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John Snyder™
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04050607
I was on the fence about this one. I LOVE themed games when they're based on properties I'm a fan of; and there's a noticeable dearth of anything worth playing when it comes to the 80's action films I loved as a kid. It would be so great to play a Terminator or Aliens board game that required more than just rolling a dice! But I'm really more of a eurogamer these days, and print-N-play is usually not my style. Nonetheless, the Predator theme was too good for me to pass up, so I printed, N' played.

First off, if I'm gonna play a dice-rolling combat game, I want it simple. Charts, tables, counters, modifiers.... not for me. Get To The Chopper does it right, simplicity is the rule of the day and maximum bloodshed as quickly as possible is the goal (it's only fitting). Each character has two weapons (one for melee, one for ranged attacks), one special ability, and takes X number of Wounds before he dies. It's standard move-and-attack/roll-to-hit fare. There are a couple of rules about movement modifiers and "camoflage" for the Predator, but it's not like a wargame system where you need to keep a table to keep track of all the different plusses and minuses. It's more like 3 or 4 hard-and-fast rules that add to the theme.

And that's the strong point of the game. The reason you're playing this game is so you can yell "GET TO DA CHOPPA! DO IT NOWW!" at your friends, or make that creepy predator growl when you've killed off all your opponents. It's clear that this was the designer's goal, and all the rules are intended to get you immersed in the theme. Each character has a special ability that reflects his counterpart in the movie; and all the movement rules are there to simulate events from the film. The best example (and one of my favorite things about the game) is the River. When the Predator crosses the River, he loses his Camoflage ability, leading to a knockdown-dragout between him and Dutch (whom he's certainly left alive last, because Dutch's ability turns him into a mean green Predator-killing machine once he gets hurt). This is great themed design. Too many themed games try to paste an event from a movie or book ON to a game mechanic. Good themed games CREATE mechanics that simulate those events. Excellent themed games do that, and are fun to play as well.

The components are another story. I have to disagree with the other reviewer on here who said that he preferred the home-made look of the components to crop-n'-shopped stills from the movie. I'm a guy who LOVES to crop-n'-shop; and I really wished the character cards were a little more attractive. To that end, after playing the game and realizing I'd definitely want to play it again, I went to work and came up with some of my own (posted at the end of the review).

In the end, Get To The Chopper is exactly the kind of game I DON'T usually like, but it made me love it by doing absolutely everything correctly. Comparing it to other games I enjoy would be doing it a disservice, because it's not trying to be Puerto Rico or Showmanager. It's trying to be a short, fast and furious little firefight that makes you feel like you're playing a part in a movie you've loved since you were 7. And it does that in spades. Besides - it's free, man.

If you're reading this review, you've got at least some interest in a Predator-themed game. Print it out and play it at your next game night. Do it. I promise you'll love it. A great example of a game that knows what it wants to do, is designed to do that and ONLY that, and accomplishes its goal perfectly.

--------------------------------------
I've uploaded my character cards to the Files section, but copyright rules may keep them from getting posted. If they do, feel free to drop me a geekmail and I'll send you the original file (it's a much higher resolution than the posted photo):

Scott McChesney
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Thank you for reviewing the game and a huge thank you for the character cards. Vastly superior to anything I’ve made. I highly recommend that anyone who plays Get to The Chopper use them.

One side note, perhaps its only my gaming table but in general Dutch doesn’t seem any more likely to be the last one alive then any other of the marines.
Last edited on 2008-08-21 12:25:01 CST (Total Number of Edits: 1)
John Snyder™
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04050607
ScottMcChesney wrote:
Thank you for reviewing the game and a huge thank you for the character cards. Vastly superior to anything I’ve made. I highly recommend that anyone who plays Get to The Chopper use them.


Re-reading my review I notice that I kind of gave a poo-poo to the components, but that's unfair. First of all I forgot to mention that the board is GREAT. It's clear and well-defined, and it's also nice to look at while you play. The character cards were utilitarian, but the advantage they have over mine is clarity and simplicity. I just thought it would be nice to have another option once you're familiar with the game.

Quote:
One side note, perhaps its only my gaming table but in general Dutch doesn’t seem any more likely to be the last one alive then any other of the marines.

That's interesting! I played the Soldiers, and my opponent decided that since Boy Scout was going to be harder to kill than everyone else, he'd leave Dutch alone and pick the rest off first. Perhaps with more play I'll come to find the same result as you.

Thanks for designing this game Scott! I can't recommend it highly enough.
Peter Bogdasarian
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Oops, "Blain" is missing his "e." (Blaine) Great looking cards though!
John Snyder™
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04050607
jormungandr wrote:
Oops, "Blain" is missing his "e." (Blaine) Great looking cards though!

Checked the credit sequence on my DVD just to make sure - Blain's name doesn't have an "e" on the end!
Chief Renegade Robot Fighter--preferred by 3 out of 5 voters, not counting people who voted for Jessica Alba or a random third party candidate!!!
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04050607
I wish I weren't so damn lazy, or I'd print this one out. How big is the map, and did you print it in sections or have it done at someplace like Kinko's?
Scott McChesney
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mistermarino wrote:
I wish I weren't so damn lazy, or I'd print this one out. How big is the map, and did you print it in sections or have it done at someplace like Kinko's?


You can do both!

Download this and you will find a version of the map that can be printed on four sheets a regular paper.
http://www.boardgamegeek.com/file/info/31789

Download this and you get a super big deluxe version of the map that can be print at Kinkos or what not.
http://www.boardgamegeek.com/file/info/31790

The big map looks like this
Peter Bogdasarian
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CapAp wrote:
jormungandr wrote:
Oops, "Blain" is missing his "e." (Blaine) Great looking cards though!

Checked the credit sequence on my DVD just to make sure - Blain's name doesn't have an "e" on the end!


Learned something new today!
 
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