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Chris Birch
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A Touch of Evil, The Supernatural Game » Forums » Reviews
A touch of evil upon this fair fellow!
Well since i was one of the fortuous fair gents to acquire a copy of A Touch of Evil at this 'Gen Con' gathering you'd think i'd have dived right in to that box of tricks on the way home to my quaint little London abode?? Not so young squire!

Nere long had I departed yonder shores, still lusted over by the Queens finest I imagine, than I was called away to a seaside soiree by a certain young filly this gentleman was both indebted too (and not a few ha'penny's I'll have you know) but rather taken by.

Upon my return and having acquired a brazen tone to this pale excuse for an english gent, I then found myself once again turned around in the saddle and galloping swiftly for the fair city of Paris in order to attend to the vaguaries of paris fashions. Frustrated all the while thinking of the splendid package awaiting my return, and reading excellent tidings from those who had already managed to crack the seal on their very own treasure. Needs must though and certainly in the case of keeping the landlords from the door, the case of earning a few coins from Parisian courtesans for the latest finaries must I'm afraid come before any form of monster hunt these days.

Finally the day arrived, stumbling over my still laden bags, my door locked and bolted against the london fog and all it contains, a mug of tea and a one of mrs miggin's finest pies to hand i set about playing A Touch of Evil. Forgive this poor fool for any slights - tis only a first 'touch' upon the intrigue that is held within the box!


*** Okay and that's where I'll leave my 'friend' as I'm sure a whole review in that style would really start to bug you!

So I finally got around to playing AToE...it's a great game of monster hunting in the best tradition of period horror movies. The guys at Flying Frog do seem to be very good at 'getting' the genre on to the table. Playing their Last Night on Earth game feels like playing a zombie movie - stuff happens, through the cards and gameplay that is just right. They managed it again through A Touch of Evil. My first game really felt like an old Hammer Horror movie (if you've seen the quaint old series of Brit horror movies).

Basically the players take on the roles of a variety of 18th century heroes investigating a small town and it's surroundings and trying to stop one of four evil creatures from it's foul plans. There's town elders who can help the players in their fight, or turn out to be traitors aiding the monster, and several locations to visit in the hope of finding help, equipment, increased abilities, healing etc, but at the risk of bad encounters.

I played the game solo with one character (Victor Danforth, the playright) though you can play competitively or co-operatively with 2 to 8 players. People had posted here that is was possible with one player so I figured i'd give it a go first time round. It certainly worked. The villain you see, is played by the game - and very effectively so.

I must admit, like some i'd had some misgivings about the board. I loved the tactical nature of Last Night on Earth's board and had been imagining something a little different. Well if you're one of those people, don't be put off, the board serves the purpose very well. It looks like a parchment map of a town and the surrounding features - a manor, windmill, forest, bridge, ruined keep and various connecting roads. Whilst it looks quite simple it is really helps to focus the gameplay and makes for an elegant and fast playing game.

Just like Last Night on Earth, the box is packed full of cards, counters, figures for the heroes, character and monster sheets and play aids as well as what seems to be a regular cd of music and of course a comprehensive and well layed out rulebook. The design continues Flying Frog's style of using photography instead of artwork and this does pay off (though I still think the vampire looks a little camp!). The pictures are evocative of the genre and give them tons of great imagery - let's face it how many boards games end up using the same images too much, this game definetly doesn't suffer from that.

Having glanced over the rules briefly a week before I'd wondered how far I'd get but don't be decieved, just start playing and before you know it you're zipping along - this is a great game for a bunch of friends who don't want a crunchy complicated rules system. Using the cards to add infinite variety and some clever systems to run the bad guys this is a really brilliant co-operative game of monster hunting. To give you an idea I started setting up my first game about ten thirty, started playing about 11 after making some coffee and finished about 12.30. This included time to properly shuffle all the card decks, punch out counters - the kind of stuff that i won't need to do again. I think the game would have taken about an hour otherwise. That's pretty good for a game like this.

For those who like knowing rules specifics characters have four different stats that get tested for combat, skill tests etc. The number is the number of dice you roll to get over a value with just one success being enough in most cases. It's the same system for skill tests (for example to avoid something, or to gain a bonus) as it is to fight and charactes can improve the stats. Cards can add equipment, allies who give bonuses, take wounds, one time events to help you, etc. The game stops you becoming a card munchkin and stocking up too much though - for one thing you can't carry too much and secondly the villain is gradually getting more powerful and will win the game if you don't get a move on.

