The Daughter asked for a game of this tonight, and when the Son came in from playing we decided to all give it a go (except Mom, who read her book).
We're using the miniatures, but not the altitude rules. My son picked the Fokker D.VII (Schaefer), (since the plaid color is "cool") daughter took my new Spad XIII miniature, and i went for the trusty Sopwith Camel (the Albatross is just too bad of a plane, even though I'm handicapping!)
We stared equidistantly on the end of our rectangular table. I headed toward my daughter and my son headed for both of us. Daughter traded a few shots and son got in a few licks too, but nothing too serious. (We take the explosion damage out of the deck when playing single planes).
The kids (9 and 7) are getting better at planning maneuvers, though daughter and son both got too close to the edge, and dad had to invoke the "I'll move you back but you take 1 damage card" rule. And then I had to do the same for myself, forgetting I had damage preventing a plotted turn!
Son had a big advantage with his "L" maneuver deck, which we just noticed has a very short distance card that doesn't have a steep symbol on it. Unless that's a misprint, its a very nice thing to have, and he exploited it well.
Toward the end I accumulated mechanical trouble, which really spells the end when no one else has it. Daughter would have done better, but we both got close in, and I started her burning, which did her in on the second turn leaving Schaeffer to fly home to GGermany without further auf wiedersehen

































