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Emivaldo Sousa
Brazil

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Stone Age » Forums » Reviews
Someone spilled luck on my strategy – and I liked it!
Ok, I like this game. A lot. I probably shouldn’t, but I do like it.

Why I shouldn’t like it?

1. It is almost too simple. Rules are easy to grasp and sometimes it looks like you are doing the same thing over and over turn after turn.

2. It can drag a little bit – it should play a little bit faster, but some analysis paralysis may happen from time to time.

3. It has some luck smeared all over the strategy.

But how come I like it?

1. I’m quite new to the hobby, so I’m not as tired of the worker placing mechanism as some of the guys (and girls) around here. That’s the heart of the game: place meeples, roll dice, retrieve meeples, score points. Repetitive? Yeah. But it is manageable.

2. Specially because of the bits! Man, this game is very well produced! While you are waiting for your turn, you can neatly arrange the little wooden blocks in your player board, have some fun with the afro meeples, make some bad joke about the love hut… The components are just endless fun.

And let me say this: you are gonna have an easy time convincing women to play this baby. The afro meeples could do the job alone, but when they see the little gold bar, they are sold.

3. There are various paths to victory! Ok, maybe not that many, but you can vary your strategy a lot and still come up as the winner. I tried the famous famine strategy and lost – but just for one point. I really don’t think the game is broken.

4. Blocking is interaction! I had to see myself to believe it, but “just” blocking someone isn’t as dull as it sounds. I do not remember my wife calling me so many bad names since that day she found unknown female underwear in the glove compartment (I can explain that!). It was something beautiful to behold: she actually came close to throw the dice cup at me.

Side note: we all know that the best sex is make-up sex, so I do recommend playing confrontational games with your loved one.

The other side effect of blocking is that you must adapt to survive. It is incredibly easy for other people to be aware of what you are trying to do – and block you they will. The best thing is that even if you pick up a card, or resource or building that you are not looking for you can benefit from it, so blocking is viable without throwing yourself out of the game.

5. Rolling dice for resources add a little bit of chaos, but I think is just the right amount of it, and I think the game is better because of it – if you roll badly, you might have to adapt your strategy, but you are not out of the game. And a fantastic roll is all it takes to keep everyone interested in the game, including that cousin of yours that is going to lose by a 100-point difference (the poor bastard will never get the cards he needs to get a decent score, but he looks so happy with his double sixes…).

The final opinion:

If you put this game under the microscope, it is really nothing special. There’s nothing original about the mechanisms, there are no grand strategies to master, the theme just holds because of the great bits…

But I can’t deny that the game is great fun, and that I would gladly play it twice in the same night (that’s a lot for me). It is not for everyone, because of its light nature, but it is easily one of my best acquisitions to date.

9 out of 10 (in BGG parameters).
Matt Tonks
United Kingdom
Milton Keynes (one stop away on the train from Arkham & Dunwich...!)
Bedfordshire
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zinho73 wrote:

Side note: we all know that the best sex is make-up sex, so I do recommend playing confrontational games with your loved one.


Classic quote - must remember to suggest a few of those to my fiancee ;) !

Good review.
Emivaldo Sousa
Brazil

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tonksey wrote:
zinho73 wrote:

Side note: we all know that the best sex is make-up sex, so I do recommend playing confrontational games with your loved one.


Classic quote - must remember to suggest a few of those to my fiancee ;) !

Good review.


Another good thing about this game is that it can be played in a very relaxed manner as well. You can just try to maximize your VP engine and don't bother with the others, specially in a 2-player game (forgot to say that!).

But, for the reasons stated above, I prefer the nasty option.

Best
Matt Tonks
United Kingdom
Milton Keynes (one stop away on the train from Arkham & Dunwich...!)
Bedfordshire
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zinho73 wrote:

But, for the reasons stated above, I prefer the nasty option.


