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Well since i was one of the fortuous fair gents to acquire a copy of A Touch of Evil at this 'Gen Con' gathering you'd think i'd have dived right in to that box of tricks on the way home to my quaint little London abode?? Not so young squire!
Nere long had I departed yonder shores, still lusted over by the Queens finest I imagine, than I was called away to a seaside soiree by a certain young filly this gentleman was both indebted too (and not a few ha'penny's I'll have you know) but rather taken by.
Upon my return and having acquired a brazen tone to this pale excuse for an english gent, I then found myself once again turned around in the saddle and galloping swiftly for the fair city of Paris in order to attend to the vaguaries of paris fashions. Frustrated all the while thinking of the splendid package awaiting my return, and reading excellent tidings from those who had already managed to crack the seal on their very own treasure. Needs must though and certainly in the case of keeping the landlords from the door, the case of earning a few coins from Parisian courtesans for the latest finaries must I'm afraid come before any form of monster hunt these days.
Finally the day arrived, stumbling over my still laden bags, my door locked and bolted against the london fog and all it contains, a mug of tea and a one of mrs miggin's finest pies to hand i set about playing A Touch of Evil. Forgive this poor fool for any slights - tis only a first 'touch' upon the intrigue that is held within the box!
*** Okay and that's where I'll leave my 'friend' as I'm sure a whole review in that style would really start to bug you!
So I finally got around to playing AToE...it's a great game of monster hunting in the best tradition of period horror movies. The guys at Flying Frog do seem to be very good at 'getting' the genre on to the table. Playing their Last Night on Earth game feels like playing a zombie movie - stuff happens, through the cards and gameplay that is just right. They managed it again through A Touch of Evil. My first game really felt like an old Hammer Horror movie (if you've seen the quaint old series of Brit horror movies).
Basically the players take on the roles of a variety of 18th century heroes investigating a small town and it's surroundings and trying to stop one of four evil creatures from it's foul plans. There's town elders who can help the players in their fight, or turn out to be traitors aiding the monster, and several locations to visit in the hope of finding help, equipment, increased abilities, healing etc, but at the risk of bad encounters.
I played the game solo with one character (Victor Danforth, the playright) though you can play competitively or co-operatively with 2 to 8 players. People had posted here that is was possible with one player so I figured i'd give it a go first time round. It certainly worked. The villain you see, is played by the game - and very effectively so.
I must admit, like some i'd had some misgivings about the board. I loved the tactical nature of Last Night on Earth's board and had been imagining something a little different. Well if you're one of those people, don't be put off, the board serves the purpose very well. It looks like a parchment map of a town and the surrounding features - a manor, windmill, forest, bridge, ruined keep and various connecting roads. Whilst it looks quite simple it is really helps to focus the gameplay and makes for an elegant and fast playing game.
Just like Last Night on Earth, the box is packed full of cards, counters, figures for the heroes, character and monster sheets and play aids as well as what seems to be a regular cd of music and of course a comprehensive and well layed out rulebook. The design continues Flying Frog's style of using photography instead of artwork and this does pay off (though I still think the vampire looks a little camp!). The pictures are evocative of the genre and give them tons of great imagery - let's face it how many boards games end up using the same images too much, this game definetly doesn't suffer from that.
Having glanced over the rules briefly a week before I'd wondered how far I'd get but don't be decieved, just start playing and before you know it you're zipping along - this is a great game for a bunch of friends who don't want a crunchy complicated rules system. Using the cards to add infinite variety and some clever systems to run the bad guys this is a really brilliant co-operative game of monster hunting. To give you an idea I started setting up my first game about ten thirty, started playing about 11 after making some coffee and finished about 12.30. This included time to properly shuffle all the card decks, punch out counters - the kind of stuff that i won't need to do again. I think the game would have taken about an hour otherwise. That's pretty good for a game like this.
For those who like knowing rules specifics characters have four different stats that get tested for combat, skill tests etc. The number is the number of dice you roll to get over a value with just one success being enough in most cases. It's the same system for skill tests (for example to avoid something, or to gain a bonus) as it is to fight and charactes can improve the stats. Cards can add equipment, allies who give bonuses, take wounds, one time events to help you, etc. The game stops you becoming a card munchkin and stocking up too much though - for one thing you can't carry too much and secondly the villain is gradually getting more powerful and will win the game if you don't get a move on.
