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Mr. Jack Extension » Forums » Reviews
Will this extend your gaming dollar?
Mr. Jack is one of my favorite games. It's a tense, quick, and simple deduction game, so it gets an awful lot of play around here. So when I had the opportunity to purchase one of the few original copies of the extension available in the US, I jumped at the chance.

From a components standpoint, you don't get a whole lot with the game: a few new cards and tokens, basically. It all fits in seamlessly with the basic game, but it's easy to feel like you aren't getting much for the money. I'm not one to complain about a lack of material value in my games, although I was a little bit frustrated that one of the character cards (Inspector Abberline) didn't have a name printed on it. It's not as though they missed a word among reams of text; they forgot the only words on the card.

Of course, games like Mr. Jack are valuable for their gameplay, not the cost of components, so the extension's value is best considered in terms of what it adds to the game.

What exactly does it add? New characters and some slight rules changes. The new characters sound interesting to begin with: There's John Pizer, the butcher who works like Sgt. Goodley in reverse, pushing characters away from him. There's Madam, the lady of the evening who can travel quickly but can't use the sewers. There's the Spring-Heeled Man, who can jump symmetrically over obstacles and characters. There's Joseph Lane, the anarchist who can build impassable barricades between two street hexes. And there's Inspector Abberline, who prevents other characters from moving when he's nearby.

The problem with these characters is that they don't really add much to the basic game. Some are obviously just tweaks to existing characters: the butcher, as I've said, is the opposite of Goodley, and Madam only has one more movement point than Stealthy. Likewise, the Spring-Heeled Man's abilities can often be functionally replicated by Stealthy. The two that are most different, Lane and Abberline, are ultimately more of an annoyance than anything. They do change the dynamic of the game somewhat, but frankly I didn't feel like there was anything wrong with it in the first place, and I certainly don't feel like it's any better now.

The best of the extension's additions is the random setup. One of Mr. Jack's few flaws was the programmed setup procedure, which lead to somewhat scripted opening turns. The extension provides rules for selecting and placing characters. Basically, there is a stable of four characters that are always used (those that provide the necessary function: Holmes, Bert, Smith and Lestrade), and the players are able to draft two characters each from a hand of cards. Then they take turns placing the characters until the board is set up.

This undeniably provides more variety in the game, and it's definitely the good kind. Still, other than drafting the characters, there's no reason the placement rules can't be used without purchasing the extension at all, and they're certainly not worth the price by themselves.

I'm not the kind of person who complains about games costing too much for what they give. I understand that the design, not the components, provide the value, and I'm perfectly willing to pay extra for an add-on that makes the game significantly better. Unfortunately, the Mr. Jack extension doesn't make the game significantly better. The new characters are simply too unpolished. The game is not significantly worse, either, but for the price, I would expect something more substantive than the status quo.
Jeff Jackson
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I was also a big fan of the base game, unfortunately, the Mrs. thought otherwise. So my copy became math trade fodder. I'm sure I would have bought the expansion to introduce the variables of characters as well. It's too bad you don't think they're all that worthy.

Nice review though!
Last edited on 2008-10-01 17:38:51 CST (Total Number of Edits: 1)
Russ Williams
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ExcitingJeff wrote:
I was a little bit frustrated that one of the character cards (Inspector Abberline) didn't have a name printed on it. It's not as though they missed a word among reams of text; they forgot the only words on the card.

Indeed that was a surprising printing error. I'm surprised no one noticed during production. But luckily it has no effect on game play.

(A more serious problem was the first printing, with square-cornered cards that were instantly distinguishable from the base set's round-cornered cards. Luckily the second printing appeared quickly to correct that problem. If I were buying the extension, I would be sure to check.)

Quote:
The problem with these characters is that they don't really add much to the basic game. Some are obviously just tweaks to existing characters: the butcher, as I've said, is the opposite of Goodley,


Well not quite... Pizer pushes EVERY character NEXT to him 3 spaces (thus in the extreme case, he could cause 18 movement points of movement if all 6 spaces adjacent to him were occupied)... Goodley gives a TOTAL of 3 movement points to any characters on the map. But yeah, there's a certain symmetry between them in terms of attracting or repelling.