There's definetly a growing sense of urgency, the temptation to look around for more allies or goodies you can use, meanwhile nasty things keep happening to the townsfolk and the people you may have to rely on to help you defeat the monster.


I'm due a casual game afternoon with a bunch of friends, who include those who don't like hardcore games, and I can say I'll definetly be bringing this out as i know it will be easily picked up by everyone, and yet have the depth for the gamers in the group.

I'll try the competitive game next with my friends and I'll aim to add to my review any feelings I have on balance to this first forray in to the Touch of Evil!

Now where was the cup of tea?!
Matt Tonks
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Hi Chris,

Sounds good :D ! I just wondered how many cards are there in AToE? And many was in LNoE?

I love cards, for some reason!, so I'd love it if there was even more cards in AToE & by the look of pictures, there seems to be.

Cheers,

Matt...
Sam hudson
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I don't know the card count but yes. I would say by 25-50%.
Jon Quinn
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JoystickJunkies wrote:

*** Okay and that's where I'll leave my 'friend' as I'm sure a whole review in that style would really start to bug you!


Well, I started reading your review and I thought, "Oh no...he's written a review in the style of an old classic English novel." I never cared much for English Literature in high school.

But, to tell the truth, by the time you changed the style with the above comment, I was... well... kind of disappointed. I had thought you were going to make the transition from your real life events to game events in sort of a seamless way... and I think it would have worked.

But, you still get a thumbs up from me for a good review. We love LNOE and I am looking more and morte forward to getting this game.
Mark Farr
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Great review!

I gave away my copy of Last Night on Earth because it didn't work with my crowd. Last week, I got to play it again (that very copy, incidentally) at games night at my FLGS and it was great fun. Clearly, as everyone probably knows, the people you play with make a huge difference.

I prefer the theme in this one to zombies by some margin and resolved to pick it up some time ago. Your review serves to strengthen this resolve. Thank you! :)
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Nice review, although I am glad you didn’t write the whole thing the way you wrote the introduction! (Not an insult, just saying I think it would have been difficult to establish your true opinion if you had "dressed it up".)

However, I do have to mention your reference to Hammer Horror as “quaint”. I mean, seriously? We are talking about horror movies that defined many of the horror standards we know today (Frankenstein’s monster, Dracula, the mummy), and while they may appear a little tame compared to today’s “torture-porn” movies, you have to remember that they were really pushing the envelope with what they could get away with back then. These films do not shy away from lesbianism, violence, sex, nudity, and gore – all things that ruffled feathers at the time.

Also, I think there is some evidence to suggest that this game only has a Hammer Horror feel to it because it is based on other things that have in turn tapped into the Hammer ethos. In particular, I reckon the Flying Frog crew were sat watching Sleepy Hollow (the Tim Burton version, starring Johnny Depp), and thought it would make a good game. Below, I have listed a few reasons why I think this. Don’t worry, I won’t ruin the film for those of you who haven’t seen it. And by the way, if you haven’t seen it, make sure you do; it is visually stunning, and Depp, as always, is superb.

Please note: I haven’t played the game (but can’t wait to do so), so these opinions are based on reviews and photos only and may be a little off base. Also, please do not think I am disrespecting the FF team – I have much respect for the Frogs, and think Sleepy Hollow the board game is an awesome idea!

1. One of the monsters is the headless horseman!

2. One of the monsters is a scarecrow. Apart from Dark Night of the Scarecrow there aren’t that many films that feature a murderous scarecrow, so it seems quite an odd choice. However, scarecrows (the regular kind) feature prominently throughout Sleepy Hollow and provide a few good scares, so perhaps this is why they chose it to be a villain.

3. The map board is blatantly Sleepy Hollow. In the film, forests, a bridge, a manor house, a church, and a windmill all feature in key scenes.

4. There are town elders with secrets, and some may be traitors. In the film, all the town elders have secrets to hide... but are any of them involved in the murders?

5. The predatory Lady van Took (I may have her name slightly wrong) seems to be a direct lift of Lady van Tassel from the film, and several other characters seem to have a very “familiar” feel about them.

