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Pedro Barradas
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This will be a lengthy session report for a solo (?!?) game of this extremely cool game.
I know, I know, playing solo with this game is not very straightforward, but it might work.
Every time a dummy comes into play (attack, defense), a die is rolled. 4-6 nothing happens, dummy goes to refit. 1-3 the comms get to swap the dummy with another unit in that military region that has not seen battle yet and the dummy goes to refit.
Kinda works...

Sorry about the images, they're not in BBG due to the "extreme$$" selection rules in place.

Anyway...



As you can see by the photo, this is the situation at start. US strategy will focus in keeping comms away from cities, and gathering force to steam roll VC's and NVA's out of corps regions in a controlled manner, while at the same time denying the communist player freedom of movement.
It will not be easy, but it might work.
As the communist, strategy will be to keep allied units on the move to put out small fires and by that denying them strong stacks. At the same time, focusing on the political front, with sieges and the occasional city capture. Protecting the CBA's will be the second strategical concern.

Turn 1

Some units decide to provoke the US Marines division in the B4 area, by sending two units to sit between the cities of Quang Tri and Hue. The allied forces at the firebase near A Shau CBA watch that bold move with some surprise, not knowing what forces are there. Divisions? Alert sounds in allied command. Response comes in the form of a Delta Force insertion, revealing a week brigade and a dummy, that is unable to resolve to anything else (4-6, eheehh). Situation is immediately dealt with by the marines, with the populace in the two cites cheering.

Down south, a large detachment of units moves towards Tam Ky, threatening all bases and cities there. A surprise attack eliminates a ARVN division, sending political waves of destruction to the free world. The garrison holds in position though. Allies see no way to resolve that problem for the time being.

Another attack down south, near An Loc results in some success. One less ARVN brigade.


(This is the 1st corps situation at the end of turn 1)

A full force attack across both Laos and Cambodia results in an SF camp being overrun. It was no match for two full NVA divisions, that are able to maintain a siege to Kontum.

Another detachment of NVA units in the Delta region moves into an unsuspecting South Saigon, putting it into siege, and making the headlines the next day.

All over South Vietnam sieges take place, putting the allied command into shock.

The allied forces take onto themselves to limit the political effects of the communist offensive.
Although not yet able to fully use their resources, like mobile movement or “proper” bombing, they move their units into better positions, trying to relieve sieges and at the same time start to reduce communist capability to gather forces or reinforce communist camps.

2 units from Da Lat decide to risk an assault on a communist unit near Bo Loc, as the 1st Air Cav will be able to defend Da Lat the next week if needed. Their assault proves effective, shattering the first communist brigade.
Defense in Tam Ky is increased to face the assault from the NVA division and trying to hold on until relief comes from the Marines division up North (hopefully).

The ARVN marines stationed in North Saigon move south to help defend the southern part of the capital, and they succeed in also making the headlines the next day with a brave counteroffensive.
To the west of Saigon, a full on attack attempt to eliminate communist base 359, will 7 units surrounding them. The attack proves to be successful but somewhat limited as only one VC unit is eliminated.


(Saigon area, as described above. "A" represents the Saigon siege, "B" is the target of the Allied offensive, CBA 359)

Up North, near Bong Son, the Korean division tries to relieve a siege and at the same time siege the communist camp. And succeeds with another VC unit chalked down as a military victory.


(Korean sucess!)

The bombing campaign, still plagued by major logistic issues, only manages to provide suppression in three hexes in Saigon and Delta military districts, not a bad result considering the odds. Mostly, they've focused on areas of clear terrain for maximum effect. No point in bombing CBA's at the time since the odds would be shifted to NE.

In the Delta region however, things didn't turn out as good for the allies, with the attack designed to relieve Soc Trang falling victim of an Ambush, thanks to a very effective dummy swap. Another ARVN bites the dust.

All in all, not a bad starting move for the communists, taking advantage of the initial deployment problems of the american logistics. 1st Air Cav just watched and wasn't able to do anything, as per rules.
Allies responded as possible, not wanting to move to far out from the bases and cities just yet.

Results in VP's at the time:
Comm Military Points: 4
Allied Military Points: 5
Comm Political Point: 9 (!!) Not too bad considering that if the allied player hadn't responded, it could have gone as far as 18 points!
Allied Political Point: 0

A cautious start for both sides, but with the report reaching President Johnson being one of concerned news. Sieges all over the country are a major problem. It must be dealt with.


More to come.....
Paul D.
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Avatar
0405060708
Nice. Makes me want to play this again. Thanks!
Ryan Powers
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Avatar
With regard to images:

You can put them in your personal BGG gallery. No image-modding needed.

