing mechanisms as mild tweaks, they add depth of play to the game but add very little content (i.e. the game structure is overwhelmingly similar to San Juan).

rayito2702 wrote:
The reason the game is popular is because of the solid (and innovative) game design.


I think you're right here. What I was trying to get at, and maybe I didn't say this clearly enough, is that RftG borrowed popularity in order to get into the spotlight. It is deserving of a high rating by players as it is a good game. However, I believe that if it was not associated with San Juan or so similar to it, that it would not have generated the interest that it did.
Last edited on 2008-07-24 13:18:04 CST (Total Number of Edits: 1)
Matt Crawford
flag
Avatar
I do think this was already covered in this thread:
http://www.boardgamegeek.com/article/1934916#1934916
and the articles at
http://www.boardgamenews.com/index.php/boardgamenews/comment...

It doesn't sound like either "RftG existed as a fully functional game" or "RftG is a facsimile of San Juan" are correct.

For what it's worth, I never heard of any "hype machine" for Race. I guess I don't spend as much time reading board game news as other people. I just bought the game because my friend recommended it and because I liked San Juan. Now, I think it's much better than San Juan.
Jeff Kunkel
flag
Avatar
05
RftG is more than a "tweaked mildly" San Juan. The differences are significant.

- Simultaneous action selection, as previously noted, has a very large impact on the gameplay.
- The ability to consume goods for points is not present in San Juan, and opens up a whole new way to win, not to mention end, the game. This is also a pretty significant difference.
- The concept of "military strength" adds yet another dimension to the game that San Juan lacks, both in terms of victory paths and, once again, ending the game.

On top of that, I disagree with your "success via marketing" hypothesis. I think having superficial similarities to San Juan was a detriment unless you really LOVE games that have those characteristics. Why buy RftG when you already have San Juan if they're so similar (note how many times that very comment has been made in the RftG forums)? In essence, I think RftG succeeded in SPITE of the similarities because it offered something that San Juan lacked for some players - greater depth and a wider variety of win conditions. The cost was a steeper learning curve, which puts some people off and does indeed make it more of a niche product. (All of this is disregarding the more telling point that RftG was, in fact, designed before SJ existed).

In support of my "in spite of" theory, look at 1960 and Twilight Struggle. TS was a highly regarded game, and 1960 was met with very strong negative reactions from hardcore TS fans. Again, the game suffered from the comparison to its predecessor rather than benefiting from it. Why did it succeed? Because, once again, it offered something TS did not. In this case a shorter, more accessible experience than TS. A game that could be enjoyed by more casual players (and the corollary tradeoff of less depth). It was these differences that made it successful, not the similarities.
Steve E.
flag
Avatar
Quote:
As a marketing tactic, increasing quality (and cost) is not necessarily an ideal tactic unless targeting a niche market. Race for the galaxy, for all of its appeal to lovers of the space genre, is a niche game.


... isn't every game on this site a niche game? Minus, you know, Monopoly and Risk.
Jeff Kunkel
flag
Avatar
05
mdornbrook wrote:
Considering the differences in publication dates (approximately 3 years), I feel comfortable maintaining my assertion that RftG is a facsimile of San Juan.


I think the similarities are very likely due to the fact that both were intentionally using Puerto Rico as the basis for a card game. It's hardly surprising that they would be very much alike.
David desJardins
flag
Avatar
040506070809
mdornbrook wrote:
Race is higher ranked than San Juan for a variety of reasons; however, few of them have anything to do with the quality of the game.


Nonsense. I don't even like the game, but this is obviously not true.

Quote:
Because RftG so closely mirrors San Juan it is clear that it purchases some of its popularity by association with an already popular game.


This is absurd. (1) San Juan isn't very popular. (2) RFTG has many core mechanisms that don't exist in San Juan; it has significantly more innovation, compared to its predecessors, than most games that are popular here. (3) If "brand familiarity" were a key issue, then San Juan, which leverages the strong Puerto Rico brand, would gain much more from that than RFTG ever would.

Quote:
However, despite being a game about farming, it has been injected with exciting space concepts like space combat, exploration, alien races, and the such.


