Risk 2210 A.D.
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Mission Risk 2210 A.D.
I know that one of the primary complaints against the game of Risk is made because of the game's potential length. I have created, in a similar vein to the 2003 edition of standard Risk, a set of 36 2210AD mission cards, classified into four categories (1.0, 3.0, 5.0 and Commander/Level X in order of rising difficulty). However, due to the commercial release of Risk: Black Ops, referred to by some as Risk 2008 A.D., I am going to revise these. A sample of my as-of-yet unedited work: (text only because I have yet to figure out how best to work the image uploader)
1.0 Mission: Hold 4 Lunar territories. Play at the START of your turn.
3.0 Mission: Capture a territory that started with at least 8 MODs on it at the beginning of your turn. Play at any time during your turn.
5.0 Mission: Control a whole continent, or 2 whole colonies. Play at the END of your turn.
LvX Mission: Destroy 8 enemy MODs during another player's turn.
It would be very helpful to my cause if someone could find the entire text from the Risk 2003 Missions, as I could then perform a compare/contrast an increase the quality of the game.
I also had the idea of giving minor to moderate rewards to players who clear any one of their missions, such as an additional 2 MODs (instant gratification!) or a free Command Card, just like in Black Ops / Revised Edition 2008.
Ideas?