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Breno Kümmel
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Imperial » Forums » Reviews
Kick ass
There is no other more apt title for a review I could write for this game. It kicks ass. It's that simple. I mean, this is a game about the 1st world war (well, sort of) and the player that wins is the one with the most money in the end. We wage war for profit. We kill our own soldiers because we don't want to feed them at taxation. We steal the command of other player's country right before that huge attack, just so you can send the troops to the opposite way.

How cool is that?

After a while, though, you realize that this really is a stock-market kind of game. It really is about helping your investments and how to hurt other player's. The war is just how you do it. And one could hardly call it a war, the zero-luck factor after a while makes it feel like a simple process. You can plan everything ahead very calmly, if you burn your brain enough, everything will work out well and you'll end up with your pockets filled with cash.

Of course, unless someone does something unexpected. Like in most stock-market games (I've found so far), in this game you can't really win all by yourself. You have to learn how to ride the wave of other player's actions. You have to keep an eye open for what they're planning and doing, because every little action in this game counts, and you can't possibly be in charge of all of them.

Because of that, everyone playing it has to "take it seriously", and by that I mean player C's mistake can cost player B his victory in quite the direct manner. You can't put all of your money in a single country (well, not usually), so part of your VPs in the end will come from other player's management of your investments.

And this game probably has the tightest endgame scoring out of all the games I own. This impression that I have is probably helped by the fact that you can't really calculate how everyone's doing in the middle of the game. After a country reaches 25 in the taxation track (the condition for the end of the game), you take out a piece of paper, do a few multiplications and after 5 minutes or so, you'll see who won, unless, of course, it's by a really wide margin (one player owns all the stock of the 5x country and all the other nations are at 2x). Some people might be annoyed at this, so I think it bears mentioning.

The one true fault of the game, I think, is the fact that a player can be eliminated out of the competition in the first few rounds. IF he's not careful, he might lose control of his country right before taxation, and the first big bonus makes a HUGE difference. Like in most investment games, 10 dollars in the beginning is worth a lot more than 10 in the end, so missing out on an apparently small bonus (6 bucks doesn't seem a lot in a game that ends at 120, 130 points) can really hurt you all the way through the end.

Another aspect that can be interpreted as a flaw is the opaque nature of the game's strategy. A beginner will be completely lost in his first match of this (unless he knows 18xx games), and will only really understand how the game works after you do the endgame scoring. You can give as many examples as you want, throw any strategy tips you can come up with: from my experience, a newbie will only understand this game after the first match is over.

I think this fault is mitigated by the fact that the theme is so damn cool. I mean, waging wars for money? Country's control moving between players during a match? I've yet to meet someone who doesn't find the idea interesting.

Even though this game has no random element to it, and the rondel puts one action right after the other, I think the replay value on this one is magnificent. I've seen every one of the 6 countries do well in one game and do badly in another, everything really depends on how EVERYTHING works out. The fact that Russia produced last turn may be an incentive for austria to move into taxation, which makes germany focus his troops on France, who will then stop trying to pressure england. I've seen one purchase of a bond have continent-wide repercussions (with the controller of the country changing, wars were stopped and started in just a single turn). This kind of domino effect can happen in this game, and is always delightful to watch (unless you've just gotten screwed by it).

One small little thing that I should also say is that when you play without the investor card (definitely the way I recommend), at the end of every turn there will be a turn for buying bonds of that particular country that just moved. This is done by an annoying and repetitive round of asking "so, you want any bonds of this country?" to every player in seating order, commencing from the current controller of the country. There's no real way to make this more streamlined, because the order of the players is really important here, so you can't ask "does anyone want any bonds from this country?". Nope. You have to ask "hey, Mr. Sitting-to-my-left, do you want any bonds? Nope? and Mr. Right-in-front-of-me, do you?", and so on. This happens at the end of every turn, so it gets repetitive.