Ahh... treat them mean, keep them keen... ;) ?!
Tiago Nunes
Portugal
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zinho73 wrote:

2. Specially because of the bits! Man, this game is very well produced! While you are waiting for your turn, you can neatly arrange the little wooden blocks in your player board, have some fun with the afro meeples, make some bad joke about the love hut… The components are just endless fun.

And let me say this: you are gonna have an easy time convincing women to play this baby. The afro meeples could do the job alone, but when they see the little gold bar, they are sold.


This is the same reason why I think Agricola should have animeeples by default, it's really easier to "sell" the game to non-gamers.

It took only one play of Stone Age for me to love it, I find it very similar to Pillars of the Earth, but because of the dice Stone Age becomes much lighter and more fun to play.
Kris Verbeeck
Belgium
Mol
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I won't quote everything what you said but I had a good laugh.
I enjoyed reading it.

Is the game really so small that you are able to put it under a microscope?
Joe Cappello
United States
Minneapolis
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If you like Stone Age, try Kingsburg.
David Bohnenberger
United States
Swarthmore
Pennsylvania
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Quote:
I do not remember my wife calling me so many bad names since that day she found unknown female underwear in the glove compartment (I can explain that!)


I'm waiting...
Emivaldo Sousa
Brazil

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kennylibido wrote:
If you like Stone Age, try Kingsburg.

Right now, it is on my wish list at Thought Hammer. But, by just reading the rules, I wouldn't think that both games are similar. But you are probably right:
dice, check.
blocking, check.
building, check.
nice bits, check.
light strategy, check.

Yeah, I see your point. :D
Emivaldo Sousa
Brazil

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KrisVerbeeck wrote:
I won't quote everything what you said but I had a good laugh.
I enjoyed reading it.

Is the game really so small that you are able to put it under a microscope?


And, at the same time, it is so big that doesn't even fit in the box!
Emivaldo Sousa
Brazil

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Dweeb wrote:
Quote:
I do not remember my wife calling me so many bad names since that day she found unknown female underwear in the glove compartment (I can explain that!)


I'm waiting...


Not the time, not the place, pal. ninja
Utah BGGer
United States
Sandy
Utah
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kennylibido wrote:
If you like Stone Age, try Kingsburg.


Estimated play time:
Kingsburg - 90 mins
Stone Age - 60 mins

That's what draws me to Stone Age and scares me away from Kingsburg, a little bit.
Utah BGGer
United States
Sandy
Utah
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zinho73 wrote:
Dweeb wrote:
Quote:
I do not remember my wife calling me so many bad names since that day she found unknown female underwear in the glove compartment (I can explain that!)


I'm waiting...


Not the time, not the place, pal. :ninja:


You can't say "I can explain that!" and then not explain it.
Emivaldo Sousa
Brazil

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utahBGG wrote:
zinho73 wrote:
Dweeb wrote:
Quote:
I do not remember my wife calling me so many bad names since that day she found unknown female underwear in the glove compartment (I can explain that!)


I'm waiting...


Not the time, not the place, pal. ninja


You can't say "I can explain that!" and then not explain it.


Better get this out of the way then. It is really simple: my sister borrowed my car to go out with her boyfriend. :cool:

It really is more interesting when you leave it unexplained, though. But you guys are a tough crowd :).
Emivaldo Sousa
Brazil

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utahBGG wrote:
kennylibido wrote:
If you like Stone Age, try Kingsburg.


Estimated play time:
Kingsburg - 90 mins
Stone Age - 60 mins

That's what draws me to Stone Age and scares me away from Kingsburg, a little bit.


My Stone Age plays clocked around 80 minutes, but we always had someone new to the game around. And a lot of talking and cursing!
Ghost
United States
Providence Village
Texas
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zinho73 wrote:
utahBGG wrote:
zinho73 wrote:
Dweeb wrote:
Quote:
I do not remember my wife calling me so many bad names since that day she found unknown female underwear in the glove compartment (I can explain that!)


