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Calvin Daniels
Canada

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Monopoly » Forums » Reviews
So flawed -- so lasting
If you were going to pick one game which was full of gaming flaws yet has stood the test time and sold countess copies, you would probably end up picking Monopoly.

This is one of those games which truly is unusual. First published in 1935, the game was designed by Charles Darrow, Elizabeth J. Magie and George Parker, and the fact you can find it on the toy shelves of any big department store today shows it has survived the test of time – only two years shy of 75 now.

It is a game almost everybody has played at least once, and many households harbour a copy in some closet of the basement alcove.

Yet, the game has some serious gaming shortcomings too.

Let's deal with the flaws first.

To begin with the components leave much to be desired. The money is always a piled mess, requiring pre-game, in-game, and post-game sorting, which is basically tedious work to play the game.

The pieces are small and frigidity. It's hard to get four houses properly situated on any property location, and should one ever fall to the floor it's easily lost where it becomes a hazard should it be found by a young child, or a bare foot.

The game is also designed for two to eight players. With two or three it is slow to develop and rather boring. With more there is some joy provided as friends land on your property and have to dole out the cash, but as players lose out they are forced to watch, which has to be the height of boredom, or they are off to the TV which is what you are trying to get away from with a boardgame. The best multi-player games keep everyone involved until the end, such as Ticket To Ride.

As for the mechanics of Monopoly, it's a double barrel case of luck. Your piece moves on the whims of the dice gods, and depending on where you land you can find yourself drawing a Treasure Chest or Chance card, which adds yet another layer of luck.

The lone aspect of skill is the ability to wheel and deal to some advantage.

On the positive side, you can teach the game pretty quickly to anyone.

And, the game obviously has a level of popularity given its continued sales. It's one of those games that always seems to be under the Christmas tree for someone.

Of course it helps that the game has been licensed to a number of sports leagues and other interests, resulting in multiple editions of the game being produced with collectors in mind. There are Monopoly games dedicated to particular cities, to the National Hockey League, NASCAR, Disney, the U.S. Marines and Army, Chronicles of Narnia, Pokemon, The Simpsons, Harley Davidson, Spiderman, Elvis and Star Wars to name a few, and that has opened the game to new sales. It is likely there are now people who simply collect Monopoly editions.

There is even cross marketing, with familiar Monopoly icons showing up on sneakers, glasses, and even a series of Johnny Lightning collectible cars.

As flawed as the game is, Monopoly isn't going anywhere. It will remain a board game standard. It may not be one to run out and buy, but it is one everyone should play once just so they can determine for themselves if the game has merit.
Charles Hasegawa
United States
Mesa
Arizona
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Monopoly has only "stood the test of time" due to pure marketing. It has household name recognition which means the older crowd will pick one of these when looking at a wall of games they've never heard of. The fact that they have a bazillion versions of theme tacked on means that you can find a version of the game that should match anyone's taste.

The other thing that has allowed this game to flourish, is that nearly everyone plays the game with house rules that change the game from what it should be - an auction and negotiation game. Even then, the randomness of the game and the player elimination make this a game that will not typically appeal to the BGG crowd.
Richard Hutnik
United States
Poughkeepsie
New York
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Tatsu wrote:
Monopoly has only "stood the test of time" due to pure marketing. It has household name recognition which means the older crowd will pick one of these when looking at a wall of games they've never heard of. The fact that they have a bazillion versions of theme tacked on means that you can find a version of the game that should match anyone's taste.

The other thing that has allowed this game to flourish, is that nearly everyone plays the game with house rules that change the game from what it should be - an auction and negotiation game. Even then, the randomness of the game and the player elimination make this a game that will not typically appeal to the BGG crowd.


Well stood the test of time, not just marketing, but it appeals the the inner desires of people to own real estate and get rich bankrupting others. The Parker Bros. version of the game was launched during the Great Depression, and provided people a fantasy outlet.

I know Geeksters (BGG folk) would want to trumpet the whole gameplay over theming (that explains the bruhaha over Agricola), but for most people, a game is a fantasy and escape to live out what you normally can't do. So, if a game gets mass exposure, and ends up appealing to a core fantasy of people, it will sell.

