geek
The Hotness
Games|People|Company
Dominion - Stash Promo Card
Runewars
Dominion: Alchemy
Thunderstone
Dominion
Dungeon Lords
Alexander the Great
Agricola
Twilight Struggle
Murder at the Four Deuces
Stronghold
The Republic of Rome
Race for the Galaxy
Small World
Arkham Horror
Founding Fathers
Race for the Galaxy: The Brink of War
Through the Ages: A Story of Civilization
Vapor's Gambit
Battlestar Galactica
Chaos in the Old World
Le Havre
Last Night on Earth: The Zombie Game
Mystery Express
Puerto Rico
Endeavor
Power Grid
Vasco da Gama
Warhammer: Invasion
Descent: Journeys in the Dark
Space Hulk (3rd Edition)
Pandemic
Hansa Teutonica
Carson City
Campaign Manager 2008
War of the Ring
Livingstone
Cosmic Encounter
Stone Age
Le Havre: Le Grand Hameau
Tobago
Cosmic Encounter: Cosmic Incursion Expansion
Twilight Imperium 3rd Edition
Summoner Wars
War of the Ring Collector's Edition
Macao
Carcassonne
Dominion: Prosperity
Neuland
Steam
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
7
13 Posts
New Thread | Printer Friendly | Subscribe  sub options | Bookmark
Your Tags: Add tags
Popular Tags: FoD [+] [View All]
e m
Canada
Toronto
flag msg tools
mbmb
Fury of Dracula » Forums » Reviews
The Unfury of Dracula - First Impressions
There are some excellent reviews already on the rules and game play of Fury of Dracula (FOD). I'll focus on my first impressions based on a 4-player game with all new players.

First off, the rulebook is a monster. The instructions are extremely repetitive and tedious to go through if nobody is familiar with the game. At the same time, it was hard to figure out some of the game mechanics, such as catacombs and combat - we keep having to re-read these sections over and over again. Still, after going through the rulebook, the examples are well-done. And I'm sure a player aid from BGG will expedite a rules review for the next time we play.

Our first game took around 5 hours with a detailed walkthru of the rulebook and a pizza break. If we can get the game down to 2-3 hours, I think it'll be worth it in the long run.



Potential Issues?

I'm not sure if my first game was atypical, so I'll chalk the following down as potential issues:

- We didn't catch up to Dracula until very late in the game. For us, this didn't happen until the third day, which ended up being the last day.

- We didn't fight any agents until very late in the game. And again, not until what ended up being the last day. For some reason, I was under the impression that we would be battling agents all over the map.

- I hated the train mechanic when it came to rolling an X, since I had to stop with no action phase at least 3 times... And I was the Lord, who had an extra roll if wanted. I'd prefer it if the X penalty was a choice of turn end or discard of an Event and/or Item card.

- The game seemed like the slowest chase ever for the hunters. One of the hunters got the hurricane event put on him, so he ended up far away from the action. It took forever to move back into game play. Sometimes it feels like the movement action of 1 city by road, 0-3 cities by train, and several moves to complete a sea voyage seems restrictively slow.

- I'm not sure if I'm fond of the combat mechanic and the dice modifiers.

- I prefer to have some wooden bits instead of cardboard chits. For example, the hunter hearts kept shifting around since the player boards are used to store the cards - a wooden bit would have been better for this. I'd also prefer wooden bits for the Consecrated Ground, Holy Host, Road Block, and Day-Night markers.

- I would have liked to have a different color background on the inside side of Basic items and Play Immediately Event Cards. For organization purposes, it would make the card sorting and identification easier.

- I'm not convinced that Dracula is a fury to be reckoned with, at least until the very late game.

Pros

- Fury of Dracula has a beautiful map. I love games with maps, and this one is fantastic!

- With 3 players playing one hunter each and working together to play the fourth, the feeling of co-operation was high. We collaborated on that communal hunter and had fun time doing it.

- The different characters and the miniatures added a nice thematic element that contributed to the player banter.

- Overall, the theme let us immerse ourselves in a Dracula vs. vampire hunters story, and added an element of pure fun that a dry, abstract game with a bunch of bits cannot do. I do like those abstract-type games for pure game play, but once in a while a richly themed game is a nice change.