That's where I tend to put wargame session report pictures.
Pedro Barradas
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keethrax wrote:
With regard to images:

You can put them in your personal BGG gallery. No image-modding needed.

That's where I tend to put wargame session report pictures.


Thanks!
Will do that!
Pedro Barradas
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Turn 2

Ho Chi Mhin decides that the imperialists have done enough damage, so the order is to inflict damage. Real damage.

2 divisions are ordered to encircle Kontum. That city must fall. That is part of the plan to sweep all allied presence from there to the La Drang Valley.

In the coast, the division threatening the cities is ordered to co-ordinates 4821 so as to smash the Allied Base East of them.
Supply is moved to base 614 to support the attack on Chu Lai. Units from 252 move to attack Da Lat, in the hopes that the 1st Air Cav decides to support defensively elsewhere.

All over South Vietnam units move to consolidate their sieges. The imperialists MUST lose the political battle.

The attack on Chu Lai is pressed on, and with the supply from Laos, they gather an immense power. Heavy rains did take it's toll, and the most they can do is to shatter 1 ARVN unit. Chu Lai still stands!!!
Around Kontum, reports come from both east and west. Communists are everywhere! Again, with supply flowing in their ranks, they are confident to take the city! But the gods (dice gods) are not in their favour... A Stalemate results in losses from both sides, and Kontum... still lives!



(The offensive... or what it was supposed to be.. A - The Marines do it. B - Chu Lai misery. Maybe the rain did it... C - Kontum pincer. D - Korean Disaster)

Mhin gets a little bit more red than usual with the news... The major offensive turned out to be nothing more than a stand-off...

But not all was bad... Some attacks were REALLY bad.
The attack on Da Lat seemed to be promising, ARVN was starting to retreat. But then, a strange noise hovers the battlefield. The noise of something never heard before. The noise of the 1st Air Cav to the rescue! It did turn the battle. Soon enough, the tide turns, and this promissing attack turns into a nightmare for the communists. Both units eliminated. THAT sure made the news in the US that night...

The attack on Tu Hua is successful though. They manage to capture the city without losses.
On the other hand, the attack that was supposed to attract 1st Cav's attention, the move on the Firebase north of Saigon, turned out to be nothing else that a loss of supply, with a stalemate bogging the offensive.

The americans saw this as the opportunity they were looking for... The opportunity to take the initiative. Air mobile units zoom across the country, from Pleiku to Chu Lai, from South Saigon to LZ 2619. In the North, the Marines decide to eliminate the A Shau base and move to encircle.
Other 2 units move to relieve the siege on Gia Nghia. And in the delta region, the riverine unit moves to defend Cat Tho.

This time, the Air Force is up to the challenge. Extensive bombing missions Around Chu Lai (that was in clear terrain!!) to prevent further threatening of the coastal cities, and in the delta, to prevent further moves from the units on the siege of Long Xuyen.



(Delta situation, not bad, not good... for both sides)

Marines do it with pride, and the A Shau garrison barely holds. The korean units decide to eliminate the 226 base threat, but intelligence mishaps caused a lamentable mistake in what seemed to be easy pickings... What seemed to be a dummy unit, turned out to be an NVA regiment! The surprise affected the koreans in such a way that their division got shattered and a regiment eliminated!

Still, Gia Nghia was relieved, with one VC unit shattered!

And the best of all, telegraphed immediately to LBJ, was the attack on the 359 base on the outskirst of Saigon. Air Cav, 1st Division, ANZAN, the works! A huge battle, rendering the base tottaly inoperative. One down, one to go, and the Saigon region will be free!



(Saingon Area, A - The american victory, base 359 eliminated, B - The relief of Gia Nghia)


...

Not a bad turn for the Allies, as the communist offensive hit a wall, and they've gained some kind of initiative. Future will tell, but the communist MUST do magic next week, since their reinforcements are still a bit far away.

VP'S:

Comm. Military: 11
Comm. Political: 19 (6 of those from remaining sieges this week!)
Allied Military: 15
Allied Political: 1 (!! They really must focus on eliminating communist bases)

More to come...
Pedro Barradas
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And as you could expect from a scenario in Asia, monsters do appear...
This time was Catzilla, that decided to have a nap all over South Vietnam!

Aaaaaaahhh!:cry:

Well, I could say that the comms had the upperhand politically.
Military speaking, the difference wasn't too big.
I still think that it is extremely difficult for the allies to prevent sieges all over the place.

All in all, an excellent game, although I would tweak the political area a bit. I know that the communists are supposed to have the upper hand there, but still...

4.5 stars! (out of 5)
 
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