Hi Simon, I agree, for us the mission cards were a very welcome addition too. We no longer play Zooloretto without these Mission Cards.
Pick-up and placement considerations have become a bit more complex, right from the beginning, and the most surprising effect was not the targeting of the bonus-animals, but the various uses of having a zero-penalty-when-in-barn animal. It can be a great money spinner, and can even come in handy when filling the carts. Under certain circumstances your zero-penalty animal is the perfect way to remove a potential spoiler spot from a attractive looking cart, or to make it a lot less attractive to a competing player, without doing yourself any harm.
We do have one reservation though, and it has to do with "unfair advantage".
Not the one you describe...
Quote:
The cards use 5 different animals (out of the 8) so if you play 2 player you need to use those 5 animals (as you remove 3 from the game for 2 player). If you choose not to do this, it could give one player an unfair advantage because they are eligible for the +3 bonus whilst their opponent is not.
... as the rules are pretty clear on this.
But the one that is a consequence of the amount of people you play with, and the way the animals that are included are spread over the cards.
There is no problem in a 5-player game. That way, all bonus"-animals and "zero-penalty"-animals are spread evenly. Each type on the cards is always sought after by two players, and of no negative consequence to one other.
But the even spread of this goes to pot the moment one or more of the five cards are not assigned to a player. In a 4-player game, two players will be collecting one animal type that no-one else is targeting, a marked advantage over the other 2 players, especially if more than one field can be filled! Having competition where others might not means the one who has that animal in the 3-point-bonus spot has to work the hardest to earn the same amount of points.
In a 3- and 2-player game that uneven spread is slightly less of a issue, but still has a noticeable impact.
We wondered about using different card sets for different numbers of players? It is pretty obvious how to make these card fairer for 2,3 and 4 players, so demand and competition for each type of animal would always affect all players equally.