- Not sure if this is pro or not, but it reminds me of how much I liked Scotland Yard, which I'll pick up the next time I see it!

Overall

Now that we know how Fury of Dracula is played, I would definitely play it again as a theme-rich, co-operative game for 4 players. I can usually tell right away if I never really want to play a game ever again (it ends up on my trade list), and this was not one of those occasions. I would enthusiastically try this game again.
Last edited on 2008-08-31 14:14:55 CST (Total Number of Edits: 1)
David Clark
United States
Houghton
Michigan
flag msg tools
Avatar
patron0809
mbmbmbmbmb
Re: Tue Unfury of Dracula - First Impressions
I've had one or two games like the one you describe -- no luck finding Dracula, lots of flailing around, and the feeling that things are happening too fast for me to get to Dracula.

However, that's been relatively few games. Typically, some Newspaper Reports or Scouts (or even Money Trail) will show up in the first few rounds (go ahead and draw Events! Lots of them!). I'm very surprised that you weren't able to stumble across even an old location on the trail after that many days.

It also sounds like you had enormously bad luck on the train die. It happens, but that was very unusual.
Zsolt Nagy
Hungary

flag msg tools
mbmbmbmb
Re: Tue Unfury of Dracula - First Impressions
Last time we played I rolled 3 Xs on the train die, all of them at critical moments to cloose a loop or move directly on Dracula. As the Jedi saying goes: 'Sith happens.' :D

Dies (especially at combat) are considered the weak points of the game by many but it is not so awful. There is 1:6 chance to roll X with the train die, Lord Godalming can reroll it and there are cards to grant automatic best train die results. More would take away any randomness of it. Same with combat. The +1 modifiers and the initiative values of the card can give a lot of advantage for a tactical play, but sometimes even the best tactic is collapsing.

Playing time goes down with more games under your belt. Ours are usually 2-2.5 hours long in average.

You also seemed to forget about the resolve points the hunters get at each new day. If they have no idea about where the Count is than it is usually a good idea to burn it immediately for a 'newspaper reports' effect.
e m
Canada
Toronto
flag msg tools
mbmb
Re: Tue Unfury of Dracula - First Impressions
That is good to hear, since I think that Fury of Dracula has a lot of potential to be great.

As for my first game, we didn't get Newspaper Reports or Scouts until what ended up being the last day. We did draw as many Event and Item cards at almost every opportunity. And we did use up our Resolves as soon as we could (but we only had 2 since only 2 full days passed in game play).

We did reveal several older locations at about mid-way through the game, but they didn't have agent encounters on them, so there was no combat, no loss of health/blood, and no bites. I was hoping that the combat factor would come up more often and throughout the game.

Dracula did magically disappear/teleport elsewhere at least once (I can't remember what the Event was called), which was kind of cool, but at the same time it meant that the trail went cold (although we could deduce that Dracula wasn't there). We spent a great deal of time trying to figure out where Dracula was at - and that was fun!

The player who was Dracula had quite a bit of fun, as did all the hunters. Dracula won pretty convincingly by converting vampires earlier in the game (for a total of 4 vampire points on the track), which gave him quite a bit of a lead. At the same time, us hunters did almost down Dracula - we left him with 3 blood left. So, it was a close game after all.

Dracula's main comment is that he hates the dice dependency on the combat. He'd rather have some other method of battle with no dice - maybe a set number of use-once dice cards (like El Grande). Or just some other way to calculate battle results with no dice.

I know that the next game of FOD will be faster paced, so I'm not too concerned with the game length of my first game. And FOD is just pure fun to play.
Last edited on 2008-08-31 14:12:02 CST (Total Number of Edits: 1)
David Clark
United States
Houghton
Michigan
flag msg tools
Avatar
patron0809
mbmbmbmbmb
alita_4b wrote:
Dracula's main comment is that he hates the dice dependency on the combat. He'd rather have some other method of battle with no dice - maybe a set number of use-once dice cards (like El Grande). Or just some other way to calculate battle results with no dice.


Combat does get a bit better once you learn the cards, and learn what is strong versus Dracula's various choices. At that point, it becomes more of a mind game with Dracula.

