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Robin Spanell
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1. If archer causes someone to retreat, can the archer then move into the just vacated space of the piece that retreated? What if the archer is 4 hexes away? Does it move across all those hexes to the vacated spot? Not that you'd really want to get that close to the enemy, but what happens here?

2. Why is there mention of green goblin rush for 2 hexes? Isn't this the same as its regular movement of 2 hexes? If it's 'rushing' two hexes and attacking, or just 'moving' two hexes and attacking, what's the difference? The way the 'goblinoid' summary states it, it sounds like there is something special going on with the 'rush' when it's just the regular 'move'. Unless it's getting 4 moves total.
Meik Laner
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1. gaining ground is only possible in melee combat, so archers could gain ground when they battle in close combat but not when shooting from a distance.

2. you're right, the goblin rush is intended for blue and red goblin infantry, but green units don't gain any advantage (they can move 2 hexes and attack anyway).
 
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