6. The whole concept of investigating, looking for clues, and tracking down the monster is much more Sleepy Hollow than Hammer.

There’s probably more, but you get the idea... Anyway, thumbs up for the review!!
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tonksey wrote:
Hi Chris,

Sounds good :D ! I just wondered how many cards are there in AToE? And many was in LNoE?


Matt...


Last Night on Earth:
Contents:
...40 card hero deck, 40 card zombie deck, 20 advanced hero cards, 20 advanced zombie cards...

A Touch of Evil:
Contents:
...over 250 game cards...

Quite a difference

Seiya V
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@RedMonkeyBoy

I think Flying Frog tried to make it similar (tribute) to all horror films akin to Sleepy Hollow. I highly doubt it was specifically after watching just one movie... I mean thats like saying LNOE is specifically like one zombie movie instead of the genre as a whole.
Chris Birch
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Thanks folks, I wrote the review last night having played the game so it was fresh in my mind. I think it would have been fun to carry on the review in the style but might equally have annoyed a lot of people!

I grew up on Hammer movies - i'd be scheming to convince my babysitter as a very young kid to allow me to watch them and later my parents that it was okay. I still remember the first US horror movie i saw where the evil village kills the good guys in the end...splutter...what!!! that's not supposed to happen ;-)

Anyway of course there's huge amounts of influence of movies like sleepy hollow in this - quite a lot in fact and made more so by the use of photography as imagery - something i think is very well done and perfect for this type of game. Hammer was my starting point for movies and is very 'english' and in my view a little 'quaint' - only because in light of todays slasher/gore horrors there's little to shock people - back then they were the outrageous adult movies and so much fun, but oh so british - check out the flares and dodgy cars!

I'm definetly looking forward to playing again - have a day off tomorrow so may try to convince the girlfriend to take a risk ;-)

Right young sirs, off to your studies with you!

Chris Birch
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Oh yes and there are lots and lots of cards - took about twenty mins to properly sort each pile (they don't stick together much and the quality is very nice).

The deck work very nicely i must admit - i'm usually a little leery of games with tons of card decks and bits but as i said within a couple of turns i was zinging along with only the occasional reference to the rules when i had a fight, checked hand size for cards, did a showdown, actions etc

As a quick overview...

A deck of cards for each of the four major locations each with a different theme and danger level - ie more monsters but equally more powerful help for your character

A deck of Mystery cards that deliver the actions of the villain and feeling of the encroaching darkness. You pick one for the villain each turn. Sometimes you get these instead of an event in certain locations.

A deck of event cards that generally help the characters - these can be collected in certain locations.

A deck of secrets cards that are dealt out to the elders of the village in secret so you don't know who is good and who is evil, you have to pay to check the secrets, or risk asking for help from someone who is on the villains side... queue evil laugh!

Location cards - to let you draw random locations easily and to find out where you need to confront the villain.

I think that's it but i might have missed one?! At work at the moment.

Looking at it though it would be easy for Flying Frog to release new decks for the locations, new mystery decks to affect the play of the villains, new secrets etc to renew the play experience on this board.



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seiyaaa wrote:
@RedMonkeyBoy

I think Flying Frog tried to make it similar (tribute) to all horror films akin to Sleepy Hollow. I highly doubt it was specifically after watching just one movie... I mean thats like saying LNOE is specifically like one zombie movie instead of the genre as a whole.


Can't say I agree with this, it's not like saying that at all. It feels to me like they made a game based on Sleepy Hollow and then added some extra monsters for variety. I'm not saying I'm in any way right, but you can't compare this with LNOE. As a little test, write a list of all the horror movies that fit this criteria:

Set in modern times or close to it (and I mean modern for when the film was made). A small group of people must fend off hordes of zombies while they find some way to escape.

Now make a list for the films that fit this criteria:

Set in the early 1800s (or there abouts). A small group of investigators are called to a small, backwater community plagued by a murderous fiend. They must find out who the murderer is, but all the town elders have dark secrets...

Anyway, you make it sound like it would be a bad thing if it was only based on one type of story. Not at all. I have been telling my wife about the great new Sleepy Hollow Game for months now, and can't wait to give it a try :)

So anyway, just to reiterate a point - I'm not having a go at the FF team, really I'm not, I'm just saying that when I saw the game I didn't think "Oh, Hammer Horror style", I immediately though "Oh, Sleepy Hollow". I reckon that's a good thing, it means they've got the theme just right!
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I think that's the great part about this game. In a way you're right. to you, it reminded you exactly of Sleepy Hollow. If that helps you get into the game, great!