That said, the combat system is very fiddly for something that is really not a huge deal. It could stand some streamlining.
Jim Patching
United Kingdom
Cardiff
flag msg tools
Avatar
patron0809
mbmbmbmbmb
5 hours sounds like a monster session - no wonder it didn't go down too well with your group. I think the longest game we've ever had was about 2 hours.

You're right about the rulebook, it is a bit messy. It's worth giving the game another go though, it's normally really good.
David Clark
United States
Houghton
Michigan
flag msg tools
Avatar
patron0809
mbmbmbmbmb
panzer-attack wrote:
5 hours sounds like a monster session - no wonder it didn't go down too well with your group. I think the longest game we've ever had was about 2 hours.


I had a ridiculous 5 hour session once. I began it knowing that I would have to leave in 5 hours, but of course, the game would never take THAT long, would it? Turns out that with enough new players, enough *almost* but not quite catching Dracula, and enough Long Day cards, it certainly can!
nuno borges
Canada
Uxbridge
Ontario
flag msg tools
Avatar
patron070809
mbmbmbmbmb
Fury of Dracula is not that dissimilar to War of the Ring, in that, although you can play with 4,5 players, you are better off playing with only 2.

The required teamwork between hunters never materializes, and i hate the concept of 'team win'. At least if i play all the hunters, i'm able to rely on my own stratagems to kill Dracula - that evil bastard. :)

Not a bad game, but for an experience euro gamer, not the game of choice with some many other good options. This will probably only appeal to the genre Dracula fan boys.

Silver
David Clark
United States
Houghton
Michigan
flag msg tools
Avatar
patron0809
mbmbmbmbmb
silverbeard wrote:
The required teamwork between hunters never materializes, and i hate the concept of 'team win'. At least if i play all the hunters, i'm able to rely on my own stratagems to kill Dracula - that evil bastard. :)


Too bad -- in my group, the teamwork shows up all the time. However, I play with roleplayers, so they're used to the cooperative aspects of gameplay. They also love Shadows Over Camelot and Betrayal at House on the Hill.

silverbeard wrote:
Not a bad game, but for an experience euro gamer, not the game of choice with some many other good options. This will probably only appeal to the genre Dracula fan boys.


Ahem?

I've never even read the book(s) -- I may have seen a movie once. I'm also an experienced eurogamer and enjoy a good brain-burner. And given all that, I still love this game. It's got fun and unique mechanics, it gives a real feel of chasing Dracula, and you're forced to make truly important decisions throughout. Every game has its place, and if you want a hardcore euro, this isn't it. But that certainly doesn't limit it to "genre Dracula fan boys."
Zsolt Nagy
Hungary

flag msg tools
mbmbmbmb
alita_4b wrote:
That is good to hear, since I think that Fury of Dracula has a lot of potential to be great.

As for my first game, we didn't get Newspaper Reports or Scouts until what ended up being the last day. We did draw as many Event and Item cards at almost every opportunity. And we did use up our Resolves as soon as we could (but we only had 2 since only 2 full days passed in game play).

We did reveal several older locations at about mid-way through the game, but they didn't have agent encounters on them, so there was no combat, no loss of health/blood, and no bites. I was hoping that the combat factor would come up more often and throughout the game.


Actually, FoD is not necessarily a combat game. Although the hunters' only way to win is to fight and kill Dracula the Dracula player can win by sneaking around all the time. However he is not limited to. He can try to win by battering down a hunter or hunters with the damaging encounters like the minions, wolf, rats, lightning, etc. Or he can try to get sneak around and lost the hunters on his trail by slowing down encounters (fog, bats) and using his powers (fangs/escape as bat, wolf form). So combat is just one option.

alita_4b wrote:
Dracula did magically disappear/teleport elsewhere at least once (I can't remember what the Event was called), which was kind of cool, but at the same time it meant that the trail went cold (although we could deduce that Dracula wasn't there). We spent a great deal of time trying to figure out where Dracula was at - and that was fun!