There's definetly a growing sense of urgency, the temptation to look around for more allies or goodies you can use, meanwhile nasty things keep happening to the townsfolk and the people you may have to rely on to help you defeat the monster.
I'm due a casual game afternoon with a bunch of friends, who include those who don't like hardcore games, and I can say I'll definetly be bringing this out as i know it will be easily picked up by everyone, and yet have the depth for the gamers in the group.
I'll try the competitive game next with my friends and I'll aim to add to my review any feelings I have on balance to this first forray in to the Touch of Evil!
Now where was the cup of tea?!
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Hi Chris, Sounds good  ! I just wondered how many cards are there in AToE? And many was in LNoE? I love cards, for some reason!, so I'd love it if there was even more cards in AToE & by the look of pictures, there seems to be. Cheers, Matt...
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I don't know the card count but yes. I would say by 25-50%.
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JoystickJunkies wrote: *** Okay and that's where I'll leave my 'friend' as I'm sure a whole review in that style would really start to bug you!
Well, I started reading your review and I thought, "Oh no...he's written a review in the style of an old classic English novel." I never cared much for English Literature in high school. But, to tell the truth, by the time you changed the style with the above comment, I was... well... kind of disappointed. I had thought you were going to make the transition from your real life events to game events in sort of a seamless way... and I think it would have worked. But, you still get a thumbs up from me for a good review. We love LNOE and I am looking more and morte forward to getting this game.
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Great review! I gave away my copy of Last Night on Earth because it didn't work with my crowd. Last week, I got to play it again (that very copy, incidentally) at games night at my FLGS and it was great fun. Clearly, as everyone probably knows, the people you play with make a huge difference. I prefer the theme in this one to zombies by some margin and resolved to pick it up some time ago. Your review serves to strengthen this resolve. Thank you!
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Nice review, although I am glad you didn’t write the whole thing the way you wrote the introduction! (Not an insult, just saying I think it would have been difficult to establish your true opinion if you had "dressed it up".)
However, I do have to mention your reference to Hammer Horror as “quaint”. I mean, seriously? We are talking about horror movies that defined many of the horror standards we know today (Frankenstein’s monster, Dracula, the mummy), and while they may appear a little tame compared to today’s “torture-porn” movies, you have to remember that they were really pushing the envelope with what they could get away with back then. These films do not shy away from lesbianism, violence, sex, nudity, and gore – all things that ruffled feathers at the time.
Also, I think there is some evidence to suggest that this game only has a Hammer Horror feel to it because it is based on other things that have in turn tapped into the Hammer ethos. In particular, I reckon the Flying Frog crew were sat watching Sleepy Hollow (the Tim Burton version, starring Johnny Depp), and thought it would make a good game. Below, I have listed a few reasons why I think this. Don’t worry, I won’t ruin the film for those of you who haven’t seen it. And by the way, if you haven’t seen it, make sure you do; it is visually stunning, and Depp, as always, is superb.
Please note: I haven’t played the game (but can’t wait to do so), so these opinions are based on reviews and photos only and may be a little off base. Also, please do not think I am disrespecting the FF team – I have much respect for the Frogs, and think Sleepy Hollow the board game is an awesome idea!
1. One of the monsters is the headless horseman!
2. One of the monsters is a scarecrow. Apart from Dark Night of the Scarecrow there aren’t that many films that feature a murderous scarecrow, so it seems quite an odd choice. However, scarecrows (the regular kind) feature prominently throughout Sleepy Hollow and provide a few good scares, so perhaps this is why they chose it to be a villain.
3. The map board is blatantly Sleepy Hollow. In the film, forests, a bridge, a manor house, a church, and a windmill all feature in key scenes.
4. There are town elders with secrets, and some may be traitors. In the film, all the town elders have secrets to hide... but are any of them involved in the murders?
5. The predatory Lady van Took (I may have her name slightly wrong) seems to be a direct lift of Lady van Tassel from the film, and several other characters seem to have a very “familiar” feel about them.
6. The whole concept of investigating, looking for clues, and tracking down the monster is much more Sleepy Hollow than Hammer.
There’s probably more, but you get the idea... Anyway, thumbs up for the review!!
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tonksey wrote: Hi Chris,
Sounds good :D ! I just wondered how many cards are there in AToE? And many was in LNoE?
