Game 1
I'm playing the Allies first. I have tanks! That's gotta be good right?
Turn 1 I begin with a Recon in Force and decide I'll get all three Special Forces on the beach from the start. I have an Assault Right in hand, so I hope to do more on that flank if possible. I end up drawing another Assault Right! Momentum! My opponent responds with a Recon in Force of his own, but does no damage.
Turn 2 Now I play my Assault Right. I score a single hit on the Right Center bunker. The Axis match me with a Probe Left and score two hits on my tank (
There goes most of my momentum) and retreats my special forces back. Turn 3 I play my next Assault Right and totally wiff on the bunker. My tank unit advanced to hit at the Infantry near the woods of Lion Su Mer, but all that does is retreat him. Interestingly I draw a second Counter-attack card to add to one I already have.
He responds with an Attack Left that kills the tank and commandos both. So even if I counter-attack, I don't have as much to do on that flank anymore. Not sure if that was the best call though.
Turn 4 I play my Attack Center, and score one hit on infantry. He counters right back with a Probe Center that scores three hits total on my infantry.
Turn 5 I play Probe Left for a measly single-fig hit. He responds with Attack Right that scores three hits that kill my infantry and 1 hit on my tank.
Turn 6 I play Counter-attack and score one hit on the tank, and make it retreat 2 hexes, but it comes back with an Attack Right that kills the Commando and brings victory to the Axis.
Game 2
Turn 1 He starts off with Assault Right, but moves his tank towards the center, preparing for a later center action, I'm sure. My Recon in Force manages to score two hits on said tank with my center Artillery. This is hopeful!
Turn 2 His Attack Left accomplishes nothing. My Probe Right gets 2 hits on infantry he has at the center left hedgehog.
Turn 3 No his center move actions pay off with Assault Center. Forces are on the beach! he score on hit on the bunker, but fortunately retreats my tanks (which had moved up on my right through Riva Bella to the centerline (since I have an Assault Center waiting.) My big turn: I Assault Center back. One hit is scored against the infantry assaulting my bunker. I kill his damaged tank with my artillery. My tank scores two hits that kill his infantry, and I take ground to score one hit on another tank. My draw is Firefight!
Turn 4 He Probes Left and retreats my tank again, and scores 2 hits on my infantry in the bunker. Firefight should be awesome. I pick all Right units plus my artillery. But unfortunately I wiff the first unit's attack on his tank, finally score one hit, and 2 hits on another infantry, My artillery is called in to finish the job on his second tank. Not as good as I hoped.
Turn 5 Recon in Force scores a hit on my Right Centerline bunker, kills a 2-fig infantry on the left, and retreats my tanks again. I Attack Right and hit a tank an infantry.
Turn 6 He plays Recon Center to activate his 1 fig tank, figuring he needs us use it or lose it. He misses entirely though. I Recon in Force, and while I score a kill against his infantry attacking my Left bunker, I wiff his tank entirely, and it lives
Turn 7 While he knows this is over, he score a moral victory over my 5-0 loss before, by loosing only 5-2 when he kills my bunker infantry with a Probe right. I can kill him any number of ways, but the Barrage I've held since turn 1 takes out the less risky single fig Commandos hiding in the hedgehog.
I'm actually still ahead in campaign points for our ongoing Air Pack campaign! Not a typical place for me. We'll see how the next beach scenario goes, and then we have a break for a while.
Feel free to let me know if my colorizing of cards names helps make it more clear who is doing what: green for Allies, gray for Axis.


