All in all, I rate Imperial a 9.5. I'm always willing to play it, and always willing to teach it (and this one requires a bit more patience, you'll have to repeat things over and over again because of its counter-intuitive elements). It scales pretty well from 3 to 5 players (being considerably different experiences from a strategy point of view with each one of those player numbers). With 6, I wouldn't recommend it, you'll frequently find players without a country (a fragile position to be in, although not impossible to recover from). You can win by playing without control of any countries, but I'm not sure most gamers would be able (or even willing) to do so.

The two flaws this game has (the possibility of someone getting hosed right in the beginning and have no chance to win and the annoying question-asking round at the end of every turn) would be enough to take a full point out of the final score, maybe even more. But here the game is so cool that it manages to remain with this high grade.

I think a great example of this game's awesomeness is the fact that so many people in my game group own it. Since games tend to be pricy here in Brazil (international shipping and import tax), when we buy games we try to complement each other's collection, so we get a chance at playing many different games. When I bought this game, I knew about 4 people here in Brasília that already had it, two of which I played regularly with. I still bought it (cost me something close to 90 dollars, I think). A game this cool, I had to own it.
Last edited on 2008-08-26 12:24:08 CST (Total Number of Edits: 1)
Adel Zekri
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woahhh....you just made me excited to get this game...i'll be rushing off to the store soon enough...
good review btw...thumbs!
Jim Patterson
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BrenoK wrote:
The one true fault of the game, I think, is the fact that a player can be eliminated out of the competition in the first few rounds. IF he's not careful, he might lose control of his country right before taxation, and the first big bonus makes a HUGE difference. Like in most investment games, 10 dollars in the beginning is worth a lot more than 10 in the end, so missing out on an apparently small bonus (6 bucks doesn't seem a lot in a game that ends at 120, 130 points) can really hurt you all the way through the end.


The thing is, you don't really *have* a country, and it's better not to think of it in the traditional gamey sense. It's better to think of yourself as a leading or junior partner in a series of corporations that just happen to be coterminous with nation-states. I've actually seen people do pretty well rarely or never "having" a country.

Quote:
Another aspect that can be interpreted as a flaw is the opaque nature of the game's strategy. A beginner will be completely lost in his first match of this (unless he knows 18xx games), and will only really understand how the game works after you do the endgame scoring. You can give as many examples as you want, throw any strategy tips you can come up with: from my experience, a newbie will only understand this game after the first match is over.


Interestingly, I won the first time I played, and I have no 18xx experience. Admittedly, I haven't won since. :D

Nitpicking aside, I share your enthusiasm for the game.
Breno Kümmel
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I've seen a newbie win. He was actually a little bit annoyed over it ("this is ridiculous, I didn't understand the game all the way through and I won!"), but after a few minutes he thought it over and understood what happened (he was the only one that wasn't caught up in the uglier wars in the game, he got lucky in his initial investments).
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BrenoK wrote:
The one true fault of the game, I think, is the fact that a player can be eliminated out of the competition in the first few rounds. IF he's not careful, he might lose control of his country right before taxation, and the first big bonus makes a HUGE difference. Like in most investment games, 10 dollars in the beginning is worth a lot more than 10 in the end, so missing out on an apparently small bonus (6 bucks doesn't seem a lot in a game that ends at 120, 130 points) can really hurt you all the way through the end.

I've done this twice on purpose now, lost control of my country early on, and never regained control anywhere for the remainder of the game. It's really hard, but I've come close to winning twice. The thing is you have to invest all over the board in the beginning. Most people only have one country to control, and need that for their own money, so make sure you can benefit along with them. Later in the game you should closely watch which countries have the potential to end up in the 4x and 5x region and heavily invest in those.
Last edited on 2008-08-26 05:08:04 CST (Total Number of Edits: 1)
Andre Metelo
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Same experience here.. every time somebody lost control of the country and never took it back, they were able to win by a comfortable margin. (a couple of times were due to misplays of 1 or 2 players by making the game longer and helping the contryless player).
James Hemsley
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BrenoK wrote:

One small little thing that I should also say is that when you play without the investor card (definitely the way I recommend), at the end of every turn there will be a turn for buying bonds of that particular country that just moved. This is done by an annoying and repetitive round of asking "so, you want any bonds of this country?" to every player in seating order, commencing from the current controller of the country. There's no real way to make this more streamlined, because the order of the players is really important here, so you can't ask "does anyone want any bonds from this country?". Nope. You have to ask "hey, Mr. Sitting-to-my-left, do you want any bonds? Nope? and Mr. Right-in-front-of-me, do you?", and so on. This happens at the end of every turn, so it gets repetitive.


Great overview of the game. I love this game, too. There aren't too many games with perfect information and no luck, that seem to have so many options and can turn on the whim of another player.

I'd suggest your group try the "With Investor Card" variant. It eliminates the need to ask everyone if they want to buy a country and it adds another layer of strategy. More specifically, it really has a strong effect on when you will cause the country you control to take the investor action. If you don't have the investor card, you can't buy, so you tend to want to prevent others from being paid.

--James
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I've played it with the investor card and I prefer the annoying questions of the game without it to the stilted nature of the game with it.
David Gibbs
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I've not tried it without the investor card, I need to give it a shot. It sounds interesting -- but it sounds like it really weakens the "no country" position -- where the main advantage of having no country controlled was that you got a chance to invest in every investor round.

Is the "no investor" ruled variant described in the game rules, or somewhere online here?
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Quote:
IF he's not careful, he might lose control of his country right before taxation, and the first big bonus makes a HUGE difference.


At this year's WBC most of the "good" players seemed to start their marker on Invest or even Import, to get the marker up to tax fast and take a smaller bonus instead of risking a bigger one. After all, if you hang on for once more around the rondel you'll get the rest of that bonus anyway.
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The no investor card is in the manual, in the first few pages. The player with no country can buy bonds from any country at any time, which is a considerable advantage, but it's still a tricky position to be in.
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You should check out the "Swiss Bank" variant that Mac posted in the forums section of the game. It makes for an interesting choice when you don't "own" a country.

http://www.boardgamegeek.com/thread/203350
Hertzog Johannes van Heerden
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Thanks for the great review!

My initial impression of the game wasn't exactly glowing, as we started around midnight with six players at the end of a very long games night. Bad idea for a first time!

But after reading your review I've been inspired to dust off the game and try again...except possibly with four players this time :D

Corin Friesen
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BrenoK wrote:
The two flaws this game has (the possibility of someone getting hosed right in the beginning and have no chance to win and the annoying question-asking round at the end of every turn) would be enough to take a full point out of the final score, maybe even more. But here the game is so cool that it manages to remain with this high grade.

Those aren't problems with the game itself.

BTW, this game is also excellent with 2.

So, 10 out of 10 it is. :arrrh:
Linda Baldwin
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I'm fascinated by this game (although 18xx scared me off.) Unfortunately, my only experience playing was on BSW, with a bunch of other new players; we wandered around in confusion the whole time. Also, the interface there was a bit sucky, in that if you didn't watch the screen constantly, you'd never know someone was attacking you and removing your armies/fleets. I lost several units while I was trying to check out my bonds, and didn't even know who attacked me!

Would love to try this face-to-face, but I would definitely want a "tour guide" who knew the game well.
James Hemsley
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Carmilla wrote:
I'm fascinated by this game (although 18xx scared me off.) Unfortunately, my only experience playing was on BSW, with a bunch of other new players; we wandered around in confusion the whole time. Also, the interface there was a bit sucky, in that if you didn't watch the screen constantly, you'd never know someone was attacking you and removing your armies/fleets. I lost several units while I was trying to check out my bonds, and didn't even know who attacked me!

Would love to try this face-to-face, but I would definitely want a "tour guide" who knew the game well.


Linda, I have no idea where you live, but you're welcome to come to Iowa City and try it out at one of our game days!

--James
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