In the past, I've played Diplomacy as a PBEM game and found that to be a great way to play--I particularly like the way that it fosters the diplomatic aspect of the game as communications fly between turns, and I suspect AGoT would benefit similarly from this treatment.
AGoT, though, seems like it would be much more difficult to run this way, due to the way orders are resolved with each player resolving one raid/move order and then the next and so on.
So I guess my question to those of you who've played AGoT as a PBEM game, how was it run? How often were orders submitted, how were orders resolved and how quickly was this accomplished? Are there any programs out there to serve as "judges" or to speed up the creation of maps? I'd just generally like to find out as much as I can about the nuts and bolts of playing and running a PBEM game and would appreciate whatever insight those of you with experience in this can offer.
And if someone has it all worked out and needs an extra player... I'm in!