I'm waiting...


Not the time, not the place, pal. ninja


You can't say "I can explain that!" and then not explain it.


Better get this out of the way then. It is really simple: my sister borrowed my car to go out with her boyfriend. :cool:

It really is more interesting when you leave it unexplained, though. But you guys are a tough crowd :).


You - "No, babe! Honest! I can explain the panties in the glovebox!"

Her - "Yeah?! I'm waiting..."

You - "You see, they're my sister's panties..."

Her - SLAP!!!

Now that is one sick puppy... :yuk:

Just Kidding!!!!!!!!! ninja

goo
United States
Yonkers
New York
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utahBGG wrote:
kennylibido wrote:
If you like Stone Age, try Kingsburg.


Estimated play time:
Kingsburg - 90 mins
Stone Age - 60 mins

That's what draws me to Stone Age and scares me away from Kingsburg, a little bit.


Hmm...actually my wife likes Stone Age quite a bit, except for all the math. She can do it fine but decades of HERO system character creation have given me a really unfair advantage in quick calculation. (reminds me I'm supposed to make her a cheat sheet).

How's Kingsburg on math?
David Menovich
United States
Pittsburgh
Pennsylvania
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zinho73 wrote:
utahBGG wrote:
kennylibido wrote:
If you like Stone Age, try Kingsburg.


Estimated play time:
Kingsburg - 90 mins
Stone Age - 60 mins

That's what draws me to Stone Age and scares me away from Kingsburg, a little bit.


My Stone Age plays clocked around 80 minutes, but we always had someone new to the game around. And a lot of talking and cursing!



We played the 1st game at close to 150 min and the second around 110. That is what you get when combine a new game, BS session and Guiness, I can't wait to play when we get our resident Chess player around it'll probably take 4 hours. Oh well more time to drink beer I guess...
Joshua Lobkowicz
United States
South Portland
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Dweeb wrote:
Quote:
I do not remember my wife calling me so many bad names since that day she found unknown female underwear in the glove compartment (I can explain that!)


I'm waiting...


No explanation needed. Evidently this guy thinks all he has to do is grown an afro and wave some gold around and all is forgiven. :shake:
C Lloyd
United States

Massachusetts
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ghosthack wrote:
zinho73 wrote:

2. Specially because of the bits! Man, this game is very well produced! While you are waiting for your turn, you can neatly arrange the little wooden blocks in your player board, have some fun with the afro meeples, make some bad joke about the love hut… The components are just endless fun.

And let me say this: you are gonna have an easy time convincing women to play this baby. The afro meeples could do the job alone, but when they see the little gold bar, they are sold.


This is the same reason why I think Agricola should have animeeples by default, it's really easier to "sell" the game to non-gamers.

It took only one play of Stone Age for me to love it, I find it very similar to Pillars of the Earth, but because of the dice Stone Age becomes much lighter and more fun to play.

Wow, you hit the nail on the head for me here -- twice. I definitely agree that animeeples helps "sell" games to non-gamers. I don't mind cubes, but meeples instead would make a game more attractive to me also.

I've been thinking about Pillars for a while, but it just hasn't convinced me. Stone Age, on the other hand, may be just the ticket. Shorter, lighter, a little more luck (though there's luck in the drawing of workers in Pillars). I think I'd be more likely to get Stone Age played with my wife AND game group, as opposed to just the latter with Pillars. Not saying that I wouldn't enjoy and/or purchase both (which I may), but you've just captured the sentiment for me.
Emivaldo Sousa
Brazil

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Agricola with animeeples would have an even greater appeal, no doubt. The extra eye candy can help the game a lot - and it even helps speed up gameplay a little. If you don't have to "imagine" what each cube is, things go much smoother.
My mother in law always had some trouble to figure out resources (what they are and what hey are for) but not with Stone Age - the game is just more intuitive to her.
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