Players move their characters around the board encountering Adventure Cards and increasing their Knowledge, Skill, and Honor. As the Characters' abilities grow, they will advance through five years of training at Hogwarts and face progressively harder challenges.
---------------------------
Designer's Notes
With Hogwarts, we wanted to create an adventure board game with a lot of flavor, a decent amount of depth, and a minimum degree of luck. There are no dice in the game. Characters can move up to 3 spaces each turn, and once Characters have achieved a certain level of ability in a particular area, they can accomplish adventures of a certain difficulty automatically.
Even the Adventure Cards that the players encounter are often set up by the players themselves. We created a system where players attempt to build a "hand path" (i.e. a sequence of cards in their hands) so that they could encounter adventures in a certain order for greater efficiency. Of course, some adventures do pop onto the board randomly as well, and the players can also play difficult Adventure Cards on their opponents before they're ready, especially if their opponents dare to wander the Forbidden Forest...
And did I mention that the board is enormous?

The link to the BGG entry is here:
http://www.boardgamegeek.com/game/37683
I'll be glad to answer any questions you may have about the game. It is scheduled to release in the early Fall (the printers are finishing it up right now).
Thanks!
Andrew
----------------------
Andrew Parks
Quixotic Games LLC
































































