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Subject: Mine, All Mine
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Rob Robinson
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With 2 players we went for a fairly condensed track in the way of Terrain. Buildings were condensely placed, with single lanes covering 50% of the board. The other half was left fairly open & devoid of scenery should anyone decide to go for a bit of a burnout. To round it all off getting to the other half of the board was only achievable by navigating through a single point. Should anyone wish to get to the other side it would take some careful manoeuvring to get through. A few dead ends were also included in there to protect & shelter anyone with a battered machine.

The smaller M.G. turreted car (Yellow Peril) comes in quickly from the open side, armed to the gills with passive weaponry. Its intention is to drop mines at key points, blocking off some of the narrow roads a space or two in front of the other car in the hope it won't be able to stop in time.

The larger vehicle (RedruM) has other plans. A load of Shells are packed under the bonnet. Enough to destroy the rear side panels and more besides, then its side mounted Flamethrowers will be activated to destroy the exposed fuel tank.

RedruM reaches a T-junction after quite nippily circling a large building, Yellow Peril is pressed for space to drop a mine in his opponents path. This calls for a change of plan, Yellow Peril decides to go for a head on ram which immediately totals the front of each vehicle, reducing them both to 0 speed in the process. A couple of M.G. & Shell shots are hastily exchanged at each others exposed front sections as each player three-point turns away and heads for the hills.

The drivers circle the streets and come back in for another bout. Yellow Peril speeds up and passively drops a Mine in front of RedRum to cut off the path he is on. He also foolishly tries to throw in a couple of nifty tight turns to get out of the way of his opponent. The first one goes smooth, but the next 'tight' time saver results in an over-steer which sends him into a spin out, stalling his car to 0 in the process.

RedruM decides to round the opposite corner and slows his vehicle to a standstill. A plan is forming.

The driver exits the vehicle and jogs across the separating buildings roof, a few wild M.G. shots inevitably do little damage, but one lucky final shot is all it takes to rupture the fuel tank of Yellow Perils armourless rear. The plan is going well, back to the car to baptise it with a final burst of holy cleansing fire.

Instead of wasting his M.G. shots on his sheltering opponent Yellow Peril heads back round the building towards the parked car, to drop off another mine. His plan being to block the car in totally, and pick away with rounds of M.G. fire until the car is like Swiss cheese. He drops off the Mine and stops one point out of range, line of sight is blocked by the buildings corner.

A Mine is on the tarmac in front of RedruMs hood. The driver sees the plan yet his car slowly begins to crawls towards it. Once the damage is taken victory will be his, as he lets rip with wave after wave of high velocity Shells and Flame. The car accelerates and enters the Mine square. Three tyres are destroyed in a ripping blast, not such a big deal, speed is no longer required with this weaponry and the target in sight. The centre section is hit for 4 damage, an 8 is rolled and the driver is ripped to shreds by the shrapnel blast. The car shudders to a halt and the game ends with Yellow Peril victorious.

:cry:
Jonathan AKA 'Flak Attack'
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Why is it I think about this song when I read this: (mainly the intro monologue)

http://www.youtube.com/watch?v=bJ9RrHMTTbw

Great session report! All the best, Jonathan
Last edited on 2008-07-24 16:54:54 CST (Total Number of Edits: 1)
 
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