ExcitingJeff wrote:
I was a little bit frustrated that one of the character cards (Inspector Abberline) didn't have a name printed on it. It's not as though they missed a word among reams of text; they forgot the only words on the card.
Indeed that was a surprising printing error. I'm surprised no one noticed during production. But luckily it has no effect on game play.
(A more serious problem was the first printing, with square-cornered cards that were instantly distinguishable from the base set's round-cornered cards. Luckily the second printing appeared quickly to correct that problem. If I were buying the extension, I would be sure to check.)
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The problem with these characters is that they don't really add much to the basic game. Some are obviously just tweaks to existing characters: the butcher, as I've said, is the opposite of Goodley,
Well not quite... Pizer pushes EVERY character NEXT to him 3 spaces (thus in the extreme case, he could cause 18 movement points of movement if all 6 spaces adjacent to him were occupied)... Goodley gives a TOTAL of 3 movement points to any characters on the map. But yeah, there's a certain symmetry between them in terms of attracting or repelling.
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Madam only has one more movement point than Stealthy.
Check your math; 6-4=2.

6 movement really is significantly fast - the detective has to be more careful to keep an unseen suspected Madam in the center of the board away from exits. Also, only Stealthy can move through buildings, and only Madam can not use sewers.
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Likewise, the Spring-Heeled Man's abilities can often be functionally replicated by Stealthy.
Often, yes, but sometimes his ability to jump along a longer row of hexes is quite powerful (and unique).
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The two that are most different, Lane and Abberline, are ultimately more of an annoyance than anything.
I guess annoyance is subjective. Lane seems similar to the base set's Bert, in that both move physical barriers that hamper movement. If Lane's annoying, so is Bert.

Abberline is sort of a movement hamperer himself. We found that he introduced a lot of different-feeling new tactical possibilities.
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They do change the dynamic of the game somewhat, but frankly I didn't feel like there was anything wrong with it in the first place, and I certainly don't feel like it's any better now.
Agreed, the original game is great and doesn't NEED an extension. For us, the extension did improve the game, though, by adding new types of strategies and tactics to play with.
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The best of the extension's additions is the random setup.
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This undeniably provides more variety in the game, and it's definitely the good kind. Still, other than drafting the characters, there's no reason the placement rules can't be used without purchasing the extension at all.
Indeed, once can definitely try the player-selected setup instead of the standard setup, even with only the base set characters.
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I'm not the kind of person who complains about games costing too much for what they give.
And yet, you just did.

I know it's a cliche to say this, but maybe you need to play a few more times to appreciate the new characters...? At first, the new characters felt somehow out of place and unfamiliar to us, but now we love playing with them, and all 13 characters seem truly a part of the game.
I can imagine if the base set came with 4 characters from the extension, and the non-core 4 base set characters came in the extension, then people might feel at first like "WTF? Miss Stealthy is just a variant of Madam! Goodley is just some weaker counterpart to Pizer. And what's up with Watson's weird lantern ability and annoying facing rules?" etc.

But if they really do leave you cold, oh well... at least your review explained pretty well why they don't grab you!
De gustibus non disputandum est!