geek
Recently Viewed
Hot Games
Agricola
Dominion
Battlestar Galactica
Settlers of Catan, The
Android
Pandemic
Arkham Horror
Race for the Galaxy
War of the Ring
Le Havre
Carcassonne
Power Grid
Puerto Rico
Axis & Allies Anniversary Edition
Cosmic Encounter
Ghost Stories
Twilight Struggle
Through the Ages: A Story of Civilization
Conflict of Heroes: Awakening the Bear! - Russia 1941-1942
Descent: Journeys in the Dark
StarCraft: The Board Game
Tigris & Euphrates
Stone Age
Combat Commander: Pacific
Apples to Apples
Ticket to Ride
Risk
Talisman 4th Edition
Caylus
Space Alert
Memoir '44
Last Night on Earth: The Zombie Game
Galaxy Trucker
Twilight Imperium 3rd Edition
Brass
StarCraft: Brood War
Lost Cities: The Board Game
BattleLore
El Grande
Bang!
Wasabi!
Shogun
Citadels
Railroad Tycoon
Race for the Galaxy: The Gathering Storm
Clue
Formula D
Acquire
Combat Commander: Europe
Tide of Iron
Rules | Subscriptions | Bookmarks | Search | Account | Moderators
Recommend
6
Tao Wong
flag
Avatar
07
Cutthroat Caverns is a game of co-operative back-stabbing set in a fantasy world. Players familiar with Munchkin will find the feel of the game similar, though the mechanics and game-play are different. A fun, fast-moving game of backstabbing, this is a definite game for those who are looking for something different.

Appearance: Cutthroat Caverns is a card game and comes in a small, easily transportable card board box. Cards within are made up of thick stock, with specific character cards and monster cards being made of thicker stock card board. The only real art in the game comes on the monster cards and the character cards, all who are well drawn in the cartoon-style chosen. Overall, the artwork works, but is rather sparse.

Rules / Ease of Learning: Rules in Cutthroat Caverns are easy to learn, though the rules could have been better laid out. It certainly took us longer to read the rulebook than to understand how the game plays.

Players start by choosing a character (doesn’t make a difference, characters have no special powers in the base game). They are then dealt a hand of cards, playing any items dealt into their hands straight away.

Each turn, the heroes face a monster. There are ten of these monsters, ranging in power and special abilities. Each monster deals damage in a specific manner and often have a special ability.

To fight the monster, players are dealt an ‘initiative’ card. Players then place an attack card down face down in front of them. Attack cards are then flipped over, dealing the stated amount of damage to the monster in order of initiative. This is the meat of the game, as players also have specific interrupt cards that can be played to harm other players or to adjust their initiative or to stop a player from dealing as much damage as he needs to.

The aim of Cutthroat Caverns is to be the player who survives the adventure and gathers the most prestige points – gained from landing a killing blow on an enemy monster. Of course, since monsters do damage, players can optionally ‘kill’ all the other players, but must be careful to do so late enough in the game to survive the encounter.
Actual Gameplay: Cutthroat Caverns plays pretty fast, with each round in combat taking only a few minutes. While the rules were long, a number of questions and errata came-up during initial play (e.g.how many times do we use a potion, when could you use it) but were easily resolved by house rules.

With the majority of the deck consisting of damage cards, it seemed easy enough to kill the monsters, but difficult to actually ‘harm’ other players. Also, while the bluffing element of the game did work to some extent, it did not expand to the level that we had expected.
On the other hand, the game certainly played a lot like Munchkin in the back-stabbing aspect. There was a lot of player-on-player confrontation, especially in the last round. However, again, the lack of actual action cards made this a more difficult proposition than Munchkin did.

Conclusion: Overall, Cutthroat Caverns was certainly fun to play but not necessarily a game that will hit the table often. It had a big advantage over its closest competitor – Munchkin- in that a game finished within an hour. However, the lack of sufficient action cards did make the game slightly more frustrating, especially with the amount of luck involved in the drawing of cards.

Tao
www.starlitcitadel.com
gags up drek
Avatar
070809
Just a couple comments.
The revised rules clean up a lot of the ambiguities in the original rules, espescially with regard to the order of play and resolving attacks. I highly recommend using those rules to anyone who is new to the game, although it can be a fiddly game even so with all the card interactions.

WRT the scarcity of action cards, I've found the best way to avoid this is to be willing to dump your hand between encounters. Holding on to a handful of high powered attack cards makes for a boring game. It doesn't always work, but it helps a lot

Lastly, due to the fact that the encounters are chosen randomly for each game, not all games are equal in the fun factor. For a more exciting game, I've found it helps to make sure some of the more high-powered encounters get into the mix. It gives more opportunity for serious harm and raises the stakes for bluffing etc.

Tao Wong
flag
Avatar
07
Great comments. I'll have to give it a go. It's definitely the game we probably will switch out for Munchkin nowadays - just for the speed factor if nothing else, but I'll definitely download and print the new rules and look into your other suggestions. Thanks!
Claus Jensen
flag
Avatar
tired wrote:
With the majority of the deck consisting of damage cards, it seemed easy enough to kill the monsters, but difficult to actually ‘harm’ other players. Also, while the bluffing element of the game did work to some extent, it did not expand to the level that we had expected.
On the other hand, the game certainly played a lot like Munchkin in the back-stabbing aspect. There was a lot of player-on-player confrontation, especially in the last round. However, again, the lack of actual action cards made this a more difficult proposition than Munchkin did.


If you only got to the backstabbing in the last round, I think you're nicer people than I or the people I play with are :)

Also, it's PLENTY easy to hurt the other players without the action cards... just make sure you don't hurt the monster, and the players will take the damage eventually :)

Good little review, even though I didn't find it detailed as per the heading :)
 
Front Page | Welcome | Contact | Privacy Policy | Advertise | Support BGG | Feeds RSS
BoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.