This is more nonsense. The game isn't "about farming" any more than it's about space exploration. What does choosing roles that let you draw cards from a deck, which you can sell for money or VPs, have to do with farming? You, in your effort to somehow unfavorably compare this game with others, pretend that other games like Puerto Rico or San Juan have a strong connection to their underlying theme, while RFTG doesn't. It's just not true. None of these games have any significant connection to their theme.

Quote:
Because space appeals more broadly than agriculture on the island of Puerto Rico


I think this is false, too. The evidence seems to indicate that the terrestrial themes are actually somewhat more popular, among players of this sort of game. If a space theme were actually more popular than the Puerto Rico theme, then Puerto Rico could easily have been published with a space theme. The reason it wasn't is that that theme isn't as appealing to the target market.

Quote:
Mirroring the video game industry, many sequel games (Twilight Imperium, Risk, RftG, Fury of Dracula) have higher production values and are often considered better games than the original.


Now we finally get to the actual reality: RFTG is generally better than San Juan, and that's why it's more popular and higher rated. You sure did a good job of burying the lede.

Quote:
Still, I can’t help but feel a little used, knowing that the two games are so similar.


The people who like the game think they are quite different. If you think they are so similar, why are you buying the game at all? If you're not buying the game, how are you hurt by it? :cry:
David desJardins
flag
Avatar
040506070809
mdornbrook wrote:
Considering the differences in publication dates (approximately 3 years), I feel comfortable maintaining my assertion that RftG is a facsimile of San Juan.


As others have said, it would be more accurate, if anything, to say that San Juan is a derivative of RFTG. I don't see that the differences in publication dates have any relevance. We know that Tom's ideas were incorporated in San Juan---isn't he credited in the rules?
Wei-Hwa Huang
flag
Avatar
0407
mdornbrook wrote:
Yes, there is always a risk that I am engaging in the "post hoc ergo propter hoc" fallacy. Yet the similarities are too close to accept as a product of convergent evolution for me.


Do you also believe that dolphins are fish?

Quote:
It seems unlikely that the design of RftG existed as a fully functional game that remained unaltered by the popularity and success of San Juan.


It is true that the game that eventually became RftG was altered by the popularity and success of San Juan. Specifically, more differences were added.

For example, RftG used to have a seven-card hand limit like San Juan. Tom did a bunch of probability analysis and calculated that the best breakpoint for a "pay-for-discards" mechanic was where the hand limit was 7 and the highest cost card was 6. (You'll note that this is clearly not the case in Puerto Rico, where the "big buildings" cost 10.) RftG later on moved the Consume phase to be after Develop and Settle (forcing players to budget between turns, adding more strategy space), and then the hand limit increased to 10 to compensate for the extra wealth.

Another example: the Investment Credits and Public Works cards used to be closer to the San Juan costs of 4 and 3 (for the Quarry and Carpenter). They slowly decreased in cost for game-balance reasons.

Quote:
Considering the differences in publication dates (approximately 3 years), I feel comfortable maintaining my assertion that RftG is a facsimile of San Juan.


Both RftG and San Juan are derived from the original Puerto Rico card game prototypes. San Juan stripped out most of the complexity and simplified the rules, and hence was published in a year (and has some game balance problems). RftG went through 5+ years of development -- longer than expected because publishers were hesitant to pick it up due to two strong factors making it hard to sell in Germany (the science-fiction theme and the complexity). But that extra time was used to playtest the game repeatedly and allow time to make subtle but significant changes to individual cards and the player interface. If RftG was published in 2005 it wouldn't be nearly as good a game as it is now.

Considering that I've played Tom's original Puerto Rico card game prototype in 2003, have seen prototypes of Tom's unpublished Duel for the Stars card game, I feel comfortable asserting that you are just wrong. Understandably wrong, but wrong.

(Also, I'm a bit sore for not having gotten credit for designing the most powerful card in San Juan. Does it show? ;-) )
Yan
flag
08
blindspot wrote:
Ok. This isn't a review of the game. It's a review of the marketing of the game. I would have enjoyed this more if you would have rounded up some info about the actual designer/publisher intentions.

