geek
Recently Viewed
Hot Games
Dominion
Agricola
Android
Settlers of Catan, The
Axis & Allies Anniversary Edition
Battlestar Galactica
Race for the Galaxy
Pandemic
Titan
Puerto Rico
Wasabi!
Le Havre
Apples to Apples
Power Grid
Ghost Stories
Carcassonne
Twilight Struggle
Arkham Horror
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Ticket to Ride
Through the Ages: A Story of Civilization
Tigris & Euphrates
Risk
War of the Ring
Descent: Journeys in the Dark
Stone Age
Formula D
Lost Cities: The Board Game
Last Night on Earth: The Zombie Game
Caylus
StarCraft: The Board Game
BattleLore
Twilight Imperium 3rd Edition
Red November
El Grande
Space Alert
Hannibal: Rome vs. Carthage
Galaxy Trucker
Race for the Galaxy: The Gathering Storm
Mad Gab
Age of Empires III: The Age of Discovery
Scrabble
Hive
Munchkin Quest
A Touch of Evil, The Supernatural Game
Sequence
Guess Who
World of WarCraft Miniatures Game
Clue
Railroad Tycoon
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
2
1 Posts
Subject: GenCon Demo
New Thread | Printer Friendly | Subscribe | Bookmark
Your Tags: Login to Add Tags | View 
Popular Tags: [View All]
Ryvre is Awesome
flag
Avatar
I demoed this at GenCon 2008. There were 6 players at the table.

Gameplay:
Each turn, 6 rorschachs and one descriptor are revealed. Each player indicates which rorschach best fits the category on a six sided die. When two or more players' answers match, they get tokens in each other colors. When a player selects a roschach that nobody else selects, they get a marker of their own color. The goal is to collect markers in each color.

Session Report:
On the first turn we drew the descriptor "most elegant." All six of us selected the same rorschach, so we each received a marker in every other players' color.

On the second turn, we revealed 6 new rorschachs and drew the descriptor "Most Likely to Scuttle Out From Under a Rock." Since we all only had to get our own color of marker to win, we were trying to pick a rorschach nobody else would pick. This turn was more interesting than the first, because we had to try to outguess each other. The player who won picked something that didn't look particularly like it hast just scuttled out from under a rock, but it didn't look like it hadn't either.

Thoughts:
This game went quick- under 5 minutes from beginning to end- but I imagine most games would take longer. It wasn't bad, but I can't say I'd be interested in playing again. It would make a passable party game given the right crowd.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.