For me, (even if it is the wrong era) I always think of the old Universal monster movies.

My point is, I still don't think that it is based on one movie... even one as good as Sleepy Hollow. (yes I'm a fan too!)
Last edited on 2008-09-22 02:53:20 CST (Total Number of Edits: 1)
Chris Birch
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there were a few old monster / horror movies set in this period though as well so i didn't immediately think of sleep hollow - that forumula isn't new but is tried and tested.

The feel of this game is definetly spot on...for example I was pretty lucky with the playright, he managed to pick up the card which lets him use his wits (cunning) to fight monsters - his fight skill sucked badly and he'd picked up some bonuses to cunning... I imagined him skulking around trapping the monsters or escaping them to defeat them rather than the usual fight scenes.

couldn't get blood on that nice new script now darling could we!
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RedMonkeyBoy wrote:
seiyaaa wrote:
@RedMonkeyBoy

Set in the early 1800s...


Sleepy Hollow was set in 1799, so there!;)

And I quote:
"In the DVD commentary of Sleepy Hollow, director Tim Burton credits Hammer horror films as a primary influence for the film. Sleepy Hollow featured Hammer veterans including Michael Gough and Christopher Lee."

Whatever, the game is great!

Last edited on 2008-09-11 18:01:38 CST (Total Number of Edits: 1)
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Slabcity wrote:
RedMonkeyBoy wrote:
seiyaaa wrote:
@RedMonkeyBoy

Set in the early 1800s...


Sleepy Hollow was set in 1799, so there!;)

And I quote:
"In the DVD commentary of Sleepy Hollow, director Tim Burton credits Hammer horror films as a primary influence for the film. Sleepy Hollow featured Hammer veterans including Michael Gough and Christopher Lee."

Whatever, the game is great!



Indeed. And I quote (myself, from my original post):

"Also, I think there is some evidence to suggest that this game only has a Hammer Horror feel to it because it is based on other things that have in turn tapped into the Hammer ethos."

:D

And if you are going to do me the great honour of quoting me, you could at least quote me in full. I said, "Set in the early 1800s (or there abouts)." Do you work for the media?

;)

Glad to hear you think the game is great (I don't think I have heard anyone say it isn't yet!). This one I'm really looking forward to.
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RedMonkeyBoy wrote:
Slabcity wrote:
RedMonkeyBoy wrote:
seiyaaa wrote:
@RedMonkeyBoy

Set in the early 1800s...


Sleepy Hollow was set in 1799, so there!;)

And I quote:
"In the DVD commentary of Sleepy Hollow, director Tim Burton credits Hammer horror films as a primary influence for the film. Sleepy Hollow featured Hammer veterans including Michael Gough and Christopher Lee."

Whatever, the game is great!




:D

And if you are going to do me the great honour of quoting me, you could at least quote me in full. I said, "Set in the early 1800s (or there abouts)." Do you work for the media?

;)



Eeeek, I've been had! Just having fun with it.
Alex Martinez
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seiyaaa wrote:
@RedMonkeyBoy

make a list for the films that fit this criteria:

Set in the early 1800s (or there abouts). A small group of investigators are called to a small, backwater community plagued by a murderous fiend. They must find out who the murderer is, but all the town elders have dark secrets...


This is clearly a question that shows a lack of appreciation for classic horror. Sure, zombies have been big for a while, but for decades Dracula, Frankenstein, and all manner of classic creepy crawlies in 18th century period pieces dominated the horror cinema. Just look up Hammer horror and you'll see Peter Cushing and Christopher Lee running around in the darkened moors, facing all manner of mysterious horror.

Universal built an empire on this stuff, gang. Show some respect for the genre.

This game sounds interesting. I'll have to check it out.
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I don't know how my name got quoted in there :what: (that's RedMonkeyBoy's post) but I agree. There are certainly more movies than "Sleepy Hollow" that fit the criteria.

but enough said about that! The game is great, you'll enjoy it.
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KingCroc wrote:
seiyaaa wrote:
@RedMonkeyBoy

make a list for the films that fit this criteria:

Set in the early 1800s (or there abouts). A small group of investigators are called to a small, backwater community plagued by a murderous fiend. They must find out who the murderer is, but all the town elders have dark secrets...


