geek
Recently Viewed
Hot Games
Dominion
Agricola
Android
Settlers of Catan, The
Axis & Allies Anniversary Edition
Battlestar Galactica
Race for the Galaxy
Pandemic
Titan
Puerto Rico
Wasabi!
Le Havre
Apples to Apples
Power Grid
Ghost Stories
Carcassonne
Twilight Struggle
Arkham Horror
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Ticket to Ride
Through the Ages: A Story of Civilization
Tigris & Euphrates
Risk
War of the Ring
Descent: Journeys in the Dark
Stone Age
Formula D
Lost Cities: The Board Game
Last Night on Earth: The Zombie Game
Caylus
StarCraft: The Board Game
BattleLore
Twilight Imperium 3rd Edition
Red November
El Grande
Space Alert
Hannibal: Rome vs. Carthage
Galaxy Trucker
Race for the Galaxy: The Gathering Storm
Mad Gab
Age of Empires III: The Age of Discovery
Scrabble
Hive
Munchkin Quest
A Touch of Evil, The Supernatural Game
Sequence
Guess Who
World of WarCraft Miniatures Game
Clue
Railroad Tycoon
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
2
Calvin Daniels
flag
A late evening brought this to mind

Chess and checkers are both ancient games, Chess dating back to 1475 according to BGG

www.boardgamegeek.com/boardgame/171

and checkers to 1150

www.boardgamegeek.com/boardgame/2083

As two core games with at least some commonalities, the 8X8 board to start, many games have been created over the years encapsulating elements of one game, or the other, or at times of both.

A few have been good, most simply suggest they are the next chess or checkers as a marketing hook.

After all the centuries we might expect every avenue to build a new game with chess and/or checker roots would have long been exhausted.

Yet, in this millennium, some of the best games to have their roots in the big pair have been created

Hive in 2001
www.boardgamegeek.com/boardgame/2655

Arimaa in 2002
www.boardgamegeek.com/game/4616

Cannon in 2003
www.boardgamegeek.com/boardgame/8553

Cannon certainly has the piece lay out reminiscent of checkers, with a piece movement in a similar vein, albeit diverging into significantly different mechanics from there.

Arimaa in more chess-esque. The use of rabbits in place of pawns, and other animals that replace the power pieces of chess still leaves a set up much like chess. Of course the game was developed as an alternative to computers winning at chess, so the root is obvious. In movement and capture the game diverges, but the root to chess is rather obvious.

Hive is the most different of the three, with no board. However the limited movement queen bee, reminds of a chess king, the grasshopper the jumping of the knight, and the overall game play and end goal seem deeply influenced by chess.

It only proves that great games can still come from ground it might appear has been over-harvested already.

And, it makes you wonder what the next gem will be. Certainly Arimaa, Hive and Cannon are modern classics which should be played for years to come.
Do it Live !
flag
Avatar
08
Interesting post.

I find the grasshopper to be much more like a rook or bishop.
The spider to me seems like the knight in that it moves exactly 3 spaces "no more, no less".

However I find the spider to be the weakest piece by far, whereas in Chess that's obviously a pawn.

I haven't tried it yet, but I wonder if allowing the spider to move 1,2,or 3 spaces would break the game.
Calvin Daniels
flag
Well I can see you view of the spider, although the knight can jump.

Hive really does not have a pawn equivalent. The tie to chess is more in 'feel' and 'approach to game thinking'

As for the 1-2-3 move, I would not think so, although have not tried it.

I agree the spider is under-powered. I usually use it as the queen anchor to the hive leaving my other pieces to attack and defend.
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.