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Subject: Playtesting advice rss

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Chris Funk
United States
Springfield
Ohio
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I figure this would be a good place to post this. I work for the Xenia, Ohio school district. At our high school, we have a club that we've put together for board/card/video games with an average of 30-40 kids and 2-4 staff and meet twice a week during the school year. Some of our kids have starting modding games and even trying to create their own lately. I'd really like to foster that ambition in any way I can.

What I'm laying out in front of all of the developers that frequent this forum is that I believe we have a great test bed for new games. They play anything I bring to the tables and they've been some of the best rules lawyers I've known. They know how to find holes in the rules and even with games I've played for years, I've had to dredge out the rulebook to look up something. As for the kids making the games, I've always thought that playtesting would be a great experience for them so they can see how a game gets revised and how it shapes into the final product.

Our main problem getting this going has been a brick wall to all the inquiries I've made over the last year. I do miss the great Randy Pausch, but his sage-like advice that bricks walls are there to show how badly you want something is completely true. So, I come to you all here and ask that if you have a game in production and would like a large group to playtest it, let me know. If you know of someone who would be willing to let us playtest a game, let me know.

Here's our statistics:

Students - Ages 14-18
Staff - Ages 31-46
Most popular games played - CCGs (MTG, Pokemon), RPGs (D20, D&D, Serenity), Minitures (WH40K, War Machine), Board (Catan, Colosseum, and Manila are the current favorites), Card (Illuminati, Nuclear War)

Thanks in advance to all that reply!
 
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Peter Gousis
United States
Ellicott City
Maryland
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I would love to have you playtest my game when I get everything completed. All the components are finished, just need to rewrite the rules so someone besides me can understand them. Will probably be another month or so as I have an 8 month old that keeps me pretty busy. I will let you know when it is done and see if you are still interested.
 
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Andrew Tullsen
United States
VANCOUVER
WA
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http://www.boardgamegeek.com/guild/499

Try this guild. Make a post here as well.
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Chris Funk
United States
Springfield
Ohio
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MonkeyGoose wrote:
I would love to have you playtest my game when I get everything completed. All the components are finished, just need to rewrite the rules so someone besides me can understand them. Will probably be another month or so as I have an 8 month old that keeps me pretty busy. I will let you know when it is done and see if you are still interested.


Most definitely. Our school year doesn't start for about three more weeks, so that would line up very nicely!
 
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Chris Funk
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Springfield
Ohio
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Howitzer_120mm wrote:
http://www.boardgamegeek.com/guild/499

Try this guild. Make a post here as well.


I'll post this in there, as well. Thanks!
 
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Helen Holzgrafe
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Happy Valley
Oregon
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BoardGameGeek » Forums » Board Game Design » Board Game Design
Re: Playtesting advice
Check out the website/chat room at Board game designer's forum or bgdf.com. Among other things they hold a contest every week or month or something to design a game around some idea/mechanic/theme or whatever and everyone who wants to can submit a game idea. They are all voted on and critiqued and everyone has a good time. Several games that are now pretty popular were discussed and tweaked at that site before they were published.

I think your students might have a good time writing game idea submissions to the contests. They'd certainly learn a lot just watching one happen on the site, too even if they don't enter.

-Helen
 
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John Harley
Canada
Toronto
Ontario
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What are the player quantities at each of the age ranges?

What game length requirements are there? I imagine the young uns have to go to bed sometime?

Thanks
 
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Chris Funk
United States
Springfield
Ohio
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I'd say there's about 7-10 of each grade (9, 10, 11, 12). It's pretty even number-wise. We get together immediately after school on Wednesdays and Fridays from 2:15pm until 5:00pm, so the kids get plenty of sleep.

Now, I do have a monthly game night with the adults that run into 3am or later that some of the HS seniors sometimes do get invited to attend(with their parents), but that's a different deal entirely. I guess if you want the 27-48 year-old demographic, I can run some games through that group, as well. Normally have 10-14 people for those nights, so party games are a mainstay.
 
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Mark Caldwell
Australia
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I have a game you can play if you want. Its a party/light game, influenced by Junta called El Presidente. The rules and cards can be found here: http://www.boardgamegeek.com/thread/339283

I've mainly played it with people who are heavily into chaos multiplayer magic and it has been successful with them. If you decide to try it, let me know if you & the kids have any thoughts or feedback for improvements
 
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Bill Allen
Australia
Ngunnawal, Canberra
ACT
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I think I've got a prototype that might do the trick and your set-up there sounds like something I'd like to support. PM me and we'll take it from there.

- Bill
 
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Charles Ward
Japan
Matsumoto
Nagano
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Hey, its 2014. Does the offer still stand?
 
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Chris Funk
United States
Springfield
Ohio
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Well, I don't work for the schools anymore (unfortunate outsourcing incident), but I'm willing to look something over if you need to. Geekmail me if you're interested.
 
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