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Ryan Powers
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The Great Battles of Alexander: Deluxe Edition » Forums » Sessions
Chaeronea. Where Alex bites it. Again.
I've got a copy of the SPQR reprint on the way, so while I was waiting I broke this one out.

Staring from the beginning meant first up was Chaeronea.

The battle opened up fairly traditionally, with Alexander trying to squeeze around the flank (the edge of the map makes this a bit tricky) and Phillip demonstrating the value of doubled phalaxes vs. the HOplites in the middle.

Before too long there is enough room for Alex to squeeze some cavalry past on his left , which is not good for Thebes (or the other greeks for that matter).

However, the next turn, after forming up, our precocious youngster hits some hoplites (not the Sacred Band, they were already being attacked form multiple directions) in the rear. The resulting leader check roll means Alex = dead. Good thing for the Macedonians he's not worth 70 rout points in this battle...

Phillip however has been making short work of the Athenians and assorted other city states in the middle. Now it becomes a race to see if he can do enough damage to route the Greeks before the Thebans can mop up their right flank. With no leaders over there there's not much to be done by the Macedonians. The edge of the map makes even withdrawing when the hoplites close somewhat tricky, and traffic congestions means some will doubtless be caught.

Seeing his left flank collapsing Phillip throws caution to the wind and pounds the hoplites for all he's got. And with a three activation turn pushes the Greeks tenuously close to routing from the field.

More mopping up on the Greeks right means another turn or so and the Macedonians have had it.

Being now or never for Phillip, eh again hits with everything at his disposal. Including a few phalanxes that are near the breaking point themselves. And shatters two more hoplite formations while his troops hold on (barely).

Result: Victory for the Macedonians, but no Alexander the Great.

Notes:

-I have now played this battle at least three times. In every single on Alexander has lost his life in the very first combat he throws himself into.

-The map edge along the Macedonian left makes squeezing past difficult

-It also makes routing units on that flank disappear very quickly.

- This was played without the Spartans. Assuming Alexander died in the same fashion, they would easily have made the difference this time.

- Off to fight the Triballians with zombie Alex. zombie
Jon W
Canada
Calgary
AB
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Nice report.

The last time I played this scenario (solo), I actually was able to roll up the Thebean flank with a still intact Alex. It was almost text book. First time ever after playing many, many wargames. It felt really good.

Of course, it would not have been possible without a slight miscalculation from the Thebean standpoint. At the end of one game turn, Alex had moved his "wing" away from Papa Phillip's wing, creating a slight gap in the Macedonian line. Next turn and the Thebean general is up first. "Hey", I said to myself, "the Greeks are not going to win this without a risk or two and there sitting right in front of me is a gap in the line. If I charge at it with my Thebeans, get my Momentum rolls and Phillip/Alex fail their Trump attempts, I can hit the Phalanx in the flank. Should I? Should I? Oh, why not. Here goes ....".

Bad decision.

The Thebean got his first Momentum roll, but Alex Trumped him and, well, won the day by smashing into the now exposed Greek line and rolling it up. Two Alex Momentums later and it was all over but the trophy building. Afterwards, post-game calculations indicated that the Thebean had a 1% chance to pull that off. Oof!

Good fun and a great game system.
Mick Weitz
United States
Iowa City
Iowa
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Nice battle report. Cheronea has always been one of my favorite scenarios. Its a classic engagement, historically important, relatively short, and very Greek. I suppose it's just evocative, all those living in the past hoplites facing the conscripted, well trained, sarrisa wielding Macedonians.

I've never had Alex die in this battle, but I can see how it would happen. I highly recommend adding the Spartans. I still think the Macedonians are favored, but it tightens things up.

Good Gaming~! Mick
Ryan Powers
United States
Coleraine
Minnesota
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I've played most of the scenarios with the various options. If I finish this run through the standard ones and SPQR isn't here yet (the order is being held for some other stuff) I'll probably go back to the beginning and do optional ones as well.

At some point I've got the Tyrant ones to go too (it's still unpunched).
tiger tiger
United States
Lexington
South Carolina
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Are you sure you're checking it right? There's only a 1% chance a leader bites it per check, unless you're doing Personal Combat.
Ryan Powers
United States
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Minnesota
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Yep. I'm sure.

He's the only leader I've ever lost to that check that I can remember, and I don't recall ever losing him to said check in another battle. But young Alexander has some weird bullseye on him in this scenario for some reason.
Jason Sadler
Afghanistan

Helmand Province
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patron070809
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I have had Phillip get killed with missiles in this scenario. It happened so early that it didn't take long to reset.
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