Brave Sir Robin wrote:
Hmmmm.... Let's see, you come up w/ this cool variant (which really does look intriguing) that makes the decisions longer & more agonizing, and then you're asking us for suggestions on how to shorten the game?
Yes, I'm very sorry about that! I've been using this variant for a
long time, so it wasn't until everyone else said their games are shorter that it even
occurred to me my variant changes things a lot! As a matter of fact, it took me some effort to recall what games were even like back in the old (Wallenstein) days, as it has been several
years since I've played with original rules.
So anyway, it's all my bad - I just totally spaced that we're using a variant - and yes, I'm feeling pretty stupid at the moment.
Brave Sir Robin wrote:
Buy chess timers. Give each person 20 minutes total for the game. If you're out of time, you must place your provinces down randomly, sight unseen.
Chess timers are great if there's one player who takes disproportionately longer than everyone else. We've been lucky, though, in that no one - even newbies - really creates a problem in analysis paralysis. This is because you're never really waiting idly: the game is so intricate and your decisions so interrelated that you get worried and invariably want to tweak your decisions.
The setup time, by the way, is as fast or faster than the original setup time, so no timers are needed there. Remember, you're handing cards to your enemies, so it's a lot easier (even for a newbie) to see what you
don't want to do: don't give him anything adjacent to what he has - especially if it's a rich territory!
Brave Sir Robin wrote:
The first person to finish their orders gets a treasure. When the second person finishes, they and the first person each get a treasure, and so on. No one gets anything when the last person finishes.
That's a really great idea, but I'm afraid it would unfairly penalize the newbies (of which we always have a few) who have to learn the rules in
addition to figuring out what they want to do. A more important factor is that everyone says the thing they like most about the game is how deep and intricate the decisions are, and I'd hate to cripple the strongest point of the game.
Really, the only fat I can see is the last few seasons that seem relatively static (especially after so much dynamism and drama).
Last edited on 2008-08-13 02:06:34 CST (Total Number of Edits: 4)