That card is called 'Evasion' and is pretty much the main reason why the hunters should stop drawing event cards when they found the vampire's trail. It is a big red 'reset' button for Dracula. :)

Actually when Dracula's trail is found it is usually very hard for him to disappear again. From that point on the hunters can be more or less in his heels all the time which makes maturing a new vampire almost impossible. It needs a very smart Dracula to get ahead of the hunters again. He has to divide the hunters by forcing them to clear up his trail (to remove the threat of possible new vampires left behind) than using some 'jumping away' move (wolf or bat flight). Still, the hunters will have a general idea about his whereabouts.

alita_4b wrote:
The player who was Dracula had quite a bit of fun, as did all the hunters. Dracula won pretty convincingly by converting vampires earlier in the game (for a total of 4 vampire points on the track), which gave him quite a bit of a lead. At the same time, us hunters did almost down Dracula - we left him with 3 blood left. So, it was a close game after all.


Oh, I know this effect. :) At first time I taught the game so I was always Dracula. After a few games I offered the Dracula position for trying so a friend took the mantle. In the 4th round he looked at me and said: "Holy crap, from here it feels like a totally different game... It is amazing fun!". He couldn't wipe the smile from his face during the whole game. :D And the same effect happened on all the others who tried out the Dracula role one by one.

alita_4b wrote:
Dracula's main comment is that he hates the dice dependency on the combat. He'd rather have some other method of battle with no dice - maybe a set number of use-once dice cards (like El Grande). Or just some other way to calculate battle results with no dice.


Dice can whack chaos but as I wrote the Dracula is not enforced to combat as his only tactic. During daytime it is especially deadly for him. At night he can be more agressive and his real powers come into play but to use them effectively the combat cards and their interactions needs to be learned. There is a cross-reference file here on BGG about it which is good to see. There are a lot of intricacies in the combat cards. For example, the dreaded Stake is useless against Strenght. It either breaks (discarded) or the combat ends. Also, Escape as Mist is unstoppable because regardless who wins the roll, combat ends -except if Holy Water is used against it. The initiative numbers are also important. Because the variable is 1-6 it happens many times that the roll results come up equal and than the initiative is the deciding factor. If you can win by an equal roll you gave yourself 16% more chance to win. The cards and situations which giving +1 to the combat roll also raising your winning chances the same way. Combining the two is giving significant advantages in combat. Still, there is no sure thing in a fight: if you roll 1 and your opponent 6 you will be wasted. But that amount of randomness is there for spice.

alita_4b wrote:
I know that the next game of FOD will be faster paced, so I'm not too concerned with the game length of my first game. And FOD is just pure fun to play.


Well said. :)
Ryan Newell
Canada
Regina
Saskatchewan
flag msg tools
mbmbmbmbmb
silverbeard wrote:
Fury of Dracula is not that dissimilar to War of the Ring, in that, although you can play with 4,5 players, you are better off playing with only 2.


This is true if you're playing with a bunch of quiet, isolated people who'd rather stare at the board that talk with each other. I play with 4 other friends who dig the interactive elements and it's a blast.

This is the absolute wrong game to play if you're looking for a 2-player brain-burner. There are too many drastic swings of luck to make that style of play fully satisfying. This game is about the narrative and the experience. If you're not wired to enjoy those types of games, it's going to fall flat.
Last edited on 2008-09-04 11:57:44 CST (Total Number of Edits: 1)
nuno borges
Canada
Uxbridge
Ontario
flag msg tools
Avatar
patron070809
mbmbmbmbmb
The Barefoot Killer wrote:
quiet, isolated people who'd rather stare at the board


these people are always necessary on a game night - they serve coffee, tell you where the washroom is, refill the chips bowl

and

play a single game of tic tac toe for hours while caught in an AP bubble

and

i agree with your point :)

Silverbeard
Last edited on 2009-01-09 17:38:58 CST (Total Number of Edits: 2)
SeƱor Evil Monkey
United Kingdom
Sittingbourne
Kent
flag msg tools
Avatar
patron0809
mbmbmbmbmb
Have only played it once, but I totally missed the fun in this one (and I wasn't alone, all of the hunters conceeded the game to Dracula just to get it over and done with). Whenever we did catch up with Drac' he just legged it, leaving us to fart about with the crappy train service...
It looked pretty enough, and the theme was engaging (I had come very close to buying a copy myself before getting a chance to try out someone else's) but the length and repetition of the game was a killer.

Am guessing playing as Dracula could be more tense as you can see how close the hunters are getting, but for the rest of us it was uninspiring :soblue:
Front Page | Welcome | Contact | Privacy Policy | DMCA | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.