Unless I am mistaken, I'd read that RFtG was the true card version of Puerto Rico, but was seen as much too complex, and thus came the much simpler San Juan. Your review doesn't seem aware of this fact.

My word exactly... In order to "review" a game you actualy need to speak of the game and not the techniques involve to sell the games. IMHO, the general purpose of reviews is to help people get an idea of if a game is for them or not. Of course, going in details about rules, gameplay and personnal rating may help reach this goal. But this have already been demonstrated to large extend in other reviews. Skipping those don't hurt much. However, you should still speak of the game in some way. Is it a strategic game ? How about the replayability ? Is it fiddly (lots of of annoying manipulations) ? What type of people/gamer are most likely to like or hate this game ? Etc etc... IMO, your "review" did not provided any insights about the game in general. Therefor I belive your post faild as a "review".

However, I belive it is a perfectly fine analysis of it marketing path and prehapse some of it's design (even if I disagree for the most part). I belive this would be better suited as an article or simply posted in the general section of the forum. (I suspect you posted it as a review for the gold).

When I was thinking about buying RTFG, I went here to read about it and see if it was for me (your "review" would have been most unhelpful). I saw several post saying that it was very similar to San Juan and Puerto Rico and that it might not be worth buying if you already own either or specialy both of these games. I did not own any, but I was also interrested in those games and was now faced with a dilema. Which do I buy to get the most out of my money ? In the end I chose RTFG because it was generaly admited that it had far more deep and more strategic content than San Juan (basicly newly improved version of it) and the fact that it was very highly ranked in BGG's ladder.

In short, the similarities with San Juan almost made me NOT buy RTFG. Therefor I will tend to agree with those that say that those similarities might have been more painful than anything. At best, the cons and the pros cancel each other out. Then, there is always plenty of people who just walk in an hobby shop and buy something without any research. I see that often. These people can't possibly be buying the game because of the San Juan's name or because of some "hype". Therefor, I get the feeling that your wonderful essay about it's commercial success have in fact very litle weights in what it is trying to say and strike me as nothing more than the personnal perception of the writter with next to none factual data for backing.

Edit: Thx Onigame for providing us with plenty of most interresting factual data.
Last edited on 2008-07-24 14:39:47 CST (Total Number of Edits: 2)
x y

RFTG is not just a remarketed clone, please read development story from the game summary.

I like a lot both games and I play RFTG with my geek friends and SJ with normal ones :)
Andrew Lazar
flag
Avatar
0708
Zhab wrote:
However, I belive it is a perfectly fine analysis of it marketing path and prehapse some of it's design (even if I disagree for the most part). I belive this would be better suited as an article or simply posted in the general section of the forum. (I suspect you posted it as a review for the gold).

I find this statement highly inflammatory as the user obviously does not care about GeekGold in the slightest. I cite the geeklist

http://www.boardgamegeek.com/geeklist/30935

created that helped fund cancer research and a prize of over 2000 geekgold in conjunction with Aldie. You have responded to the article without thoroughly reading the article and at best respond to it in a misleading manner. Comparing Race for the Galaxy to San Juan allows a user to judge for himself whether he should purchase the game or not. Having played Race for the Galaxy, but not San Juan I now know that I don't need to buy both at all as I have my copy of Puerto Rico that offers a richer play experience.

onigame wrote:
Considering that I've played Tom's original Puerto Rico card game prototype in 2003, have seen prototypes of Tom's unpublished Duel for the Stars card game, I feel comfortable asserting that you are just wrong. Understandably wrong, but wrong.

The fact that you played a prototype that no other user has any knowledge of is irrelevant knowledge because no one has any comparative knowledge and in addition does not give you any better insight into both game's developmental structures. I would assert that publication date does matter along the same lines of the United State's patent application process. Submission dates is part of the process. San Juan's publication before Race for the Galaxy means that Race will be undoubtedly compared to it's predecessor. It's highly derivative of that game regardless of when the two were prototyped.