This is clearly a question that shows a lack of appreciation for classic horror. Sure, zombies have been big for a while, but for decades Dracula, Frankenstein, and all manner of classic creepy crawlies in 18th century period pieces dominated the horror cinema. Just look up Hammer horror and you'll see Peter Cushing and Christopher Lee running around in the darkened moors, facing all manner of mysterious horror.

Universal built an empire on this stuff, gang. Show some respect for the genre.

This game sounds interesting. I'll have to check it out.


Oh come on – why is everybody taking what I say out of context? :cry:

If you read my original post you will see I have utmost respect for the genre – I was even arguing the definition of “quaint” used in the original review. I already said that the world of cinema owes a debt to Hammer and Universal, and the defining interpretation of many horror staples have been derived from them. I would rather sit and watch Bela Lugosi staring out the camera than any modern-day scream queen getting sliced and diced. Of course, even though Lugosi was first with Universal, I still think Christopher Lee is the true definition of Dracula. (However, the vampire in LNoE is clearly based on Schreck’s Count Orlock from Murnau’s Nosferatu, which is neither Universal nor Hammer.)

My point in this post was that if you compare Zombie Movie A with Zombie Movie B, there will only be minor differences (I sense that sentence will be picked apart, but I’m sure you get my point), making it very easy to make a generic zombie game. If you compare Dracula and Frankenstein, they’re very different. AToE has a “plot” – investigating the murders, and trying to figure out which elders are good and which are bad – thus making it more difficult to feel generic.

Tim Burton channelled lots of horror staples into his version of Sleepy Hollow. The fact that there is a key scene in a burning windmill speaks volumes about the debts he racked up – but that was all on purpose. This is why I feel like the Frog team watched that film and treated it as a starting point. I may be completely wrong, but if I’m not, why does it matter? Almost every time I sit and watch a film I think to myself “this would make a great game”. I am sure many games start life that way.

By the way – your reference to Christopher Lee and Peter Cushing running around on the moors suggests to me you are referring to The Hound of the Baskervilles. Good call. I admit this is a Hammer film that fits the AToE model a little better, although I believe its late 1800s, so not quite the right time setting.

Now stop picking on me! :D
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Pick pick pick.... ;)

Actually the first movie that came to mind when I discovered atoe was Sleepy Hollow (yes a great film), which inspired many thoughts about converting it into an rpg scenario (after a while I found the perfect system for it called Gotterdammerung by swedish Riotminds). However it seems that Flying Frog beat me to it...

Anyways thank you for a great review chap, I will most humbly await further news about the shipment of said game from the colonies.

Tally Ho!
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Well fellows, the crumbs of mrs miggins pie were barely falling to the floor when a courtly wench i had the pleasure of knowing, a certain Lady Isabella Von Took sent her man to fetch me.

Being a spritly fellow and charged by the mug of tea I felt a ride in her lady's carriage not too displeasing at this hour and agreed to the short trip from my abode in the village of Notting Hill to her spacious abode in the City of Westminster.

Isabella, it turns out had some acquaintance with creatures of the night and had heard of my ramblings about this 'A Touch of Evil' treasure I had acquired and wished to know if there was some advice contained therein on some dastardly creatures called Vampires?!

I almost split my sides, tea, pie and all, "why your lady this is but a quaint pastime, a mere folly for fools like me who wish to pass the dark hours as if embroiled in intrigue in some distant land!"

She held me with her dark eyes, the same that captured and pierced me like a butterfly one night in the palace. Attending as I was to her Majesty who on a whim wished to hear of my travels to the colonies, which had been reported far and wide. Returning from the throne room, my throat parched I paused in an adjacent hall, wherein many lesser nobles and lady's engaged in discourse and drank the royal wine stocks. I still remember her eyes then, I could barely sip from the goblet of wine now pressed against these parched lips. Many men lead vicarious lives, dillying here, dallying there but I'm afraid they're made of stronger stuff than me. Ever since that night I have been bewitched by her ladyship.