Matt... Last Night on Earth: Contents: ...40 card hero deck, 40 card zombie deck, 20 advanced hero cards, 20 advanced zombie cards... A Touch of Evil: Contents: ...over 250 game cards... Quite a difference
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@RedMonkeyBoy
I think Flying Frog tried to make it similar (tribute) to all horror films akin to Sleepy Hollow. I highly doubt it was specifically after watching just one movie... I mean thats like saying LNOE is specifically like one zombie movie instead of the genre as a whole.
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Thanks folks, I wrote the review last night having played the game so it was fresh in my mind. I think it would have been fun to carry on the review in the style but might equally have annoyed a lot of people!
I grew up on Hammer movies - i'd be scheming to convince my babysitter as a very young kid to allow me to watch them and later my parents that it was okay. I still remember the first US horror movie i saw where the evil village kills the good guys in the end...splutter...what!!! that's not supposed to happen ;-)
Anyway of course there's huge amounts of influence of movies like sleepy hollow in this - quite a lot in fact and made more so by the use of photography as imagery - something i think is very well done and perfect for this type of game. Hammer was my starting point for movies and is very 'english' and in my view a little 'quaint' - only because in light of todays slasher/gore horrors there's little to shock people - back then they were the outrageous adult movies and so much fun, but oh so british - check out the flares and dodgy cars!
I'm definetly looking forward to playing again - have a day off tomorrow so may try to convince the girlfriend to take a risk ;-)
Right young sirs, off to your studies with you!
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Oh yes and there are lots and lots of cards - took about twenty mins to properly sort each pile (they don't stick together much and the quality is very nice).
The deck work very nicely i must admit - i'm usually a little leery of games with tons of card decks and bits but as i said within a couple of turns i was zinging along with only the occasional reference to the rules when i had a fight, checked hand size for cards, did a showdown, actions etc
As a quick overview...
A deck of cards for each of the four major locations each with a different theme and danger level - ie more monsters but equally more powerful help for your character
A deck of Mystery cards that deliver the actions of the villain and feeling of the encroaching darkness. You pick one for the villain each turn. Sometimes you get these instead of an event in certain locations.
A deck of event cards that generally help the characters - these can be collected in certain locations.
A deck of secrets cards that are dealt out to the elders of the village in secret so you don't know who is good and who is evil, you have to pay to check the secrets, or risk asking for help from someone who is on the villains side... queue evil laugh!
Location cards - to let you draw random locations easily and to find out where you need to confront the villain.
I think that's it but i might have missed one?! At work at the moment.
Looking at it though it would be easy for Flying Frog to release new decks for the locations, new mystery decks to affect the play of the villains, new secrets etc to renew the play experience on this board.
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seiyaaa wrote: @RedMonkeyBoy
I think Flying Frog tried to make it similar (tribute) to all horror films akin to Sleepy Hollow. I highly doubt it was specifically after watching just one movie... I mean thats like saying LNOE is specifically like one zombie movie instead of the genre as a whole. Can't say I agree with this, it's not like saying that at all. It feels to me like they made a game based on Sleepy Hollow and then added some extra monsters for variety. I'm not saying I'm in any way right, but you can't compare this with LNOE. As a little test, write a list of all the horror movies that fit this criteria: Set in modern times or close to it (and I mean modern for when the film was made). A small group of people must fend off hordes of zombies while they find some way to escape. Now make a list for the films that fit this criteria: Set in the early 1800s (or there abouts). A small group of investigators are called to a small, backwater community plagued by a murderous fiend. They must find out who the murderer is, but all the town elders have dark secrets... Anyway, you make it sound like it would be a bad thing if it was only based on one type of story. Not at all. I have been telling my wife about the great new Sleepy Hollow Game for months now, and can't wait to give it a try  So anyway, just to reiterate a point - I'm not having a go at the FF team, really I'm not, I'm just saying that when I saw the game I didn't think "Oh, Hammer Horror style", I immediately though "Oh, Sleepy Hollow". I reckon that's a good thing, it means they've got the theme just right!
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I think that's the great part about this game. In a way you're right. to you, it reminded you exactly of Sleepy Hollow. If that helps you get into the game, great! For me, (even if it is the wrong era) I always think of the old Universal monster movies. My point is, I still don't think that it is based on one movie... even one as good as Sleepy Hollow. (yes I'm a fan too!)
Last edited on 2008-09-22 02:53:20 CST (Total Number of Edits: 1)
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