I read this review and came away with a sense that the responders critiqued the reviewer rather than the article which I then view their replies as suspect rather than constructive comments.
Last edited on 2008-07-24 15:17:23 CST (Total Number of Edits: 1)
Colin Hunter
flag
Avatar
060708
Quote:
Race for the Galaxy is a copy cat game at heart that has borrowed popularity from San Juan and Puerto Rico. While it is a solid game, it is clearly a product of intelligent marketing which will, no doubt, continue to appeal to a large number of BGG users. Still, I can’t help but feel a little used, knowing that the two games are so similar. It feels as though prestige marketing has been introduced to the board game market. Instead of driving a board game of sugar and tobacco, you can soar into the new millennium at the head of an alien battle fleet!

This statement is so ignorant I can't believe. Most of the others have dealt with this, but let me say this. Science Fiction does not sell as well as games about farming etc.... Scifi games sell poorly in germany and that is where the money is. This is why the german rules are in the box (at least in my first printing), because they didn't make a seperate german edition. I like the concept of your review, but in order to make it work you need to do some research on the subject.
Alien Toy Shop
flag
Avatar
Quote:
It's highly derivative of that game regardless of when the two were prototyped.


You keep using that word. I do not think it means what you think it means.
Mendon Dornbrook
flag
Avatar
0708
Quote:
I like the concept of your review, but in order to make it work you need to do some research on the subject.


That's fair. Writing this wasn't meant to be inflammatory criticism of RftG, rather an op-ed piece about a current trend of re-titling, modifying, and repackaging older games and selling them as new and different as a method to gain market share rather than through innovation (which seems to be the more standard approach). I don't think poorly of game companies for doing this, I just hadn't really expected such tactics. It has, I think, less to do with RftG than my article suggests.
Yan
flag
08
valar12 wrote:
I find this statement highly inflammatory as the user obviously does not care about GeekGold in the slightest. I cite the geeklist

I realise now that my comments could be seen as such and expresse my apologies. I myself din't knew my comment could be shocking and certainly not see as "highly inflammatory". I certainly din't know that the desire for geekgold was a frown upon taboo on BGG. Making such an accusation very insulting, grave and highly degrading.

About your argument, it is common practice for wealthy people and industries to donate to charities in order to improve their image. This do not mean that these people/industries are not interrested in money or profit. However, I dout this is the case here and already expresse my apologies.
valar12 wrote:
You have responded to the article without thoroughly reading the article and at best respond to it in a misleading manner. Comparing Race for the Galaxy to San Juan allows a user to judge for himself whether he should purchase the game or not. Having played Race for the Galaxy, but not San Juan I now know that I don't need to buy both at all as I have my copy of Puerto Rico that offers a richer play experience.

You may have a point here. I did read this "article ?" befor hand (I tought this was a review). But now that you mention it, I can understand that the comparision between San Juan and RTFG may help those who already know San Juan well make an opinion about RTFG. As I'm not familiar with San Juan, comparing two "unknown" game din't appear obviously useful from a new member's perspective seeking information. Added to his weak and unfactual analysis of RTFG's marketing may have made me missunderstand and overreact. Speaking of overreaction, prehapse "highly inflammatory" was a bit exagerated ? (speacialy the word highly)

In conclusion, I'm whilling to give it to you that this may be conciderated a valid "review" (Far from best I've seen IMHO, but one none the less), but I still belive that this would have been better as an article or general board topic.

edit: typos
Last edited on 2008-07-24 16:24:53 CST (Total Number of Edits: 2)
Mendon Dornbrook
flag
Avatar
0708
Zhab wrote:
(I suspect you posted it as a review for the gold).

Users may submit any article that they wish published in the Forums to be moderated for geekgold. Had I posted it somewhere else, I could have still gotten geekgold for it.

Zhab wrote:
IMHO, the general purpose of reviews is to help people get an idea of if a game is for them or not. Of course, going in details about rules, gameplay and personnal rating may help reach this goal.

Unfortunately, this type of thinking leads to reviews not being analytical but descriptive. I'm not writing reviews to convince readers to purchase or not purchase a game. I understand that many people who write reviews already do this. They are welcome to continue. My goal in writing this piece is to reflect on the game and share those thoughts and not write a review that was simply a slight variation on someone else's approach to reviewing the game. I thought that I had made that clear in the title.
Last edited on 2008-07-24 16:35:09 CST (Total Number of Edits: 1)
1 , 2 , 3  Next »   | 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.