Quote:
Madam only has one more movement point than Stealthy.

Check your math; 6-4=2. :) 6 movement really is significantly fast - the detective has to be more careful to keep an unseen suspected Madam in the center of the board away from exits. Also, only Stealthy can move through buildings, and only Madam can not use sewers.

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Likewise, the Spring-Heeled Man's abilities can often be functionally replicated by Stealthy.

Often, yes, but sometimes his ability to jump along a longer row of hexes is quite powerful (and unique).

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The two that are most different, Lane and Abberline, are ultimately more of an annoyance than anything.

I guess annoyance is subjective. Lane seems similar to the base set's Bert, in that both move physical barriers that hamper movement. If Lane's annoying, so is Bert. :)

Abberline is sort of a movement hamperer himself. We found that he introduced a lot of different-feeling new tactical possibilities.

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They do change the dynamic of the game somewhat, but frankly I didn't feel like there was anything wrong with it in the first place, and I certainly don't feel like it's any better now.

Agreed, the original game is great and doesn't NEED an extension. For us, the extension did improve the game, though, by adding new types of strategies and tactics to play with.

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The best of the extension's additions is the random setup.
...
This undeniably provides more variety in the game, and it's definitely the good kind. Still, other than drafting the characters, there's no reason the placement rules can't be used without purchasing the extension at all.

Indeed, once can definitely try the player-selected setup instead of the standard setup, even with only the base set characters.

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I'm not the kind of person who complains about games costing too much for what they give.

And yet, you just did. :) :)

I know it's a cliche to say this, but maybe you need to play a few more times to appreciate the new characters...? At first, the new characters felt somehow out of place and unfamiliar to us, but now we love playing with them, and all 13 characters seem truly a part of the game.

I can imagine if the base set came with 4 characters from the extension, and the non-core 4 base set characters came in the extension, then people might feel at first like "WTF? Miss Stealthy is just a variant of Madam! Goodley is just some weaker counterpart to Pizer. And what's up with Watson's weird lantern ability and annoying facing rules?" etc. :)

But if they really do leave you cold, oh well... at least your review explained pretty well why they don't grab you! De gustibus non disputandum est!
Barad The Dwarf
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How does the random setup actually work?
Russ Williams
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Barad_the_dwarf wrote:
How does the random setup actually work?

See my review.
Barad The Dwarf
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thanks a lot
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russ wrote:
Well not quite... Pizer pushes EVERY character NEXT to him 3 spaces (thus in the extreme case, he could cause 18 movement points of movement if all 6 spaces adjacent to him were occupied)... Goodley gives a TOTAL of 3 movement points to any characters on the map. But yeah, there's a certain symmetry between them in terms of attracting or repelling.


Quote:
Check your math; 6-4=2. 6 movement really is significantly fast - the detective has to be more careful to keep an unseen suspected Madam in the center of the board away from exits. Also, only Stealthy can move through buildings, and only Madam can not use sewers.


The best part, by far, about writing reviews and session reports is having other people correct my misunderstandings for me. It's the best substitute for knowing someone else who reads rules. :D

The Madam thing was based simply on my faulty memory, but I'll admit to completely misunderstanding how Pizer worked. That's actually significantly more interesting, and I'll have to give them another shot.

As for playing again, I've given the extension a decent half-dozen plays, which is a lot for me, and both my girlfriend and I tend to choose the characters from the original more often than not. There will usually be one or two new characters, but next time I'll try to give them more of a shot.
Dean Ackles
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Jeff I would have to agree with Russ that if you give it some plays you will begin to understand the complexity that the expansion brings.

I have had to spend the bulk of my plays online because my fiance' has a headache or we are doing something else...uh and NO we don't do that very often either.

But the expansion I believe is very underrated, mainly because few have played it. If anyone thought that the original becomes a little static because of the setup, feel free to randomize the setup using just the original characters.

That alone creates a host of new possibilities, but when you add the new characters you have an almost infinite number of game plays.

Give it a chance, I think the more you play the more you will come to see just how much these new characters and rules add to the game.

But for those of you still unsure feel free to use the random setup with the basic characters using the rules that Russ explains quite well in his review.
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