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John Sherck
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09
In the past, I've played Diplomacy as a PBEM game and found that to be a great way to play--I particularly like the way that it fosters the diplomatic aspect of the game as communications fly between turns, and I suspect AGoT would benefit similarly from this treatment.

AGoT, though, seems like it would be much more difficult to run this way, due to the way orders are resolved with each player resolving one raid/move order and then the next and so on.

So I guess my question to those of you who've played AGoT as a PBEM game, how was it run? How often were orders submitted, how were orders resolved and how quickly was this accomplished? Are there any programs out there to serve as "judges" or to speed up the creation of maps? I'd just generally like to find out as much as I can about the nuts and bolts of playing and running a PBEM game and would appreciate whatever insight those of you with experience in this can offer.

And if someone has it all worked out and needs an extra player... I'm in!
CND
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There is a Yahoo group that ran PBEM games with a moderator when it first came out. (True story: the 'ports' idea from the expansion was first suggested in this very Yahoo group shortly after the original game was published and people realized the problem of losing ships and never being able to make them back)

I think it was called 'AGOT' or something like that in Yahoo. You might check to see if it's still alive and kicking.
David Shackelford
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I'm currently in an AGOT PBEM game. There are six of us playing, and we're just using the ports rules from the expansions. It took us a week to get all the way through the first turn, but the process has been pretty smooth and the pace will pick up. We're just turning in orders for turn two now. We actually all live in the same town, so we've played face-to-face before in other games. This is my first time playing AGOT at all, so it's interesting, learning a game via PBEM the first time.

Typically every time everyone is required to give input, there is a 24-48 hour deadline to make sure there was ample time for diplomacy, planning, and real life. People send their initial orders to the moderator, but when it comes time to doing the actual raids/marches, we send the actions to the entire list and put the next player's name in the subject line. That keeps things moving along.

There is a program that's listed in the downloads area that produces an electronic map, replete with counters to move around. Our moderator is using that and sending us updates of it a couple of times per turn. It tells us who is where on the turn track, what the power token levels are, and of course, where all the units are and their respective orders. I was using the program to follow along and scheme during the first turn, but I think I'm just going to use the maps the moderator sends from now on.

Hope that gives you some ideas.

Dave Shackelford
John Sherck
flag
09
Thanks for the answers so far--if anyone else wants to chime in, please do.

I'm assuming that the file Dave mentioned is this one: http://www.boardgamegeek.com/file/info/24512 which I'll post here for the convenience of anyone else who takes an interest in this subject.
Rob C
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06070809
Sherck wrote:
Thanks for the answers so far--if anyone else wants to chime in, please do.

I'm assuming that the file Dave mentioned is this one: http://www.boardgamegeek.com/file/info/24512 which I'll post here for the convenience of anyone else who takes an interest in this subject.


I believe that .net map was based off of the Photoshop map:
Five player part 1
Five player part 2

And the six player versions:
Six player part 1
Six player part 2

If you have Photoshop I'd recommend the files above since you can customize however you want.

I've done a lot of PBEM games, they work pretty much as described above. PBEM is the perfect way to play AGOT -- you win due to skill and planning and not as often by having a neighbor screw up.

Give the three turn Westeros lookahead variant a try, too, it works very well for PBEM.
 
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