This being said, Monopoly isn't a bad game. It is a decent game. It is just that people don't play it correctly. Also, track and dice is the typical form of boardgames in America, so it is WAY overused. You have seen it far too often. Not sure Monopoly should be faulted for it being in this form.

I will say the real tragedy for Monopoly is the mindless retheming to EVERYTHING in order to get it to sell. I mean beyond the real estate area. I'm not talking about the likes of the dotcom version (it added a few wrinkles), the Mega version (added fundamental changes to speed up the game, while providing more real estate), or even the updated one with modern pricing and real estate. Also, "Advance to Boardwalk" shouldn't be counted either. I am referring to the NASCAR, sports, Star Wars, and Harry Potter versions. These give the base game Monopoly a bad name, in my assessment. Even "Make your own Opoly" would count as this.

By the way, back in the 1990s, when "Ameritrash" was discussed on rec.games.board, the mindless theming of Monopoly is exactly what I saw in my mind for the term. Not a term of affection for theme driven games coming out of American, but slapped on themes on derivative play mechanics. Pretty much what is done with Euros, minus innovation in play mechanics (ok, call it a gimmick).
Calvin Daniels
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Actually the theme sets are the only redeeming aspect of this piece of junk.

If you have to endure this gaming pergatory at least be fun to buy a Natioanl Hockery League stadium of a piece of Middle Earth or some such rather than Baltoc Avenue

Antimatter
United States
Lansing
Michigan
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Tatsu wrote:
Monopoly has only "stood the test of time" due to pure marketing...


I don't think it's quite that simple. I loved Monopoly when I was a kid and preferred it to many other games that were probably marketed more intensively to my demographic at the time. I also liked Payday -- it must have been the play money. :)

Honestly, though, I feel that one of BGG's faults as a community is that we inevitably take our own aesthetic(s) a little too seriously. Some people can take legitimate pleasure in watching a dynamically random situation play itself out. Monopoly is just a kind of elaborate wind-up toy and serves as a perfectly good diversion for many, many people who don't need to agonize over "meaningful decisions" in their spare time.

Last edited on 2008-08-13 13:40:40 CST (Total Number of Edits: 1)
Jennifer Schlickbernd
United States
Pasadena
California
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Monopoly is an elimination game though. And many times people feel they have to keep playing even though it's obvious who is going to win. These are just two core issues that can't be denied. A family activity should involve the family, not just a couple of people who keep rolling dice until someone finally goes bankrupt on Boardwalk (I know that's not the only way to win, but you get my drift).

I think the BGG community interested in family games are looking for games that don't have those two attributes and that's why I think Monopoly gets a bad rap here.
Eric Phillips
United States

Dist of Columbia
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(Calvin Daniels)
Quote:
So flawed -- so lasting


Oh, it LASTS, all right. That's one of the flaws, isn't it.

(Richard Hutnick)
Quote:
This being said, Monopoly isn't a bad game. It is a decent game. It is just that people don't play it correctly.


I played it recently, the right way, just to test that theory. It was still awful.

(Charles Hasegawa)
Quote:
Monopoly has only "stood the test of time" due to pure marketing.


...and ignorance, and fear of the unknown, and childhood nostalgia...
Doug Burrell
United States

Colorado
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I am by no means a huge Monopoly fan but what strikes me about the BBG community is their disdain of two things:
1) Yes Monopoly IS based 99% on luck. This isn't necessarily a bad thing. Have you ever played Craps in Vegas? Its the same thrill as that. Sometimes tossing your fates into a die roll is fun in itself like when someone has Hotels on Park Place and Boardwalk and you are coming up the stretch. That is a "gamblers rush" which I think is over looked in this community.
2) Yes people do get eliminated early and have to watch (Same complaint on Risk) but even in Puerto Rico or Princes of Florence you "know" your out of the game but are forced to continue in it. Is that a good thing? Everyone can still play but for some people thats an empty motion as they have no real chance in winning. Also it sets up the "King Maker" scenario where one person who is losing will decide to help another player win for what ever reason. Not to mention the game is to drive your opponents bankrupt and into financial ruin not to hang out and have fun till the very end. Life isn't fair that way and neither is Monoploy :)

Monopoly is by no means the greatest game ever but I think it gets slammed waaayyyyy to hard in this group to be ranked as low as it is.
Calvin Daniels
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honestly I can think of no game I'd want to play less

but that's me
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