So unto this night she once again held my stare and the room closed in, darkness enveloped us and we seemed like two candles amidst the northern moors. She told me of her recent trip, a most terrifying encounter deep in the forests of france. Resting overnight from a trip to Rome, she learns some foul beast has been taking the men and women of the village for it's own vile succour. Lustful young succubi and men, torn of their will roam the night and all the while the foul demon grows stronger.

While she is not as weak to the Succibi's advances as some men, she is hard pressed to hold back the advancing tide of evil that scours the lands around the village. Seeking help in the old ruined keep where it was told ancient treasures may aid her she is nearly killed by a rush of bats, and the next day the very beast itself almost devours her.

I have devoured my own blood red wine at this point and request more from the waiting servants, nervously hoping for an escape from the feeling of impending doom. Isabella speaks with an urgency, as if the evil is not yet over and my second goblet is 'nere drained when she completes her tale.

The land was all but surrounded, the elders of the village dying or taken, but Isabella is a machiavelli without comparison. If there is one way she cannot be bested it is in manipulating the wills of those around her. She uses every ounce of her skill to learn what she can of the creature's weaknesses, tools she can use and witless villagers to assist her. The battle is terrifying, confronting the creature in it's lair beneath the windmill, many souls are lost, and she is almost at her wits end when the creature is left staring, shocked at the stake protuding from it's chest.

My friends, this is not the moment to sigh and drink up, come closer, for Isabella then takes my hand and looking deep in to my soul and asks me if I am ready to sacrifice all! For in death the vampire revealed a shocking truth. There upon it's very own neck, the bite and marks of a vampire, and in its purse a trinket from the village of...Notting Hill!

I confess I dropped my goblet in consternation and red wine spilled across her floor. She ignored the slight and walked with me to the door, holding my eyes and hand as she did. "My dear, dear friend, I must know everything this, 'Touch of Evil' knows about vampires, if we are to hunt them. Go now, sleep well and tomorrow I shall attend you in Notting Hill and we will hunt the creature together!

And so friends, I sit here, almost quaking in my shoes, because i know she has me truly, and if she decides to use me up in the conflagration to come I know I will surely bow to her will!

~ * ~


So in my second game of AToE I played Isabella Von Took - a great character as she's well rounded in her skills and best of all can discard Investigation to avoid wounds. Investigation counters are acquired from defeating creatures, and generally appear when the villain does bad things. I was defeated several times by creatures as some 'Remains In Play' cards caused minions to get an extra fight dice and the hero to lose a fight dice to bad weather. Not having many items i didn't suffer too much. Finding help in the ruined manor ( a nice gun!) Isabella acquired a growing hand of really useful cards. As the game drew to a close I managed to get the help of a good town elder in confronting the vampire. Laden with investigation counters i was able to constantly discard counters to avoid wounds and I realised Isabella with a lot of Investigation can rarely be beaten in combat as the power can be used any number of times.

I played solo again as you can see and the game works absolutely fine, it's fun, engaging and quick to play.

I'm going to try an advanced game next i think, something set in the village of Notting Hill!










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Nice additional comments. Lots of fun.

One question though - you refer to Succubi. Is this actually a creature in the game?

I only ask because my understanding is that a succubus is a female demon that has intercourse with men, and an incubus is a male demon that has intercourse with women, so was wondering if that had an effect on the game because you were playing the game as a female character.

Cheers.
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RedMonkeyBoy wrote:

One question though - you refer to Succubi. Is this actually a creature in the game?

I only ask because my understanding is that a succubus is a female demon that has intercourse with men, and an incubus is a male demon that has intercourse with women, so was wondering if that had an effect on the game because you were playing the game as a female character.

Cheers.


Just refering to Succubus comment here: I do believe it is a devil in female form, although feminine in meaning succubus is masculine mainly because demons were supposedly sexless. Does seek relations with men.

An incubus is an angel who fell because of lust for women and as such is regarded as a demon which seeks sexual intercourse with women.

There's so much more on it as both words have been around for so long and that makes for many different maenins for both, this is just my take on it.
Chris Birch
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hey there, the succubus is a minion of the vampire. With male characters the succubus gains an extra fight dice. So as a female character i was fine, yet one of the feisty things still managed to royally whoop poor Isabella.

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Nice attention to detail that the Succubus has a better chance of taking out the male characters. So - is there an incubus that does better against the female characters?

This game sounds better and better all the time.
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